net.minestom.server.message.Messenger Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.message;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.minestom.server.entity.Player;
import net.minestom.server.network.packet.server.play.SystemChatPacket;
import net.minestom.server.utils.PacketUtils;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.Collection;
import java.util.Objects;
import java.util.UUID;
/**
* Utility class to handle client chat settings.
*/
public final class Messenger {
/**
* The message sent to the client if they send a chat message but it is rejected by the server.
*/
public static final Component CANNOT_SEND_MESSAGE = Component.translatable("chat.cannotSend", NamedTextColor.RED);
private static final UUID NO_SENDER = new UUID(0, 0);
private static final SystemChatPacket CANNOT_SEND_PACKET = new SystemChatPacket(CANNOT_SEND_MESSAGE, false);
/**
* Sends a message to a player, respecting their chat settings.
*
* @param player the player
* @param message the message
* @param position the position
* @param uuid the UUID of the sender, if any
* @return if the message was sent
*/
public static boolean sendMessage(@NotNull Player player, @NotNull Component message, @NotNull ChatPosition position, @Nullable UUID uuid) {
if (getChatMessageType(player).accepts(position)) {
player.sendPacket(new SystemChatPacket(message, false));
return true;
}
return false;
}
/**
* Sends a message to some players, respecting their chat settings.
*
* @param players the players
* @param message the message
* @param position the position
* @param uuid the UUID of the sender, if any
*/
public static void sendMessage(@NotNull Collection players, @NotNull Component message,
@NotNull ChatPosition position, @Nullable UUID uuid) {
PacketUtils.sendGroupedPacket(players, new SystemChatPacket(message, false),
player -> getChatMessageType(player).accepts(position));
}
/**
* Checks if the server should receive messages from a player, given their chat settings.
*
* @param player the player
* @return if the server should receive messages from them
*/
public static boolean canReceiveMessage(@NotNull Player player) {
return getChatMessageType(player) == ChatMessageType.FULL;
}
/**
* Checks if the server should receive commands from a player, given their chat settings.
*
* @param player the player
* @return if the server should receive commands from them
*/
public static boolean canReceiveCommand(@NotNull Player player) {
return getChatMessageType(player) != ChatMessageType.NONE;
}
/**
* Sends a message to the player informing them we are rejecting their message or command.
*
* @param player the player
*/
public static void sendRejectionMessage(@NotNull Player player) {
player.sendPacket(CANNOT_SEND_PACKET);
}
/**
* Gets the chat message type for a player, returning {@link ChatMessageType#FULL} if not set.
*
* @param player the player
* @return the chat message type
*/
private static @NotNull ChatMessageType getChatMessageType(@NotNull Player player) {
return Objects.requireNonNullElse(player.getSettings().getChatMessageType(), ChatMessageType.FULL);
}
}