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package net.mostlyoriginal.api.component.physics;
import com.artemis.Component;
import com.artemis.annotations.EntityId;
/**
* Attach entity to parent entity.
*
* @author Daan van Yperen
*/
public class Attached extends Component {
@EntityId
public int parent;
// xo + parent x = entity x
public int xo;
// yo + parent y = entity y
public int yo;
// slack, like recoil on a weapon.
// max length of the slack vector. like weapon recoil.
public float maxSlack = 10;
// slack offset X
public float slackX;
// slack offset Y
public float slackY;
// Tension on the spring to return to its original state. 1= really slow.
public float tension = 30;
public Attached() {
}
public Attached(int parent) {
this.parent = parent;
}
/**
* @param parent
* @param xo X offset relative to parent X.
* @param yo Y offset relative to parent Y.
*/
public Attached(int parent, int xo, int yo) {
this.parent = parent;
this.xo = xo;
this.yo = yo;
}
}
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