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MalisisCore is a framework dedicated to simplify many processes required during a mod development.
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Ordinastie
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.malisis.core.util;
import net.malisis.core.block.IBoundingBox;
import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.world.World;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Ordinastie
*
*/
public class AABBUtils
{
private static int[] cos = { 1, 0, -1, 0 };
private static int[] sin = { 0, 1, 0, -1 };
/**
* Gets an empty {@link AxisAlignedBB} (size 0x0x0) at position 0,0,0.
*
* @return the axis aligned bb
*/
public static AxisAlignedBB empty()
{
return empty(new BlockPos(0, 0, 0));
}
/**
* Gets an empty {@link AxisAlignedBB} (size 0x0x0) at the {@link BlockPos} position.
*
* @param pos the pos
* @return the axis aligned bb
*/
public static AxisAlignedBB empty(BlockPos pos)
{
return new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX(), pos.getY(), pos.getZ());
}
/**
* Gets an identity {@link AxisAlignedBB} (size 1x1x1) at position 0,0,0.
*
* @return the axis aligned bb
*/
public static AxisAlignedBB identity()
{
return identity(new BlockPos(0, 0, 0));
}
/**
* Gets an identity {@link AxisAlignedBB} (size 1x1x1) at {@link BlockPos} position;
*
* @param pos the pos
* @return the axis aligned bb
*/
public static AxisAlignedBB identity(BlockPos pos)
{
return new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1);
}
/**
* Gets an identity {@link AxisAlignedBB} (size 1x1x1) at position 0,0,0 returned as an array.
*
* @return the axis aligned b b[]
*/
public static AxisAlignedBB[] identities()
{
return identities(new BlockPos(0, 0, 0));
}
/**
* Gets an identity {@link AxisAlignedBB} (size 1x1x1) at {@link BlockPos} position returned as an array.
*
* @param pos the pos
* @return the axis aligned b b[]
*/
public static AxisAlignedBB[] identities(BlockPos pos)
{
return new AxisAlignedBB[] { identity(pos) };
}
/**
* Rotates the {@link AxisAlignedBB} based on the specified direction.
* Assumes {@link EnumFacing#SOUTH} to be the default non rotated direction.
*
*
* @param aabb the aabb
* @param dir the dir
* @return the axis aligned bb
*/
public static AxisAlignedBB rotate(AxisAlignedBB aabb, EnumFacing dir)
{
return rotate(aabb, EnumFacingUtils.getRotationCount(dir));
}
/**
* Rotates an array of {@link AxisAlignedBB} around the Y axis based on the specified direction.
* Assumes {@link EnumFacing#SOUTH} to be the default non rotated direction.
*
* @param aabbs the aabbs
* @param dir the dir
* @return the axis aligned b b[]
*/
public static AxisAlignedBB[] rotate(AxisAlignedBB[] aabbs, EnumFacing dir)
{
return rotate(aabbs, EnumFacingUtils.getRotationCount(dir));
}
/**
* Rotates an array {@link AxisAlignedBB} around the Y axis based on the specified angle.
*
* @param aabbs the aabbs
* @param angle the angle
* @return the axis aligned b b[]
*/
public static AxisAlignedBB[] rotate(AxisAlignedBB[] aabbs, int angle)
{
if (ArrayUtils.isEmpty(aabbs) || angle == 0)
return aabbs;
for (int i = 0; i < aabbs.length; i++)
aabbs[i] = rotate(aabbs[i], angle);
return aabbs;
}
/**
* Rotates the {@link AxisAlignedBB} around the Y axis based on the specified angle.
*
* @param aabb the aabb
* @param angle the angle
* @return the axis aligned bb
*/
public static AxisAlignedBB rotate(AxisAlignedBB aabb, int angle)
{
return rotate(aabb, angle, Axis.Y);
}
/**
* Rotates the {@link AxisAlignedBB} around the axis based on the specified angle.
*
* @param aabb the aabb
* @param angle the angle
* @param axis the axis
* @return the axis aligned bb
*/
public static AxisAlignedBB rotate(AxisAlignedBB aabb, int angle, Axis axis)
{
if (aabb == null || angle == 0 || axis == null)
return aabb;
int a = -angle & 3;
int s = sin[a];
int c = cos[a];
aabb = aabb.offset(-0.5F, -0.5F, -0.5F);
double minX = aabb.minX;
double minY = aabb.minY;
double minZ = aabb.minZ;
double maxX = aabb.maxX;
double maxY = aabb.maxY;
double maxZ = aabb.maxZ;
if (axis == Axis.X)
{
minY = (aabb.minY * c) - (aabb.minZ * s);
maxY = (aabb.maxY * c) - (aabb.maxZ * s);
minZ = (aabb.minY * s) + (aabb.minZ * c);
maxZ = (aabb.maxY * s) + (aabb.maxZ * c);
}
if (axis == Axis.Y)
{
minX = (aabb.minX * c) - (aabb.minZ * s);
maxX = (aabb.maxX * c) - (aabb.maxZ * s);
minZ = (aabb.minX * s) + (aabb.minZ * c);
maxZ = (aabb.maxX * s) + (aabb.maxZ * c);
}
if (axis == Axis.Z)
{
minX = (aabb.minX * c) - (aabb.minY * s);
maxX = (aabb.maxX * c) - (aabb.maxY * s);
minY = (aabb.minX * s) + (aabb.minY * c);
maxY = (aabb.maxX * s) + (aabb.maxY * c);
}
aabb = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
aabb = aabb.offset(0.5F, 0.5F, 0.5F);
return aabb;
}
/**
* Reads a {@link AxisAlignedBB} from {@link NBTTagCompound}.
* TODO: allow custom name prefix
*
* @param tag the tag
* @return the axis aligned bb
*/
public static AxisAlignedBB readFromNBT(NBTTagCompound tag)
{
return tag != null ? new AxisAlignedBB(tag.getDouble("minX"), tag.getDouble("minY"), tag.getDouble("minZ"), tag.getDouble("maxX"),
tag.getDouble("maxY"), tag.getDouble("maxZ")) : null;
}
/**
* Writes a {@link AxisAlignedBB} to a {@link NBTTagCompound}.
* TODO: allow custom name prefix
*
* @param tag the tag
* @param aabb the aabb
*/
public static void writeToNBT(NBTTagCompound tag, AxisAlignedBB aabb)
{
if (tag == null || aabb == null)
return;
tag.setDouble("minX", aabb.minX);
tag.setDouble("minY", aabb.minY);
tag.setDouble("minZ", aabb.minZ);
tag.setDouble("maxX", aabb.maxX);
tag.setDouble("maxY", aabb.maxY);
tag.setDouble("maxZ", aabb.maxZ);
}
/**
* Gets a {@link AxisAlignedBB} that encompasses the passed {@code AxisAlignedBB}.
*
* @param aabbs the aabbs
* @return the axis aligned bb
*/
public static AxisAlignedBB combine(AxisAlignedBB[] aabbs)
{
if (ArrayUtils.isEmpty(aabbs))
return null;
AxisAlignedBB ret = null;
for (AxisAlignedBB aabb : aabbs)
{
if (ret == null)
ret = aabb;
else if (aabb != null)
ret.union(aabb);
}
return ret;
}
/**
* Offsets the passed {@link AxisAlignedBB} array by the specified coordinates.
*
* @param x the x
* @param y the y
* @param z the z
* @param aabbs the aabbs
*/
public static AxisAlignedBB[] offset(double x, double y, double z, AxisAlignedBB... aabbs)
{
return offset(new BlockPos(x, y, z), aabbs);
}
/**
* Offsets the passed {@link AxisAlignedBB} by the {@link BlockPos} coordinates.
*
* @param pos the pos
* @param aabb the aabb
* @return the axis aligned bb
*/
public static AxisAlignedBB offset(BlockPos pos, AxisAlignedBB aabb)
{
if (aabb == null || pos == null)
return aabb;
return aabb.offset(pos.getX(), pos.getY(), pos.getZ());
}
/**
* Offsets the passed {@link AxisAlignedBB} array by the {@link BlockPos} coordinates.
*
* @param pos the pos
* @param aabbs the aabbs
* @return the axis aligned b b[]
*/
public static AxisAlignedBB[] offset(BlockPos pos, AxisAlignedBB... aabbs)
{
if (ArrayUtils.isEmpty(aabbs))
return aabbs;
for (int i = 0; i < aabbs.length; i++)
if (aabbs[i] != null)
aabbs[i] = aabbs[i].offset(pos.getX(), pos.getY(), pos.getZ());
return aabbs;
}
/**
* Checks if an {@link AxisAlignedBB} is colliding with an {@code AxisAlignedBB} array.
*
* @param aabb the aabb
* @param aabbs the aabbs
* @return true, if is colliding
*/
public static boolean isColliding(AxisAlignedBB aabb, AxisAlignedBB[] aabbs)
{
return isColliding(new AxisAlignedBB[] { aabb }, aabbs);
}
/**
* Checks if an {@link AxisAlignedBB} array is colliding with an {@code AxisAlignedBB}.
*
* @param aabbs the aabbs
* @param aabb the aabb
* @return true, if is colliding
*/
public static boolean isColliding(AxisAlignedBB[] aabbs, AxisAlignedBB aabb)
{
return isColliding(aabbs, new AxisAlignedBB[] { aabb });
}
/**
* Checks if an {@link AxisAlignedBB} array is colliding with another one.
*
* @param aabbs1 the aabbs1
* @param aabbs2 the aabbs2
* @return true, if is colliding
*/
public static boolean isColliding(AxisAlignedBB[] aabbs1, AxisAlignedBB[] aabbs2)
{
if (ArrayUtils.isEmpty(aabbs1) || ArrayUtils.isEmpty(aabbs2))
return false;
for (AxisAlignedBB aabb1 : aabbs1)
{
if (aabb1 != null)
{
for (AxisAlignedBB aabb2 : aabbs2)
if (aabb2 != null && aabb1.intersectsWith(aabb2))
return true;
}
}
return false;
}
/**
* Gets the collision {@link AxisAlignedBB} for the {@link Block} as the {@link BlockPos} coordinates.
*
* @param world the world
* @param block the block
* @param pos the pos
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, Block block, BlockPos pos)
{
return getCollisionBoundingBoxes(world, new MBlockState(pos, block), false);
}
/**
* Gets the collision {@link AxisAlignedBB} for the {@link Block} as the {@link BlockPos} coordinates.
*
* @param world the world
* @param block the block
* @param pos the pos
* @param offset if true, the boxes are offset by the coordinate
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, Block block, BlockPos pos, boolean offset)
{
return getCollisionBoundingBoxes(world, new MBlockState(pos, block), offset);
}
/**
* Gets the collision {@link AxisAlignedBB} for the {@link MBlockState}.
*
* @param world the world
* @param state the state
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, MBlockState state)
{
return getCollisionBoundingBoxes(world, state, false);
}
/**
* Gets the collision {@link AxisAlignedBB} for the {@link MBlockState}.
*
* @param world the world
* @param state the state
* @param offset the offset
* @return the collision bounding boxes
*/
public static AxisAlignedBB[] getCollisionBoundingBoxes(World world, MBlockState state, boolean offset)
{
AxisAlignedBB[] aabbs = new AxisAlignedBB[0];
if (world == null || state == null)
return aabbs;
if (state.getBlock() instanceof IBoundingBox)
aabbs = ((IBoundingBox) state.getBlock()).getCollisionBoundingBoxes(world, state.getPos(), state.getBlockState());
else
{
AxisAlignedBB aabb = state.getBlock().getCollisionBoundingBox(world, state.getPos(), state.getBlockState());
if (aabb != null)
aabbs = new AxisAlignedBB[] { aabb.offset(-state.getX(), -state.getY(), -state.getZ()) };
}
if (offset)
AABBUtils.offset(state.getX(), state.getY(), state.getZ(), aabbs);
return aabbs;
}
}
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