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AFK for professional servers
/*
* Copyright 2022 Benjamin Martin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.lapismc.afkplus.util;
import net.lapismc.afkplus.AFKPlus;
import net.lapismc.afkplus.playerdata.AFKPlusPlayer;
import net.lapismc.lapiscore.utils.luckperms.LapisCoreContextCalculator;
import net.lapismc.lapiscore.utils.luckperms.LapisCoreContexts;
import net.luckperms.api.context.ContextConsumer;
import org.bukkit.entity.Player;
/**
* This class adds a LuckPerms context for when a player is or is not AFK
* LuckPerms Wiki
*/
public class AFKPlusContext extends LapisCoreContextCalculator {
AFKPlus plugin = (AFKPlus) super.plugin;
public AFKPlusContext() {
LapisCoreContexts luckPermsContexts = new LapisCoreContexts(plugin);
luckPermsContexts.registerContext(this);
plugin.tasks.addShutdownTask(luckPermsContexts::unregisterAll);
}
@Override
public void calculate(Player target, ContextConsumer consumer) {
AFKPlusPlayer p = plugin.getPlayer(target);
boolean playerAFKState = p.isAFK();
consumer.accept("afkstate", playerAFKState ? "true" : "false");
}
}