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package net.mostlyoriginal.api.system.script;
import com.artemis.Aspect;
import com.artemis.ComponentMapper;
import com.artemis.Entity;
import com.artemis.annotations.Wire;
import com.artemis.systems.EntityProcessingSystem;
import com.artemis.systems.IteratingSystem;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.math.MathUtils;
import net.mostlyoriginal.api.component.basic.Bounds;
import net.mostlyoriginal.api.component.basic.Pos;
import net.mostlyoriginal.api.component.graphics.Anim;
import net.mostlyoriginal.api.component.script.EntitySpawner;
import net.mostlyoriginal.api.manager.AbstractEntityFactorySystem;
/**
* Randomly spawn entity from list.
*
* @author Daan van Yperen
* @see net.mostlyoriginal.api.component.script.EntitySpawner
*/
@Wire
@Deprecated
public class EntitySpawnerSystem extends IteratingSystem {
public static final MapProperties EMPTY_MAP_PROPERTIES = new MapProperties();
private ComponentMapper sm;
private ComponentMapper pm;
private ComponentMapper bm;
private ComponentMapper am;
private AbstractEntityFactorySystem entityFactorySystem;
public EntitySpawnerSystem() {
super(Aspect.all(EntitySpawner.class, Pos.class, Bounds.class));
}
@Override
protected void process(int e) {
final EntitySpawner spawner = sm.get(e);
if (am.has(e)) {
String animId = spawner.enabled ? spawner.animActiveId : spawner.animInactiveId;
if (animId != null) {
Anim anim = am.get(e);
anim.id = animId;
}
}
if (!spawner.enabled || spawner.entityIds.length > 0) {
return;
}
if (spawner.cooldown == Float.MIN_VALUE) {
scheduleSpawn(spawner);
spawner.cooldown /= 4;
}
spawner.cooldown -= world.delta;
if (spawner.cooldown <= 0) {
final Pos pos = pm.get(e);
final Bounds bounds = bm.get(e);
scheduleSpawn(spawner);
for (int i = 0, s = MathUtils.random(spawner.minCount, spawner.maxCount); i < s; i++) {
entityFactorySystem.createEntity(
spawner.entityIds[MathUtils.random(0, spawner.entityIds.length - 1)],
(int) (pos.xy.x + bounds.cx()),
(int) (pos.xy.y + bounds.cy()), EMPTY_MAP_PROPERTIES);
}
}
}
private void scheduleSpawn(EntitySpawner spawner) {
spawner.cooldown = MathUtils.random(spawner.minCooldown, spawner.maxCooldown);
}
}
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