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1.21 Lightweight Minecraft server
package net.minestom.server.entity;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import net.minestom.server.utils.MojangUtils;
import org.jetbrains.annotations.Blocking;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Contains all the data required to store a skin.
*/
public record PlayerSkin(String textures, String signature) {
/**
* Gets a skin from a Mojang UUID.
*
* @param uuid Mojang UUID
* @return a player skin based on the UUID, null if not found
*/
@Blocking
public static @Nullable PlayerSkin fromUuid(@NotNull String uuid) {
final JsonObject jsonObject = MojangUtils.fromUuid(uuid);
if (jsonObject == null) return null;
try {
final JsonArray propertiesArray = jsonObject.get("properties").getAsJsonArray();
for (JsonElement jsonElement : propertiesArray) {
final JsonObject propertyObject = jsonElement.getAsJsonObject();
final String name = propertyObject.get("name").getAsString();
if (!name.equals("textures")) continue;
final String textureValue = propertyObject.get("value").getAsString();
final String signatureValue = propertyObject.get("signature").getAsString();
return new PlayerSkin(textureValue, signatureValue);
}
return null;
} catch (Exception e) {
return null;
}
}
/**
* Gets a skin from a Minecraft username.
*
* @param username the Minecraft username
* @return a skin based on a Minecraft username, null if not found
*/
@Blocking
public static @Nullable PlayerSkin fromUsername(@NotNull String username) {
final JsonObject jsonObject = MojangUtils.fromUsername(username);
if (jsonObject == null) return null;
try {
final String uuid = jsonObject.get("id").getAsString();
// Retrieve the skin data from the mojang uuid
return fromUuid(uuid);
} catch (Exception e) {
return null;
}
}
/**
* @deprecated use {@link #textures()}
*/
@Deprecated
public String getTextures() {
return textures;
}
/**
* @deprecated use {@link #signature()}
*/
@Deprecated
public String getSignature() {
return signature;
}
}