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net.minestom.server.item.enchant.Enchantments Maven / Gradle / Ivy

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package net.minestom.server.item.enchant;

import net.minestom.server.registry.DynamicRegistry;

/**
 * Code autogenerated, do not edit!
 */
@SuppressWarnings("unused")
interface Enchantments {
    DynamicRegistry.Key DEPTH_STRIDER = DynamicRegistry.Key.of("minecraft:depth_strider");

    DynamicRegistry.Key VANISHING_CURSE = DynamicRegistry.Key.of("minecraft:vanishing_curse");

    DynamicRegistry.Key EFFICIENCY = DynamicRegistry.Key.of("minecraft:efficiency");

    DynamicRegistry.Key IMPALING = DynamicRegistry.Key.of("minecraft:impaling");

    DynamicRegistry.Key WIND_BURST = DynamicRegistry.Key.of("minecraft:wind_burst");

    DynamicRegistry.Key BANE_OF_ARTHROPODS = DynamicRegistry.Key.of("minecraft:bane_of_arthropods");

    DynamicRegistry.Key BINDING_CURSE = DynamicRegistry.Key.of("minecraft:binding_curse");

    DynamicRegistry.Key PUNCH = DynamicRegistry.Key.of("minecraft:punch");

    DynamicRegistry.Key FLAME = DynamicRegistry.Key.of("minecraft:flame");

    DynamicRegistry.Key RIPTIDE = DynamicRegistry.Key.of("minecraft:riptide");

    DynamicRegistry.Key BLAST_PROTECTION = DynamicRegistry.Key.of("minecraft:blast_protection");

    DynamicRegistry.Key FROST_WALKER = DynamicRegistry.Key.of("minecraft:frost_walker");

    DynamicRegistry.Key PROTECTION = DynamicRegistry.Key.of("minecraft:protection");

    DynamicRegistry.Key FIRE_ASPECT = DynamicRegistry.Key.of("minecraft:fire_aspect");

    DynamicRegistry.Key LOYALTY = DynamicRegistry.Key.of("minecraft:loyalty");

    DynamicRegistry.Key SWEEPING_EDGE = DynamicRegistry.Key.of("minecraft:sweeping_edge");

    DynamicRegistry.Key FIRE_PROTECTION = DynamicRegistry.Key.of("minecraft:fire_protection");

    DynamicRegistry.Key QUICK_CHARGE = DynamicRegistry.Key.of("minecraft:quick_charge");

    DynamicRegistry.Key RESPIRATION = DynamicRegistry.Key.of("minecraft:respiration");

    DynamicRegistry.Key LUCK_OF_THE_SEA = DynamicRegistry.Key.of("minecraft:luck_of_the_sea");

    DynamicRegistry.Key SOUL_SPEED = DynamicRegistry.Key.of("minecraft:soul_speed");

    DynamicRegistry.Key DENSITY = DynamicRegistry.Key.of("minecraft:density");

    DynamicRegistry.Key POWER = DynamicRegistry.Key.of("minecraft:power");

    DynamicRegistry.Key SILK_TOUCH = DynamicRegistry.Key.of("minecraft:silk_touch");

    DynamicRegistry.Key CHANNELING = DynamicRegistry.Key.of("minecraft:channeling");

    DynamicRegistry.Key FORTUNE = DynamicRegistry.Key.of("minecraft:fortune");

    DynamicRegistry.Key LOOTING = DynamicRegistry.Key.of("minecraft:looting");

    DynamicRegistry.Key BREACH = DynamicRegistry.Key.of("minecraft:breach");

    DynamicRegistry.Key PIERCING = DynamicRegistry.Key.of("minecraft:piercing");

    DynamicRegistry.Key MENDING = DynamicRegistry.Key.of("minecraft:mending");

    DynamicRegistry.Key FEATHER_FALLING = DynamicRegistry.Key.of("minecraft:feather_falling");

    DynamicRegistry.Key SHARPNESS = DynamicRegistry.Key.of("minecraft:sharpness");

    DynamicRegistry.Key KNOCKBACK = DynamicRegistry.Key.of("minecraft:knockback");

    DynamicRegistry.Key SMITE = DynamicRegistry.Key.of("minecraft:smite");

    DynamicRegistry.Key INFINITY = DynamicRegistry.Key.of("minecraft:infinity");

    DynamicRegistry.Key PROJECTILE_PROTECTION = DynamicRegistry.Key.of("minecraft:projectile_protection");

    DynamicRegistry.Key THORNS = DynamicRegistry.Key.of("minecraft:thorns");

    DynamicRegistry.Key AQUA_AFFINITY = DynamicRegistry.Key.of("minecraft:aqua_affinity");

    DynamicRegistry.Key LURE = DynamicRegistry.Key.of("minecraft:lure");

    DynamicRegistry.Key MULTISHOT = DynamicRegistry.Key.of("minecraft:multishot");

    DynamicRegistry.Key SWIFT_SNEAK = DynamicRegistry.Key.of("minecraft:swift_sneak");

    DynamicRegistry.Key UNBREAKING = DynamicRegistry.Key.of("minecraft:unbreaking");
}




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