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package com.artemis.utils;
/**
* Utils.
*
* @author Arni Arent
*
* @deprecated
*/
@Deprecated
public class Utils {
public static float cubicInterpolation(float v0, float v1, float v2, float v3, float t) {
float t2 = t * t;
float a0 = v3 - v2 - v0 + v1;
float a1 = v0 - v1 - a0;
float a2 = v2 - v0;
float a3 = v1;
return (a0 * (t * t2)) + (a1 * t2) + (a2 * t) + a3;
}
public static float quadraticBezierInterpolation(float a, float b, float c, float t) {
return (((1f - t) * (1f - t)) * a) + (((2f * t) * (1f - t)) * b) + ((t * t) * c);
}
public static float lengthOfQuadraticBezierCurve(float x0, float y0, float x1, float y1, float x2, float y2) {
if ((x0 == x1 && y0 == y1) || (x1 == x2 && y1 == y2)) {
return distance(x0, y0, x2, y2);
}
float ax, ay, bx, by;
ax = x0 - 2 * x1 + x2;
ay = y0 - 2 * y1 + y2;
bx = 2 * x1 - 2 * x0;
by = 2 * y1 - 2 * y0;
float A = 4 * (ax * ax + ay * ay);
float B = 4 * (ax * bx + ay * by);
float C = bx * bx + by * by;
float Sabc = 2f * (float) Math.sqrt(A + B + C);
float A_2 = (float) Math.sqrt(A);
float A_32 = 2f * A * A_2;
float C_2 = 2f * (float) Math.sqrt(C);
float BA = B / A_2;
return (A_32 * Sabc + A_2 * B * (Sabc - C_2) + (4f * C * A - B * B) * (float) Math.log((2 * A_2 + BA + Sabc) / (BA + C_2))) / (4 * A_32);
}
public static float lerp(float a, float b, float t) {
if (t < 0)
return a;
return a + t * (b - a);
}
public static float distance(float x1, float y1, float x2, float y2) {
return euclideanDistance(x1, y1, x2, y2);
}
public static boolean doCirclesCollide(float x1, float y1, float radius1, float x2, float y2, float radius2) {
float dx = x2 - x1;
float dy = y2 - y1;
float d = radius1 + radius2;
return (dx * dx + dy * dy) < (d * d);
}
public static float euclideanDistanceSq2D(float x1, float y1, float x2, float y2) {
float dx = x1 - x2;
float dy = y1 - y2;
return dx * dx + dy * dy;
}
public static float manhattanDistance(float x1, float y1, float x2, float y2) {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}
public static float euclideanDistance(float x1, float y1, float x2, float y2) {
float a = x1 - x2;
float b = y1 - y2;
return (float) FastMath.sqrt(a * a + b * b);
}
public static float angleInDegrees(float ownerRotation, float x1, float y1, float x2, float y2) {
return Math.abs(ownerRotation - angleInDegrees(x1, y1, x2, y2)) % 360;
}
public static float angleInDegrees(float originX, float originY, float targetX, float targetY) {
return (float) Math.toDegrees(Math.atan2(targetY - originY, targetX - originX));
}
public static float angleInRadians(float originX, float originY, float targetX, float targetY) {
return (float) Math.atan2(targetY - originY, targetX - originX);
}
public static boolean shouldRotateCounterClockwise(float angleFrom, float angleTo) {
float diff = (angleFrom - angleTo) % 360;
return diff > 0 ? diff < 180 : diff < -180;
}
public static float getRotatedX(float currentX, float currentY, float pivotX, float pivotY, float angleDegrees) {
float x = currentX - pivotX;
float y = currentY - pivotY;
float xr = (x * TrigLUT.cosDeg(angleDegrees)) - (y * TrigLUT.sinDeg(angleDegrees));
return xr + pivotX;
}
public static float getRotatedY(float currentX, float currentY, float pivotX, float pivotY, float angleDegrees) {
float x = currentX - pivotX;
float y = currentY - pivotY;
float yr = (x * TrigLUT.sinDeg(angleDegrees)) + (y * TrigLUT.cosDeg(angleDegrees));
return yr + pivotY;
}
public static float getXAtEndOfRotatedLineByOrigin(float x, float lineLength, float angleDegrees) {
return x + TrigLUT.cosDeg(angleDegrees) * lineLength;
}
public static float getYAtEndOfRotatedLineByOrigin(float y, float lineLength, float angleDegrees) {
return y + TrigLUT.sinDeg(angleDegrees) * lineLength;
}
public static boolean collides(float x1, float y1, float radius1, float x2, float y2, float radius2) {
float d = Utils.distance(x1, y1, x2, y2);
d -= radius1 + radius2;
return d < 0;
}
}
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