net.malisis.core.registry.Registries Maven / Gradle / Ivy
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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
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/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.registry;
import java.util.stream.StreamSupport;
import net.malisis.core.MalisisCore;
import net.malisis.core.block.IComponentProvider;
import net.malisis.core.block.IRegisterComponent;
import net.malisis.core.registry.ModEventRegistry.IFMLEventCallback;
import net.malisis.core.registry.RenderBlockRegistry.IRenderBlockCallback;
import net.malisis.core.registry.SetBlockCallbackRegistry.ISetBlockCallback;
import net.malisis.core.registry.TextureStitchedRegistry.ITextureStitchedCallback;
import net.malisis.core.renderer.IItemRenderer;
import net.malisis.core.util.callback.CallbackResult;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.BlockModelShapes;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.fml.common.event.FMLStateEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* @author Ordinastie
*
*/
public class Registries
{
@SideOnly(Side.CLIENT)
/** {@link ClientRegistry} instance. */
static ClientRegistry clientRegistry;
/** {@link ModEventRegistry} instance. */
static ModEventRegistry modEventRegistry = new ModEventRegistry();
/** The {@link RenderBlockRegistry} instance. */
static RenderBlockRegistry renderBlockRegistry = new RenderBlockRegistry();
/** The {@link TextureStitchedRegistry} instance. */
static TextureStitchedRegistry textureStitchedRegtistry = new TextureStitchedRegistry();
static SetBlockCallbackRegistry preSetBlockRegistry = new SetBlockCallbackRegistry();
static SetBlockCallbackRegistry postSetBlockRegistry = new SetBlockCallbackRegistry();
static
{
//Calls IRegisterComponent.register for all the IBlockComponent that implement the interface.
//Fired in FMLInitializationEvent, so all the blocks should already be registered
MalisisRegistry.onInit(event -> StreamSupport .stream(Block.REGISTRY.spliterator(), false)
.filter(IComponentProvider.class::isInstance)
.map(IComponentProvider.class::cast)
.forEach(p -> p .getComponents()
.stream()
.filter(IRegisterComponent.class::isInstance)
.map(IRegisterComponent.class::cast)
.forEach(comp -> comp.register(p))));
if (MalisisCore.isClient())
clientRegistry = new ClientRegistry();
}
/**
* Processes {@link IFMLEventCallback IFMLEventCallbacks} for the specified event.
*
* @param event the event
*/
public static void processFMLStateEvent(FMLStateEvent event)
{
modEventRegistry.processCallbacks(event);
}
/**
* Processes {@link ITextureStitchedCallback} registered.
*
* @param map the map
*/
public static void processTextureStitchEvent(TextureMap map)
{
textureStitchedRegtistry.processCallbacks(map);
}
/**
* Processes {@link IRenderBlockCallback IRenderBlockCallbacks}.
* Called by ASM from
* {@link BlockRendererDispatcher#renderBlock(IBlockState, BlockPos, IBlockAccess, net.minecraft.client.renderer.BufferBuilder)}
*
* @param buffer the buffer
* @param world the world
* @param pos the pos
* @param state the state
* @return the callback result
*/
@SideOnly(Side.CLIENT)
public static CallbackResult processRenderBlockCallbacks(BufferBuilder buffer, IBlockAccess world, BlockPos pos, IBlockState state)
{
//warning mutable BlockPos received
return renderBlockRegistry.processCallbacks(buffer, world, pos, state);
}
/**
* Processes {@link ISetBlockCallback ISetBlockCallbacks}.
* Called by ASM from {@link Chunk#setBlockState(BlockPos, IBlockState)}.
*
* @param chunk the chunk
* @param pos the pos
* @param oldState the old state
* @param newState the new state
* @return the callback result
*/
public static CallbackResult processPreSetBlock(Chunk chunk, BlockPos pos, IBlockState oldState, IBlockState newState)
{
return preSetBlockRegistry.processCallbacks(chunk, pos, oldState, newState);
}
/**
* Processes {@link ISetBlockCallback ISetBlockCallbacks}.
* Called by ASM from {@link Chunk#setBlockState(BlockPos, IBlockState)}.
*
* @param chunk the chunk
* @param pos the pos
* @param oldState the old state
* @param newState the new state
*/
public static void processPostSetBlock(Chunk chunk, BlockPos pos, IBlockState oldState, IBlockState newState)
{
postSetBlockRegistry.processCallbacks(chunk, pos, oldState, newState);
}
/**
* Renders the {@link ItemStack} with a registered {@link IItemRenderer}.
* Called via ASM from {@link RenderItem#renderModel}.
*
* @param itemStack the item stack
* @return true, if successful
*/
//TODO: make it a callback ?
@SideOnly(Side.CLIENT)
public static boolean renderItem(ItemStack itemStack)
{
return clientRegistry.renderItem(itemStack);
}
/**
* Gets the {@link TextureAtlasSprite} to used for the {@link IBlockState}.
* Called via ASM from {@link BlockModelShapes#getTexture(IBlockState)}
*
* @param state the state
* @return the particle icon
*/
//TODO: make it a callback ?
@SideOnly(Side.CLIENT)
public static TextureAtlasSprite getParticleIcon(IBlockState state)
{
return ClientRegistry.getParticleIcon(state);
}
}
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