net.minestom.server.event.player.PlayerBlockInteractEvent Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.event.player;
import net.minestom.server.coordinate.BlockVec;
import net.minestom.server.coordinate.Point;
import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.BlockEvent;
import net.minestom.server.event.trait.CancellableEvent;
import net.minestom.server.event.trait.PlayerInstanceEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockFace;
import org.jetbrains.annotations.NotNull;
/**
* Called when a player interacts with a block (right-click).
* This is also called when a block is placed.
*/
public class PlayerBlockInteractEvent implements PlayerInstanceEvent, BlockEvent, CancellableEvent {
private final Player player;
private final Player.Hand hand;
private final Block block;
private final BlockVec blockPosition;
private final Point cursorPosition;
private final BlockFace blockFace;
/**
* Does this interaction block the normal item use?
* True for containers which open an inventory instead of letting blocks be placed
*/
private boolean blocksItemUse;
private boolean cancelled;
public PlayerBlockInteractEvent(@NotNull Player player, @NotNull Player.Hand hand,
@NotNull Block block, @NotNull BlockVec blockPosition, @NotNull Point cursorPosition,
@NotNull BlockFace blockFace) {
this.player = player;
this.hand = hand;
this.block = block;
this.blockPosition = blockPosition;
this.cursorPosition = cursorPosition;
this.blockFace = blockFace;
}
/**
* Gets if the event should block the item use.
*
* @return true if the item use is blocked, false otherwise
*/
public boolean isBlockingItemUse() {
return blocksItemUse;
}
/**
* Sets the blocking item use state of this event
* Note: If this is true, then no {@link PlayerUseItemOnBlockEvent} will be fired.
* @param blocks - true to block item interactions, false to not block
*/
public void setBlockingItemUse(boolean blocks) {
this.blocksItemUse = blocks;
}
@Override
public @NotNull Block getBlock() {
return block;
}
/**
* Gets the position of the interacted block.
*
* @return the block position
*/
@Override
public @NotNull BlockVec getBlockPosition() {
return blockPosition;
}
/**
* Gets the cursor position of the interacted block
* @return the cursor position of the interaction
*/
public @NotNull Point getCursorPosition() { return cursorPosition; }
/**
* Gets the hand used for the interaction.
*
* @return the hand used
*/
public @NotNull Player.Hand getHand() {
return hand;
}
/**
* Gets the block face.
*
* @return the block face
*/
public @NotNull BlockFace getBlockFace() {
return blockFace;
}
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public @NotNull Player getPlayer() {
return player;
}
}