net.malisis.core.util.RenderHelper Maven / Gradle / Ivy
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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
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/*
* The MIT License (MIT)
*
* Copyright (c) 2014 PaleoCrafter, Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.util;
import static org.lwjgl.opengl.GL20.*;
import net.minecraft.util.ResourceLocation;
/**
* RenderHelper
*
* @author PaleoCrafter
*/
public class RenderHelper
{
public static void drawRectangleRepeated(ResourceLocation texture, int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth, int tileHeight)
{
drawRectangleRepeated(x, y, z, width, height, u, v, uMax, vMax, tileWidth, tileHeight);
}
public static void drawRectangleRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth, int tileHeight)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", u, v);
shaders.setUniform2f("iconSize", uMax - u, vMax - v);
//drawQuad(x, y, z, width, height, 0, 0, (float) getScaledWidth(width) / tileWidth, (float) getScaledHeight(height) / tileHeight);
shaders.deactivate();
}
public static void drawRectangleXRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", u, 0);
shaders.setUniform2f("iconSize", uMax - u, 1);
//drawQuad(x, y, z, width, height, 0, v, (float) getScaledWidth(width) / tileWidth, vMax);
shaders.deactivate();
}
public static void drawRectangleYRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileHeight)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", 0, v);
shaders.setUniform2f("iconSize", 1, vMax - v);
//drawQuad(x, y, z, width, height, u, 0, uMax, (float) getScaledHeight(height) / tileHeight);
shaders.deactivate();
}
private static ShaderSystem shaders;
private static final String REPEAT_SHADER = "#version 120\n"
+ "uniform sampler2D tex; uniform vec2 iconOffset; uniform vec2 iconSize;\n" + "void main() {\n"
+ "gl_FragColor = texture2D(tex, iconOffset + fract(gl_TexCoord[0].st) * iconSize) * gl_Color;\n" + "}";
public static void loadShaders()
{
if (shaders == null)
{
shaders = new ShaderSystem();
shaders.addShader(REPEAT_SHADER, GL_FRAGMENT_SHADER);
}
}
}
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