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package net.minestom.server.coordinate;

import org.jetbrains.annotations.NotNull;

public final class CoordConversionUtils {
    private static final int CHUNK_SIZE_X = 16;
    private static final int CHUNK_SIZE_Z = 16;

    // COORDINATE CONVERSIONS

    public static int globalToChunk(double xz) {
        return globalToChunk((int) Math.floor(xz));
    }

    public static int globalToChunk(int xz) {
        // Assume chunk/section size being 16 (4 bits)
        return xz >> 4;
    }

    public static int globalToSection(int xyz) {
        return xyz & 0xF;
    }


    // INDEX CONVERSIONS

    /**
     * Gets the chunk index of chunk coordinates.
     * 

* Used when you want to store a chunk somewhere without using a reference to the whole object * (as this can lead to memory leaks). * * @param chunkX the chunk X * @param chunkZ the chunk Z * @return a number storing the chunk X and Z */ public static long chunkIndex(int chunkX, int chunkZ) { return (((long) chunkX) << 32) | (chunkZ & 0xffffffffL); } public static long chunkIndex(@NotNull Point point) { return chunkIndex(point.chunkX(), point.chunkZ()); } /** * Converts a chunk index to its chunk X position. * * @param index the chunk index computed by {@link #chunkIndex(int, int)} * @return the chunk X based on the index */ public static int chunkIndexToChunkX(long index) { return (int) (index >> 32); } /** * Converts a chunk index to its chunk Z position. * * @param index the chunk index computed by {@link #chunkIndex(int, int)} * @return the chunk Z based on the index */ public static int chunkIndexToChunkZ(long index) { return (int) index; } /** * Gets the block index of a position. * * @param x the block X * @param y the block Y * @param z the block Z * @return an index which can be used to store and retrieve later data linked to a block position */ public static int blockIndex(int x, int y, int z) { x = x % CHUNK_SIZE_X; z = z % CHUNK_SIZE_Z; int index = x & 0xF; // 4 bits if (y > 0) { index |= (y << 4) & 0x07FFFFF0; // 23 bits (24th bit is always 0 because y is positive) } else { index |= ((-y) << 4) & 0x7FFFFF0; // Make positive and use 23 bits index |= 1 << 27; // Set negative sign at 24th bit } index |= (z << 28) & 0xF0000000; // 4 bits return index; } /** * Converts a block index to a chunk position X. * * @param index an index computed from {@link #blockIndex(int, int, int)} * @return the chunk position X (O-15) of the specified index */ public static int blockIndexToChunkPositionX(int index) { return index & 0xF; // 0-4 bits } /** * Converts a block index to a chunk position Y. * * @param index an index computed from {@link #blockIndex(int, int, int)} * @return the chunk position Y of the specified index */ public static int blockIndexToChunkPositionY(int index) { int y = (index & 0x07FFFFF0) >>> 4; if (((index >>> 27) & 1) == 1) y = -y; // Sign bit set, invert sign return y; // 4-28 bits } /** * Converts a block index to a chunk position Z. * * @param index an index computed from {@link #blockIndex(int, int, int)} * @return the chunk position Z (O-15) of the specified index */ public static int blockIndexToChunkPositionZ(int index) { return (index >> 28) & 0xF; // 28-32 bits } /** * @param index an index computed from {@link #blockIndex(int, int, int)} * @param chunkX the chunk X * @param chunkZ the chunk Z * @return the instance position of the block located in {@code index} */ public static @NotNull Point blockIndexToGlobal(int index, int chunkX, int chunkZ) { final int x = blockIndexToChunkPositionX(index) + CHUNK_SIZE_X * chunkX; final int y = blockIndexToChunkPositionY(index); final int z = blockIndexToChunkPositionZ(index) + CHUNK_SIZE_Z * chunkZ; return new Vec(x, y, z); } public static int globalToSectionRelative(int xyz) { return xyz & 0xF; } public static int chunkToRegion(int chunkCoordinate) { return chunkCoordinate >> 5; } public static int chunkToRegionLocal(int chunkCoordinate) { return chunkCoordinate & 0x1F; } public static int floorSection(int coordinate) { return coordinate - (coordinate & 0xF); } public static int ceilSection(int coordinate) { return ((coordinate - 1) | 15) + 1; } }





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