net.minestom.server.ServerProcess Maven / Gradle / Ivy
Show all versions of minestom-snapshots Show documentation
package net.minestom.server;
import net.minestom.server.advancements.AdvancementManager;
import net.minestom.server.adventure.bossbar.BossBarManager;
import net.minestom.server.command.CommandManager;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.exception.ExceptionManager;
import net.minestom.server.gamedata.tags.TagManager;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.InstanceManager;
import net.minestom.server.instance.block.BlockManager;
import net.minestom.server.instance.block.rule.BlockPlacementRule;
import net.minestom.server.listener.manager.PacketListenerManager;
import net.minestom.server.monitoring.BenchmarkManager;
import net.minestom.server.network.ConnectionManager;
import net.minestom.server.network.PacketProcessor;
import net.minestom.server.network.socket.Server;
import net.minestom.server.recipe.RecipeManager;
import net.minestom.server.registry.Registries;
import net.minestom.server.scoreboard.TeamManager;
import net.minestom.server.snapshot.Snapshotable;
import net.minestom.server.thread.ThreadDispatcher;
import net.minestom.server.timer.SchedulerManager;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import java.net.SocketAddress;
@ApiStatus.NonExtendable
public interface ServerProcess extends Registries, Snapshotable {
/**
* Handles incoming connections/players.
*/
@NotNull ConnectionManager connection();
/**
* Handles registered instances.
*/
@NotNull InstanceManager instance();
/**
* Handles {@link net.minestom.server.instance.block.BlockHandler block handlers}
* and {@link BlockPlacementRule placement rules}.
*/
@NotNull BlockManager block();
/**
* Handles registered commands.
*/
@NotNull CommandManager command();
/**
* Handles registered recipes shown to clients.
*/
@NotNull RecipeManager recipe();
/**
* Handles registered teams.
*/
@NotNull TeamManager team();
/**
* Gets the global event handler.
*
* Used to register event callback at a global scale.
*/
@NotNull GlobalEventHandler eventHandler();
/**
* Main scheduler ticked at the server rate.
*/
@NotNull SchedulerManager scheduler();
@NotNull BenchmarkManager benchmark();
/**
* Handles registered advancements.
*/
@NotNull AdvancementManager advancement();
/**
* Handles registered boss bars.
*/
@NotNull BossBarManager bossBar();
/**
* Handles registry tags.
*/
@NotNull TagManager tag();
/**
* Handles all thrown exceptions from the server.
*/
@NotNull ExceptionManager exception();
/**
* Handles incoming packets.
*/
@NotNull PacketListenerManager packetListener();
/**
* Gets the object handling the client packets processing.
*
* Can be used if you want to convert a buffer to a client packet object.
*/
@NotNull PacketProcessor packetProcessor();
/**
* Exposed socket server.
*/
@NotNull Server server();
/**
* Dispatcher for tickable game objects.
*/
@NotNull ThreadDispatcher dispatcher();
/**
* Handles the server ticks.
*/
@NotNull Ticker ticker();
void start(@NotNull SocketAddress socketAddress);
void stop();
boolean isAlive();
@ApiStatus.NonExtendable
interface Ticker {
void tick(long nanoTime);
}
}