net.minestom.server.event.item.ItemUpdateStateEvent Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.event.item;
import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.ItemEvent;
import net.minestom.server.event.trait.PlayerInstanceEvent;
import net.minestom.server.item.ItemStack;
import org.jetbrains.annotations.NotNull;
/**
* Event when a player updates an item state, meaning when they stop using the item.
*/
public class ItemUpdateStateEvent implements PlayerInstanceEvent, ItemEvent {
private final Player player;
private final Player.Hand hand;
private final ItemStack itemStack;
private boolean handAnimation;
private boolean riptideSpinAttack;
public ItemUpdateStateEvent(@NotNull Player player, @NotNull Player.Hand hand, @NotNull ItemStack itemStack) {
this.player = player;
this.hand = hand;
this.itemStack = itemStack;
}
@NotNull
public Player.Hand getHand() {
return hand;
}
/**
* Sets whether the player should have a hand animation.
*
* @param handAnimation whether the player should have a hand animation
*/
public void setHandAnimation(boolean handAnimation) {
this.handAnimation = handAnimation;
}
public boolean hasHandAnimation() {
return handAnimation;
}
/**
* Sets whether the player should have a riptide spin attack animation.
*
* @param riptideSpinAttack whether the player should have a riptide spin attack animation
*/
public void setRiptideSpinAttack(boolean riptideSpinAttack) {
this.riptideSpinAttack = riptideSpinAttack;
}
public boolean isRiptideSpinAttack() {
return riptideSpinAttack;
}
@Override
public @NotNull ItemStack getItemStack() {
return itemStack;
}
@Override
public @NotNull Player getPlayer() {
return player;
}
}