net.malisis.core.block.IBoundingBox Maven / Gradle / Ivy
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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
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/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.block;
import java.util.List;
import org.apache.commons.lang3.ArrayUtils;
import net.malisis.core.block.component.DirectionalComponent;
import net.malisis.core.util.AABBUtils;
import net.malisis.core.util.raytrace.RaytraceBlock;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* {@link IBoundingBox} defines an implementers that have bounding box.
* Currently used in {@link RaytraceBlock#trace()}. TODO: use list instead of array
*
* @author Ordinastie
*
*/
public interface IBoundingBox
{
public AxisAlignedBB getBoundingBox(IBlockAccess world, BlockPos pos, IBlockState state, BoundingBoxType type);
/**
* Gets the {@link AxisAlignedBB} for this {@link IBoundingBox}.
*
* @param world the world
* @param pos the pos
* @param type the type
* @return the bounding box
*/
public default AxisAlignedBB[] getBoundingBoxes(IBlockAccess world, BlockPos pos, IBlockState state, BoundingBoxType type)
{
return new AxisAlignedBB[] { getBoundingBox(world, pos, state, type) };
}
public default AxisAlignedBB[] getCollisionBoundingBoxes(World world, BlockPos pos, IBlockState state)
{
AxisAlignedBB[] aabbs = getBoundingBoxes(world, pos, state, BoundingBoxType.COLLISION);
aabbs = AABBUtils.rotate(aabbs, DirectionalComponent.getDirection(state));
return aabbs;
}
public default void addCollisionBoxToList(IBlockState state, World world, BlockPos pos, AxisAlignedBB mask, List list, Entity collidingEntity, boolean useActualState)
{
AxisAlignedBB[] aabbs = getBoundingBoxes(world, pos, state, BoundingBoxType.COLLISION);
aabbs = AABBUtils.rotate(aabbs, DirectionalComponent.getDirection(state));
for (AxisAlignedBB aabb : AABBUtils.offset(pos, aabbs))
{
if (aabb != null && mask.intersects(aabb))
list.add(aabb);
}
}
//TODO : implement multi AABB selection box
public default AxisAlignedBB getSelectedBoundingBox(IBlockState state, World world, BlockPos pos)
{
AxisAlignedBB[] aabbs = getBoundingBoxes(world, pos, state, BoundingBoxType.SELECTION);
if (ArrayUtils.isEmpty(aabbs) || aabbs[0] == null)
return AABBUtils.empty(pos);
aabbs = AABBUtils.rotate(aabbs, DirectionalComponent.getDirection(world, pos));
return AABBUtils.offset(pos, AABBUtils.combine(aabbs));
}
public default AxisAlignedBB[] getRenderBoundingBox(IBlockAccess world, BlockPos pos, IBlockState state)
{
AxisAlignedBB[] aabbs = getBoundingBoxes(world, pos, state, BoundingBoxType.RENDER);
aabbs = AABBUtils.rotate(aabbs, DirectionalComponent.getDirection(state));
return aabbs;
}
public default AxisAlignedBB[] getRayTraceBoundingBox(IBlockAccess world, BlockPos pos, IBlockState state)
{
AxisAlignedBB[] aabbs = getBoundingBoxes(world, pos, state, BoundingBoxType.RAYTRACE);
aabbs = AABBUtils.rotate(aabbs, DirectionalComponent.getDirection(state));
return aabbs;
}
public default RayTraceResult collisionRayTrace(IBlockState state, World world, BlockPos pos, Vec3d src, Vec3d dest)
{
//TODO: remove RayTraceBlock entirely and call regular RayTrace on getRayTraceBoundingBox()
return new RaytraceBlock(world, src, dest, pos).trace();
}
/**
* Gets the rendering bounds for the Block at the specified {@link BlockPos}.
*
* @param world the world
* @param pos the pos
* @return the rendering bounds
*/
public static AxisAlignedBB getRenderingBounds(IBlockAccess world, BlockPos pos)
{
IBlockState state = world.getBlockState(pos);
IBoundingBox ibb = IComponent.getComponent(IBoundingBox.class, state.getBlock());
if (ibb == null)
return AABBUtils.identity(pos);
return AABBUtils.offset(pos, AABBUtils.combine(ibb.getRenderBoundingBox(world, pos, state)));
}
}
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