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/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2014 Ordinastie
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package net.malisis.core.block;

import net.malisis.core.util.EntityUtils;
import net.minecraft.block.Block;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

/**
 * The Interface IBlockDirectional gives default implementations for blocks that have a facing.
* If the block extends {@link MalisisBlock}, relevant methods automatically redirect the implement to this interface. * * @author Ordinastie */ public interface IBlockDirectional { /** The {@link PropertyDirection} direction that is used by default. */ public static final PropertyDirection HORIZONTAL = PropertyDirection.create("direction", EnumFacing.Plane.HORIZONTAL); public static final PropertyDirection ALL = PropertyDirection.create("direction"); /** * Gets the property direction to use for this {@link IBlockDirectional}. * * @return the property direction */ public default PropertyDirection getPropertyDirection() { return HORIZONTAL; } /** * Gets the direction to use when placing this {@link IBlockDirectional}. * * @param side the side * @param placer the placer * @return the placing direction */ public default EnumFacing getPlacingDirection(EnumFacing side, EntityLivingBase placer) { return EntityUtils.getEntityFacing(placer, getPropertyDirection() == ALL).getOpposite(); } /** * Automatically gets the right {@link IBlockState} based on the placer facing. * * @param block the block * @param world the world * @param pos the pos * @param facing the facing * @param hitX the hit x * @param hitY the hit y * @param hitZ the hit z * @param meta the meta * @param placer the placer * @return the i block state */ public default IBlockState onBlockPlaced(Block block, World world, BlockPos pos, IBlockState state, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return state.withProperty(getPropertyDirection(), getPlacingDirection(facing, placer)); } /** * Gets the {@link IBlockState} from meta. * * @param block the block * @param meta the meta * @return the state from meta */ public default IBlockState getStateFromMeta(Block block, IBlockState state, int meta) { EnumFacing facing = null; if (getPropertyDirection() == HORIZONTAL) facing = EnumFacing.getHorizontal(meta & 3); else facing = EnumFacing.getFront(meta & 7); return state.withProperty(getPropertyDirection(), facing); } /** * Gets the metadata from the {@link IBlockState}. * * @param block the block * @param state the state * @return the meta from state */ public default int getMetaFromState(Block block, IBlockState state) { if (getPropertyDirection() == HORIZONTAL) return getDirection(state).getHorizontalIndex(); else return getDirection(state).getIndex(); } /** * Gets the {@link EnumFacing direction} for the {@link Block} at world coords. * * @param world the world * @param pos the pos * @return the EnumFacing, null if the block is not {@link IBlockDirectional} */ public static EnumFacing getDirection(IBlockAccess world, BlockPos pos) { return world != null && pos != null ? getDirection(world.getBlockState(pos)) : EnumFacing.SOUTH; } /** * Gets the {@link EnumFacing direction} for the {@link IBlockState} * * @param state the state * @return the EnumFacing, null if the block is not {@link IBlockDirectional} */ public static EnumFacing getDirection(IBlockState state) { if (!(state.getBlock() instanceof IBlockDirectional)) return EnumFacing.SOUTH; PropertyDirection property = ((IBlockDirectional) state.getBlock()).getPropertyDirection(); if (property == null || !state.getProperties().containsKey(property)) return EnumFacing.SOUTH; return (EnumFacing) state.getValue(property); } }




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