net.minestom.server.inventory.EquipmentHandler Maven / Gradle / Ivy
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1.20.4 Lightweight Minecraft server
package net.minestom.server.inventory;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EquipmentSlot;
import net.minestom.server.entity.Player;
import net.minestom.server.item.ItemStack;
import net.minestom.server.network.packet.server.play.EntityEquipmentPacket;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.NotNull;
import java.util.Map;
/**
* Represents an {@link Entity} which can have {@link ItemStack} in hands and armor slots.
*/
public interface EquipmentHandler {
/**
* Gets the equipment in a specific slot.
*
* @param slot the equipment to get the item from
* @return the equipment {@link ItemStack}
*/
@NotNull ItemStack getEquipment(@NotNull EquipmentSlot slot);
void setEquipment(@NotNull EquipmentSlot slot, @NotNull ItemStack itemStack);
/**
* Gets the {@link ItemStack} in main hand.
*
* @return the {@link ItemStack} in main hand
*/
default @NotNull ItemStack getItemInMainHand() {
return getEquipment(EquipmentSlot.MAIN_HAND);
}
/**
* Changes the main hand {@link ItemStack}.
*
* @param itemStack the main hand {@link ItemStack}
*/
default void setItemInMainHand(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.MAIN_HAND, itemStack);
}
/**
* Gets the {@link ItemStack} in off hand.
*
* @return the item in off hand
*/
default @NotNull ItemStack getItemInOffHand() {
return getEquipment(EquipmentSlot.OFF_HAND);
}
/**
* Changes the off hand {@link ItemStack}.
*
* @param itemStack the off hand {@link ItemStack}
*/
default void setItemInOffHand(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.OFF_HAND, itemStack);
}
/**
* Gets the {@link ItemStack} in the specific hand.
*
* @param hand the Hand to get the {@link ItemStack} from
* @return the {@link ItemStack} in {@code hand}
*/
default @NotNull ItemStack getItemInHand(@NotNull Player.Hand hand) {
return switch (hand) {
case MAIN -> getItemInMainHand();
case OFF -> getItemInOffHand();
};
}
/**
* Changes the {@link ItemStack} in the specific hand.
*
* @param hand the hand to set the item to
* @param stack the {@link ItemStack} to set
*/
default void setItemInHand(@NotNull Player.Hand hand, @NotNull ItemStack stack) {
switch (hand) {
case MAIN -> setItemInMainHand(stack);
case OFF -> setItemInOffHand(stack);
}
}
/**
* Gets the helmet.
*
* @return the helmet
*/
default @NotNull ItemStack getHelmet() {
return getEquipment(EquipmentSlot.HELMET);
}
/**
* Changes the helmet.
*
* @param itemStack the helmet
*/
default void setHelmet(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.HELMET, itemStack);
}
/**
* Gets the chestplate.
*
* @return the chestplate
*/
default @NotNull ItemStack getChestplate() {
return getEquipment(EquipmentSlot.CHESTPLATE);
}
/**
* Changes the chestplate.
*
* @param itemStack the chestplate
*/
default void setChestplate(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.CHESTPLATE, itemStack);
}
/**
* Gets the leggings.
*
* @return the leggings
*/
default @NotNull ItemStack getLeggings() {
return getEquipment(EquipmentSlot.LEGGINGS);
}
/**
* Changes the leggings.
*
* @param itemStack the leggings
*/
default void setLeggings(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.LEGGINGS, itemStack);
}
/**
* Gets the boots.
*
* @return the boots
*/
default @NotNull ItemStack getBoots() {
return getEquipment(EquipmentSlot.BOOTS);
}
/**
* Changes the boots.
*
* @param itemStack the boots
*/
default void setBoots(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.BOOTS, itemStack);
}
/**
* Gets the body equipment. Used by horses, wolves, and llama's.
*
* @return the body equipment
*/
default @NotNull ItemStack getBodyEquipment() {
return getEquipment(EquipmentSlot.BODY);
}
/**
* Changes the body equipment. Used by horses, wolves, and llama's.
*
* @param itemStack the body equipment
*/
default void setBodyEquipment(@NotNull ItemStack itemStack) {
setEquipment(EquipmentSlot.BODY, itemStack);
}
default boolean hasEquipment(@NotNull EquipmentSlot slot) {
return !getEquipment(slot).isAir();
}
/**
* Sends a specific equipment to viewers.
*
* @param slot the slot of the equipment
*/
default void syncEquipment(@NotNull EquipmentSlot slot) {
Check.stateCondition(!(this instanceof Entity), "Only accessible for Entity");
Entity entity = (Entity) this;
final ItemStack itemStack = getEquipment(slot);
entity.sendPacketToViewers(new EntityEquipmentPacket(entity.getEntityId(), Map.of(slot, itemStack)));
}
/**
* Gets the packet with all the equipments.
*
* @return the packet with the equipments
* @throws IllegalStateException if 'this' is not an {@link Entity}
*/
default @NotNull EntityEquipmentPacket getEquipmentsPacket() {
Check.stateCondition(!(this instanceof Entity), "Only accessible for Entity");
return new EntityEquipmentPacket(((Entity) this).getEntityId(), Map.of(
EquipmentSlot.MAIN_HAND, getItemInMainHand(),
EquipmentSlot.OFF_HAND, getItemInOffHand(),
EquipmentSlot.BOOTS, getBoots(),
EquipmentSlot.LEGGINGS, getLeggings(),
EquipmentSlot.CHESTPLATE, getChestplate(),
EquipmentSlot.HELMET, getHelmet(),
EquipmentSlot.BODY, getBodyEquipment()));
// Some entities do not allow body equipment, in which case the client will ignore this
}
}