net.minestom.server.collision.Shape Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.collision;
import net.minestom.server.coordinate.Point;
import net.minestom.server.entity.Entity;
import net.minestom.server.instance.block.BlockFace;
import org.jetbrains.annotations.NotNull;
public interface Shape {
boolean isOccluded(@NotNull Shape shape, @NotNull BlockFace face);
/**
* Returns true if the given block face is completely covered by this shape, false otherwise.
* @param face The face to test
*/
default boolean isFaceFull(@NotNull BlockFace face) {
return false;
}
/**
* Checks if two bounding boxes intersect.
*
* @param positionRelative Relative position of bounding box to check with
* @param boundingBox Bounding box to check for intersections with
* @return is an intersection found
*/
boolean intersectBox(@NotNull Point positionRelative, @NotNull BoundingBox boundingBox);
/**
* Checks if a moving bounding box will hit this shape.
*
* @param rayStart Position of the moving shape
* @param rayDirection Movement vector
* @param shapePos Position of this shape
* @param moving Bounding Box of moving shape
* @param finalResult Stores final SweepResult
* @return is an intersection found
*/
boolean intersectBoxSwept(@NotNull Point rayStart, @NotNull Point rayDirection,
@NotNull Point shapePos, @NotNull BoundingBox moving, @NotNull SweepResult finalResult);
/**
* Used to know if this {@link BoundingBox} intersects with the bounding box of an entity.
*
* @param entity the entity to check the bounding box
* @return true if this bounding box intersects with the entity, false otherwise
*/
default boolean intersectEntity(@NotNull Point src, @NotNull Entity entity) {
return intersectBox(src.sub(entity.getPosition()), entity.getBoundingBox());
}
/**
* Relative Start
*
* @return Start of shape
*/
@NotNull Point relativeStart();
/**
* Relative End
*
* @return End of shape
*/
@NotNull Point relativeEnd();
}