net.malisis.core.util.AABBUtils Maven / Gradle / Ivy
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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.util;
import net.malisis.core.block.BoundingBoxType;
import net.malisis.core.block.MalisisBlock;
import net.malisis.core.util.chunkcollision.IChunkCollidable;
import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
/**
* @author Ordinastie
*
*/
public class AABBUtils
{
public static enum Axis
{
X, Y, Z
};
private static int[] cos = { 1, 0, -1, 0 };
private static int[] sin = { 0, 1, 0, -1 };
public static AxisAlignedBB identity()
{
return identity(0, 0, 0);
}
public static AxisAlignedBB identity(BlockPos pos)
{
return identity(pos.getX(), pos.getY(), pos.getZ());
}
public static AxisAlignedBB identity(int x, int y, int z)
{
return AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y + 1, z + 1);
}
public static AxisAlignedBB[] identities()
{
return identities(0, 0, 0);
}
public static AxisAlignedBB[] identities(BlockPos pos)
{
return identities(pos.getX(), pos.getX(), pos.getZ());
}
public static AxisAlignedBB[] identities(int x, int y, int z)
{
return new AxisAlignedBB[] { identity(x, y, z) };
}
private static int getAngle(ForgeDirection dir)
{
switch (dir)
{
case EAST:
return 1;
case SOUTH:
return 2;
case WEST:
return 3;
case NORTH:
default:
return 0;
}
}
/**
* Rotate the {@link AxisAlignedBB} based on the specified direction.
* Assumes {@link ForgeDirection#NORTH} to be the default non rotated direction.
*
*
* @param aabb the aabb
* @param dir the dir
* @return the axis aligned bb
*/
public static AxisAlignedBB rotate(AxisAlignedBB aabb, ForgeDirection dir)
{
return rotate(aabb, getAngle(dir));
}
public static AxisAlignedBB[] rotate(AxisAlignedBB[] aabbs, ForgeDirection dir)
{
return rotate(aabbs, getAngle(dir));
}
public static AxisAlignedBB[] rotate(AxisAlignedBB[] aabbs, int angle)
{
for (AxisAlignedBB aabb : aabbs)
rotate(aabb, angle);
return aabbs;
}
public static AxisAlignedBB rotate(AxisAlignedBB aabb, int angle)
{
return rotate(aabb, angle, Axis.Y);
}
public static AxisAlignedBB rotate(AxisAlignedBB aabb, int angle, Axis axis)
{
if (aabb == null)
return null;
int a = angle % 4;
if (a < 0)
a += 4;
int s = sin[a];
int c = cos[a];
AxisAlignedBB copy = AxisAlignedBB.getBoundingBox(0, 0, 0, 0, 0, 0);
aabb.offset(-0.5F, -0.5F, -0.5F);
copy.setBB(aabb);
if (axis == Axis.X)
{
copy.minY = (aabb.minY * c) - (aabb.minZ * s);
copy.maxY = (aabb.maxY * c) - (aabb.maxZ * s);
copy.minZ = (aabb.minY * s) + (aabb.minZ * c);
copy.maxZ = (aabb.maxY * s) + (aabb.maxZ * c);
}
if (axis == Axis.Y)
{
copy.minX = (aabb.minX * c) - (aabb.minZ * s);
copy.maxX = (aabb.maxX * c) - (aabb.maxZ * s);
copy.minZ = (aabb.minX * s) + (aabb.minZ * c);
copy.maxZ = (aabb.maxX * s) + (aabb.maxZ * c);
}
if (axis == Axis.Z)
{
copy.minX = (aabb.minX * c) - (aabb.minY * s);
copy.maxX = (aabb.maxX * c) - (aabb.maxY * s);
copy.minY = (aabb.minX * s) + (aabb.minY * c);
copy.maxY = (aabb.maxX * s) + (aabb.maxY * c);
}
aabb.setBB(fix(copy));
aabb.offset(0.5F, 0.5F, 0.5F);
return aabb;
}
public static AxisAlignedBB fix(AxisAlignedBB aabb)
{
double tmp;
if (aabb.minX > aabb.maxX)
{
tmp = aabb.minX;
aabb.minX = aabb.maxX;
aabb.maxX = tmp;
}
if (aabb.minY > aabb.maxY)
{
tmp = aabb.minY;
aabb.minY = aabb.maxY;
aabb.maxY = tmp;
}
if (aabb.minZ > aabb.maxZ)
{
tmp = aabb.minZ;
aabb.minZ = aabb.maxZ;
aabb.maxZ = tmp;
}
return aabb;
}
public static AxisAlignedBB readFromNBT(NBTTagCompound tag, AxisAlignedBB aabb)
{
return aabb.setBounds(tag.getDouble("minX"), tag.getDouble("minY"), tag.getDouble("minZ"), tag.getDouble("maxX"),
tag.getDouble("maxY"), tag.getDouble("maxZ"));
}
public static void writeToNBT(NBTTagCompound tag, AxisAlignedBB aabb)
{
if (aabb == null)
return;
tag.setDouble("minX", aabb.minX);
tag.setDouble("minY", aabb.minY);
tag.setDouble("minZ", aabb.minZ);
tag.setDouble("maxX", aabb.maxX);
tag.setDouble("maxY", aabb.maxY);
tag.setDouble("maxZ", aabb.maxZ);
}
/**
* Gets a {@link AxisAlignedBB} that englobes the passed {@code AxisAlignedBB}.
*
* @param aabbs the aabbs
* @return the axis aligned bb
*/
public static AxisAlignedBB combine(AxisAlignedBB[] aabbs)
{
AxisAlignedBB ret = AxisAlignedBB.getBoundingBox(Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE, Double.MIN_VALUE,
Double.MAX_VALUE, Double.MAX_VALUE);
for (AxisAlignedBB aabb : aabbs)
{
ret.minX = Math.min(aabb.minX, ret.minX);
ret.maxX = Math.max(aabb.maxX, ret.maxX);
ret.minY = Math.min(aabb.minY, ret.minY);
ret.maxY = Math.max(aabb.maxY, ret.maxY);
ret.minZ = Math.min(aabb.minZ, ret.minZ);
ret.maxZ = Math.max(aabb.maxZ, ret.maxZ);
}
return ret;
}
/**
* Offsets the passed {@link AxisAlignedBB}s by the specified coordinates.
*
* @param x the x
* @param y the y
* @param z the z
* @param aabbs the aabbs
*/
public static AxisAlignedBB[] offset(double x, double y, double z, AxisAlignedBB... aabbs)
{
return offset(new BlockPos(x, y, z), aabbs);
}
public static AxisAlignedBB[] offset(BlockPos pos, AxisAlignedBB... aabbs)
{
if (aabbs == null)
return null;
for (AxisAlignedBB aabb : aabbs)
if (aabb != null)
aabb.offset(pos.getX(), pos.getY(), pos.getZ());
return aabbs;
}
public static boolean isColliding(AxisAlignedBB aabb, AxisAlignedBB[] aabbs)
{
return isColliding(new AxisAlignedBB[] { aabb }, aabbs);
}
public static boolean isColliding(AxisAlignedBB[] aabbs, AxisAlignedBB aabb)
{
return isColliding(aabbs, new AxisAlignedBB[] { aabb });
}
/**
* Checks if a group of {@link AxisAlignedBB} is colliding with another one.
*
* @param aabbs1 the aabbs1
* @param aabbs2 the aabbs2
* @return true, if is colliding
*/
public static boolean isColliding(AxisAlignedBB[] aabbs1, AxisAlignedBB[] aabbs2)
{
for (AxisAlignedBB aabb1 : aabbs1)
{
if (aabb1 != null)
{
for (AxisAlignedBB aabb2 : aabbs2)
if (aabb2 != null && aabb1.intersectsWith(aabb2))
return true;
}
}
return false;
}
/**
* Gets the collision bounding boxes.
*
* @param world the world
* @param block the block
* @param x the x
* @param y the y
* @param z the z
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, Block block, int x, int y, int z)
{
return getCollisionBoundingBoxes(world, new BlockState(x, y, z, block), false);
}
/**
* Gets the collision bounding boxes for the block.
*
* @param world the world
* @param block the block
* @param x the x
* @param y the y
* @param z the z
* @param offset if true, the boxes are offset by the coordinate
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, Block block, int x, int y, int z, boolean offset)
{
return getCollisionBoundingBoxes(world, new BlockState(x, y, z, block), offset);
}
/**
* Gets the collision bounding boxes.
*
* @param world the world
* @param state the state
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, BlockState state)
{
return getCollisionBoundingBoxes(world, state, false);
}
/**
* Gets the collision bounding boxes for the state.
*
* @param world the world
* @param state the state
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, BlockState state, boolean offset)
{
AxisAlignedBB[] aabbs = new AxisAlignedBB[0];
if (state.getBlock() instanceof IChunkCollidable)
aabbs = ((IChunkCollidable) state.getBlock()).getBoundingBox(world, state.getX(), state.getY(), state.getZ(),
BoundingBoxType.CHUNKCOLLISION);
else if (state.getBlock() instanceof MalisisBlock)
aabbs = ((MalisisBlock) state.getBlock()).getBoundingBox(world, state.getX(), state.getY(), state.getZ(),
BoundingBoxType.CHUNKCOLLISION);
else
{
AxisAlignedBB aabb = state.getBlock().getCollisionBoundingBoxFromPool(world, state.getX(), state.getY(), state.getZ());
if (aabb != null)
aabbs = new AxisAlignedBB[] { aabb.offset(-state.getX(), -state.getY(), -state.getZ()) };
}
if (offset)
AABBUtils.offset(state.getX(), state.getY(), state.getZ(), aabbs);
return aabbs;
}
}
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