net.malisis.core.util.RenderHelper Maven / Gradle / Ivy
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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 PaleoCrafter, Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.util;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL20.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.util.Color;
import cpw.mods.fml.client.FMLClientHandler;
/**
* RenderHelper
*
* @author PaleoCrafter
*/
public class RenderHelper
{
public static void bindTexture(String path)
{
bindTexture(new ResourceLocation(path));
}
public static void bindTexture(ResourceLocation path)
{
FMLClientHandler.instance().getClient().getTextureManager().bindTexture(path);
}
public static int getColorFromRGB(int r, int g, int b)
{
return 0xFF0000 & r << 16 | 0x00FF00 & g << 8 | 0x0000FF & b;
}
public static int getColorFromRGB(Color color)
{
return 0xFF0000 & color.getRed() << 16 | 0x00FF00 & color.getGreen() << 8 | 0x0000FF & color.getBlue();
}
public static int getStringWidth(String text)
{
return getMC().fontRendererObj.getStringWidth(text);
}
public static String getLongestString(String... strings)
{
String s = "";
int longest = 0;
for (String string : strings)
{
if (longest < string.length())
{
s = string;
longest = string.length();
}
}
return s;
}
public static Minecraft getMC()
{
return FMLClientHandler.instance().getClient();
}
public static void drawString(String text, int x, int y, int z, int canvasWidth, int canvasHeight, int color, boolean drawShadow)
{
drawString(text, x + (canvasWidth - getStringWidth(text)) / 2, y + (canvasHeight - getMC().fontRendererObj.FONT_HEIGHT) / 2, z,
color, drawShadow);
}
public static void drawString(String text, int x, int y, int z, int color, boolean drawShadow)
{
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(0, 0, z);
getMC().fontRendererObj.drawString(text, x, y, color, drawShadow);
GL11.glTranslatef(0, 0, -z);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
public static void drawSplitString(String text, int x, int y, int color, boolean drawShadow)
{
String[] splits = text.split("
");
for (int i = 0; i < splits.length; i++)
{
getMC().fontRendererObj.drawString(splits[i], x, y + i * 10, color, drawShadow);
}
}
public static void drawLine(int color, int startX, int startY, int endX, int endY, float width, int zLevel)
{
drawLine(color, 1F, startX, startY, endX, endY, width, zLevel);
}
public static void drawLine(int color, float alpha, int startX, int startY, int endX, int endY, float width, int zLevel)
{
Color rgb = RenderHelper.getRGBFromColor(color);
rgb.setAlpha((int) (alpha * 255));
drawLine(rgb, startX, startY, endX, endY, width, zLevel);
}
public static Color getRGBFromColor(int color)
{
return new Color((0xFF0000 & color) >> 16, (0x00FF00 & color) >> 8, 0x0000FF & color);
}
public static void drawLine(Color color, int startX, int startY, int endX, int endY, float width, int zLevel)
{
float multiplier = 1F / 255F;
glDisable(GL11.GL_TEXTURE_2D);
glEnable(GL11.GL_BLEND);
glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
glColor4f(multiplier * color.getRed(), multiplier * color.getGreen(), multiplier * color.getBlue(), multiplier * color.getAlpha());
glLineWidth(width);
glBegin(GL11.GL_LINES);
glVertex3f(startX, startY, zLevel);
glVertex3f(endX, endY, zLevel);
glEnd();
glDisable(GL11.GL_BLEND);
glColor4f(1F, 1F, 1F, 1F);
glEnable(GL11.GL_TEXTURE_2D);
}
public static void drawRectangle(int color, int x, int y, int z, int width, int height)
{
drawRectangle(color, 1F, x, y, z, width, height);
}
public static void drawRectangle(int color, float alpha, int x, int y, int z, int width, int height)
{
Color rgb = RenderHelper.getRGBFromColor(color);
rgb.setAlpha((int) (alpha * 255));
drawRectangle(rgb, x, y, z, width, height);
}
public static void drawRectangle(Color color, int x, int y, int z, int width, int height)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
drawQuad(x, y, z, width, height, 0, 0, 1, 1);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
public static void drawRectangle(ResourceLocation texture, int x, int y, int z, int width, int height, int u, int v)
{
drawRectangle(texture, x, y, z, width, height, u, v, 256, 256);
}
public static void drawRectangle(ResourceLocation texture, int x, int y, int z, int width, int height, int u, int v, int textureWidth, int textureHeight)
{
bindTexture(texture);
drawRectangle(x, y, z, width, height, u, v, textureWidth, textureHeight);
}
public static void drawRectangle(int x, int y, int z, int width, int height, int u, int v)
{
drawRectangle(x, y, z, width, height, u, v, 256, 256);
}
public static void drawRectangle(int x, int y, int z, int width, int height, int u, int v, int textureWidth, int textureHeight)
{
drawQuad(x, y, z, width, height, (float) u / textureWidth, (float) v / textureHeight, (float) (u + width) / textureWidth,
(float) (v + height) / textureHeight);
}
public static void drawQuad(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(x, y + height, z, u, vMax);
tessellator.addVertexWithUV(x + width, y + height, z, uMax, vMax);
tessellator.addVertexWithUV(x + width, y, z, uMax, v);
tessellator.addVertexWithUV(x, y, z, u, v);
tessellator.draw();
glDisable(GL_BLEND);
}
public static void drawRectangleRepeated(ResourceLocation texture, int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth, int tileHeight)
{
RenderHelper.bindTexture(texture);
drawRectangleRepeated(x, y, z, width, height, u, v, uMax, vMax, tileWidth, tileHeight);
}
public static void drawRectangleRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth, int tileHeight)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", u, v);
shaders.setUniform2f("iconSize", uMax - u, vMax - v);
drawQuad(x, y, z, width, height, 0, 0, (float) getScaledWidth(width) / tileWidth, (float) getScaledHeight(height) / tileHeight);
shaders.deactivate();
}
public static void drawRectangleXRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileWidth)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", u, 0);
shaders.setUniform2f("iconSize", uMax - u, 1);
drawQuad(x, y, z, width, height, 0, v, (float) getScaledWidth(width) / tileWidth, vMax);
shaders.deactivate();
}
public static void drawRectangleYRepeated(int x, int y, int z, int width, int height, float u, float v, float uMax, float vMax, int tileHeight)
{
loadShaders();
shaders.activate();
shaders.setUniform1i("tex", 0);
shaders.setUniform2f("iconOffset", 0, v);
shaders.setUniform2f("iconSize", 1, vMax - v);
drawQuad(x, y, z, width, height, u, 0, uMax, (float) getScaledHeight(height) / tileHeight);
shaders.deactivate();
}
public static void drawIcon(IIcon icon, int x, int y, int z, int width, int height)
{
drawQuad(x, y, z, width, height, icon.getMinU(), icon.getMinV(), icon.getMaxU(), icon.getMaxV());
}
private static ShaderSystem shaders;
private static final String REPEAT_SHADER = "#version 120\n"
+ "uniform sampler2D tex; uniform vec2 iconOffset; uniform vec2 iconSize;\n" + "void main() {\n"
+ "gl_FragColor = texture2D(tex, iconOffset + fract(gl_TexCoord[0].st) * iconSize) * gl_Color;\n" + "}";
public static void loadShaders()
{
if (shaders == null)
{
shaders = new ShaderSystem();
shaders.addShader(REPEAT_SHADER, GL_FRAGMENT_SHADER);
}
}
public static ScaledResolution getScaledResolution()
{
return new ScaledResolution(Minecraft.getMinecraft(), Minecraft.getMinecraft().displayWidth, Minecraft.getMinecraft().displayHeight);
}
public static int getScaledWidth(int width)
{
return width / getScaledResolution().getScaleFactor();
}
public static int getScaledHeight(int height)
{
return height / getScaledResolution().getScaleFactor();
}
public static int computeGuiScale()
{
Minecraft mc = Minecraft.getMinecraft();
int scaleFactor = 1;
int k = mc.gameSettings.guiScale;
if (k == 0)
{
k = 1000;
}
while (scaleFactor < k && mc.displayWidth / (scaleFactor + 1) >= 320 && mc.displayHeight / (scaleFactor + 1) >= 240)
{
++scaleFactor;
}
return scaleFactor;
}
}
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