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/*
 * Copyright 2020 Benjamin Martin
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.lapismc.afkplus.api;

import net.lapismc.afkplus.playerdata.AFKPlusPlayer;

/**
 * A cancellable event to notify plugins when a player becomes AFK
 * Cancelling this event is silent and will simply stop it from happening
 * If the player is still not active it is likely that the event will be fired in 1 seconds time
 * The command run on the player after the event fires can be changed
 * this command will not be executed if the event is canceled
 */
@SuppressWarnings("unused")
public class AFKStartEvent extends AFKCommandEvent {

    private final AFKPlusPlayer player;
    private String broadcastMessage;

    /**
     * @param player           The player being set as AFK
     * @param command          The command to be run after the event has finished
     * @param broadcastMessage The message that will be broadcast if the event succeeds
     */
    public AFKStartEvent(AFKPlusPlayer player, String command, String broadcastMessage) {
        super(command);
        this.player = player;
        this.broadcastMessage = broadcastMessage;
    }

    /**
     * Get the player that is being set as AFK
     *
     * @return Returns the {@link AFKPlusPlayer} for the events target
     */
    public AFKPlusPlayer getPlayer() {
        return player;
    }

    /**
     * Get the message that will be broadcast if the event succeeds
     *
     * @return The message to be broadcast
     */
    public String getBroadcastMessage() {
        return broadcastMessage;
    }

    /**
     * Set the message that will be broadcast if the event succeeds
     *
     * @param broadcastMessage a String with color codes already parsed
     */
    public void setBroadcastMessage(String broadcastMessage) {
        this.broadcastMessage = broadcastMessage;
    }
}




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