net.minestom.server.entity.ai.goal.MeleeAttackGoal Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.entity.ai.goal;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.ai.GoalSelector;
import net.minestom.server.entity.ai.TargetSelector;
import net.minestom.server.entity.pathfinding.Navigator;
import net.minestom.server.coordinate.Point;
import net.minestom.server.utils.time.Cooldown;
import net.minestom.server.utils.time.TimeUnit;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
import java.time.temporal.TemporalUnit;
/**
* Attacks the entity's target ({@link EntityCreature#getTarget()}) OR the closest entity
* which can be targeted with the entity {@link TargetSelector}.
*/
public class MeleeAttackGoal extends GoalSelector {
private final Cooldown cooldown = new Cooldown(Duration.of(5, TimeUnit.SERVER_TICK));
private long lastHit;
private final double range;
private final Duration delay;
private boolean stop;
private Entity cachedTarget;
/**
* @param entityCreature the entity to add the goal to
* @param range the allowed range the entity can attack others.
* @param delay the delay between each attacks
* @param timeUnit the unit of the delay
*/
public MeleeAttackGoal(@NotNull EntityCreature entityCreature, double range, int delay, @NotNull TemporalUnit timeUnit) {
this(entityCreature, range, Duration.of(delay, timeUnit));
}
/**
* @param entityCreature the entity to add the goal to
* @param range the allowed range the entity can attack others.
* @param delay the delay between each attacks
*/
public MeleeAttackGoal(@NotNull EntityCreature entityCreature, double range, Duration delay) {
super(entityCreature);
this.range = range;
this.delay = delay;
}
public @NotNull Cooldown getCooldown() {
return this.cooldown;
}
@Override
public boolean shouldStart() {
this.cachedTarget = findTarget();
return this.cachedTarget != null;
}
@Override
public void start() {
final Point targetPosition = this.cachedTarget.getPosition();
entityCreature.getNavigator().setPathTo(targetPosition);
}
@Override
public void tick(long time) {
Entity target;
if (this.cachedTarget != null) {
target = this.cachedTarget;
this.cachedTarget = null;
} else {
target = findTarget();
}
this.stop = target == null;
if (!stop) {
// Attack the target entity
if (entityCreature.getDistanceSquared(target) <= range * range) {
entityCreature.lookAt(target);
if (!Cooldown.hasCooldown(time, lastHit, delay)) {
entityCreature.attack(target, true);
this.lastHit = time;
}
return;
}
// Move toward the target entity
Navigator navigator = entityCreature.getNavigator();
final var pathPosition = navigator.getPathPosition();
final var targetPosition = target.getPosition();
if (pathPosition == null || !pathPosition.samePoint(targetPosition)) {
if (this.cooldown.isReady(time)) {
this.cooldown.refreshLastUpdate(time);
navigator.setPathTo(targetPosition);
}
}
}
}
@Override
public boolean shouldEnd() {
return stop;
}
@Override
public void end() {
// Stop following the target
entityCreature.getNavigator().setPathTo(null);
}
}