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net.minestom.server.instance.block.BlockHandler Maven / Gradle / Ivy

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package net.minestom.server.instance.block;

import net.minestom.server.coordinate.Point;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.Player;
import net.minestom.server.instance.Instance;
import net.minestom.server.tag.Tag;
import net.minestom.server.utils.NamespaceID;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;

import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

/**
 * Interface used to provide block behavior. Set with {@link Block#withHandler(BlockHandler)}.
 * 

* Implementations are expected to be thread safe. */ public interface BlockHandler { /** * Called when a block has been placed. * * @param placement the placement details */ default void onPlace(@NotNull Placement placement) { } /** * Called when a block has been destroyed or replaced. * * @param destroy the destroy details */ default void onDestroy(@NotNull Destroy destroy) { } /** * Handles interactions with this block. Can also block normal item use (containers should block when opening the * menu, this prevents the player from placing a block when opening it for instance). * * @param interaction the interaction details * @return true to let the block interaction happens, false to cancel */ default boolean onInteract(@NotNull Interaction interaction) { return true; } /** * Defines custom behaviour for entities touching this block. * * @param touch the contact details */ default void onTouch(@NotNull Touch touch) { } default void tick(@NotNull Tick tick) { } default boolean isTickable() { return false; } /** * Specifies which block entity tags should be sent to the player. * * @return The list of tags from this block's block entity that should be sent to the player * @see Block entity on the Minecraft wiki */ default @NotNull Collection> getBlockEntityTags() { return List.of(); } default byte getBlockEntityAction() { return -1; } /** * Gets the id of this handler. *

* Used to write the block entity in the anvil world format. * * @return the namespace id of this handler */ @NotNull NamespaceID getNamespaceId(); /** * Represents an object forwarded to {@link #onPlace(Placement)}. */ sealed class Placement permits PlayerPlacement { private final Block block; private final Instance instance; private final Point blockPosition; @ApiStatus.Internal public Placement(Block block, Instance instance, Point blockPosition) { this.block = block; this.instance = instance; this.blockPosition = blockPosition; } public @NotNull Block getBlock() { return block; } public @NotNull Instance getInstance() { return instance; } public @NotNull Point getBlockPosition() { return blockPosition; } } final class PlayerPlacement extends Placement { private final Player player; private final Player.Hand hand; private final BlockFace blockFace; private final float cursorX, cursorY, cursorZ; @ApiStatus.Internal public PlayerPlacement(Block block, Instance instance, Point blockPosition, Player player, Player.Hand hand, BlockFace blockFace, float cursorX, float cursorY, float cursorZ) { super(block, instance, blockPosition); this.player = player; this.hand = hand; this.blockFace = blockFace; this.cursorX = cursorX; this.cursorY = cursorY; this.cursorZ = cursorZ; } public @NotNull Player getPlayer() { return player; } public @NotNull Player.Hand getHand() { return hand; } public @NotNull BlockFace getBlockFace() { return blockFace; } public float getCursorX() { return cursorX; } public float getCursorY() { return cursorY; } public float getCursorZ() { return cursorZ; } } sealed class Destroy permits PlayerDestroy { private final Block block; private final Instance instance; private final Point blockPosition; @ApiStatus.Internal public Destroy(Block block, Instance instance, Point blockPosition) { this.block = block; this.instance = instance; this.blockPosition = blockPosition; } public @NotNull Block getBlock() { return block; } public @NotNull Instance getInstance() { return instance; } public @NotNull Point getBlockPosition() { return blockPosition; } } final class PlayerDestroy extends Destroy { private final Player player; @ApiStatus.Internal public PlayerDestroy(Block block, Instance instance, Point blockPosition, Player player) { super(block, instance, blockPosition); this.player = player; } public @NotNull Player getPlayer() { return player; } } final class Interaction { private final Block block; private final Instance instance; private final Point blockPosition; private final Point cursorPosition; private final Player player; private final Player.Hand hand; @ApiStatus.Internal public Interaction(Block block, Instance instance, Point blockPosition, Point cursorPosition, Player player, Player.Hand hand) { this.block = block; this.instance = instance; this.blockPosition = blockPosition; this.cursorPosition = cursorPosition; this.player = player; this.hand = hand; } public @NotNull Block getBlock() { return block; } public @NotNull Instance getInstance() { return instance; } public @NotNull Point getBlockPosition() { return blockPosition; } public @NotNull Point getCursorPosition() { return cursorPosition; } public @NotNull Player getPlayer() { return player; } public @NotNull Player.Hand getHand() { return hand; } } final class Touch { private final Block block; private final Instance instance; private final Point blockPosition; private final Entity touching; @ApiStatus.Internal public Touch(Block block, Instance instance, Point blockPosition, Entity touching) { this.block = block; this.instance = instance; this.blockPosition = blockPosition; this.touching = touching; } public @NotNull Block getBlock() { return block; } public @NotNull Instance getInstance() { return instance; } public @NotNull Point getBlockPosition() { return blockPosition; } public @NotNull Entity getTouching() { return touching; } } final class Tick { private final Block block; private final Instance instance; private final Point blockPosition; @ApiStatus.Internal public Tick(Block block, Instance instance, Point blockPosition) { this.block = block; this.instance = instance; this.blockPosition = blockPosition; } public @NotNull Block getBlock() { return block; } public @NotNull Instance getInstance() { return instance; } public @NotNull Point getBlockPosition() { return blockPosition; } } /** * Handler used for loaded blocks with unknown namespace * in order to do not lose the information while saving, and for runtime debugging purpose. */ @ApiStatus.Internal final class Dummy implements BlockHandler { private static final Map DUMMY_CACHE = new ConcurrentHashMap<>(); public static @NotNull BlockHandler get(@NotNull String namespace) { return DUMMY_CACHE.computeIfAbsent(namespace, Dummy::new); } private final NamespaceID namespace; private Dummy(String name) { namespace = NamespaceID.from(name); } @Override public @NotNull NamespaceID getNamespaceId() { return namespace; } } }





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