net.minestom.server.event.player.PlayerStartDiggingEvent Maven / Gradle / Ivy
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package net.minestom.server.event.player;
import net.minestom.server.coordinate.BlockVec;
import net.minestom.server.coordinate.Point;
import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.BlockEvent;
import net.minestom.server.event.trait.CancellableEvent;
import net.minestom.server.event.trait.PlayerInstanceEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockFace;
import org.jetbrains.annotations.NotNull;
/**
* Called when a {@link Player} start digging a block,
* can be used to forbid the {@link Player} from mining it.
*
* Be aware that cancelling this event does not necessary prevent the player from breaking the block
* (could be because of high latency or a modified client) so cancelling {@link PlayerBlockBreakEvent} is also necessary.
* Could be fixed in future Minestom version.
*/
public class PlayerStartDiggingEvent implements PlayerInstanceEvent, BlockEvent, CancellableEvent {
private final Player player;
private final Block block;
private final BlockVec blockPosition;
private final BlockFace blockFace;
private boolean cancelled;
public PlayerStartDiggingEvent(@NotNull Player player, @NotNull Block block, @NotNull BlockVec blockPosition,
@NotNull BlockFace blockFace) {
this.player = player;
this.block = block;
this.blockPosition = blockPosition;
this.blockFace = blockFace;
}
/**
* Gets the block which is being dug.
*
* @return the block
*/
@Override
public @NotNull Block getBlock() {
return block;
}
/**
* Gets the block position.
*
* @return the block position
*/
@Override
public @NotNull BlockVec getBlockPosition() {
return blockPosition;
}
/**
* Gets the face you are digging
*
* @return the block face
*/
public @NotNull BlockFace getBlockFace() {
return blockFace;
}
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public @NotNull Player getPlayer() {
return player;
}
}