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/*
 * Copyright (c) 2016-2022 chronicle.software
 *
 *     https://chronicle.software
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package net.openhft.chronicle.bytes.render;

/**
 * Implementation of {@link Decimaliser} that converts floating-point numbers to decimal representation with a specified
 * maximum number of decimal places. During conversion, the number of decimal places will be limited to this maximum precision.
 * 

* For example, if a maximum precision of 2 is specified, the number 1.238 will be converted to 1.24. */ public class MaximumPrecision implements Decimaliser { private final int precision; /** * Creates a new MaximumPrecision object with the specified maximum precision. * * @param precision the maximum number of decimal places to be used in the conversion. * Must be between 0 and 18, inclusive. * @throws IllegalArgumentException if the precision is not between 0 and 18. */ public MaximumPrecision(int precision) { if (precision < 0 || precision > 18) { throw new IllegalArgumentException("Precision must be between 0 and 18, inclusive."); } this.precision = precision; } /** * Converts a double value to its decimal representation using the specified maximum precision, and appends it * to the provided {@link DecimalAppender}. * * @param value the double value to be converted. * @param decimalAppender the {@link DecimalAppender} used to store and append the converted decimal value. * @return true if the conversion and appending were successful, false if the absolute value is greater than 1e18. * @throws AssertionError if the conversion fails unexpectedly. */ @Override public boolean toDecimal(double value, DecimalAppender decimalAppender) { // Determine if the input value is negative. boolean isNegative = Double.doubleToLongBits(value) < 0; // Take the absolute value for conversion. double absValue = Math.abs(value); // Ensure the value is not too large for conversion. if (!(absValue <= 1e18)) { return false; } // Factor to multiply the value to achieve the desired precision. long factor = 1; for (int exponent = 0; exponent <= precision; exponent++) { // Calculate mantissa based on the current factor. long mantissa = Math.round(absValue * factor); // Check if rounding is accurate for this precision. if ((double) mantissa / factor == absValue) { // Append to decimal appender. decimalAppender.append(isNegative, mantissa, exponent); return true; } // Reduce precision if mantissa gets too large. if (mantissa >= Long.MAX_VALUE / 10 || exponent == precision) { while (exponent > 0) { if (mantissa % 10 == 0) { mantissa /= 10; exponent--; } else { break; } } // Append with reduced precision. decimalAppender.append(isNegative, mantissa, exponent); return true; } factor *= 10; } return false; // shouldn't happen } /** * Converts a float value to its decimal representation using the specified maximum precision, and appends it * to the provided {@link DecimalAppender}. * * @param value the float value to be converted. * @param decimalAppender the {@link DecimalAppender} used to store and append the converted decimal value. * @return true if the conversion and appending were successful, false if the absolute value is greater or equal to 1e18. * @throws AssertionError if the conversion fails unexpectedly. */ @Override public boolean toDecimal(float value, DecimalAppender decimalAppender) { // Determine if the input value is negative. boolean isNegative = Double.doubleToLongBits(value) < 0; // Take the absolute value for conversion. float absValue = Math.abs(value); // Ensure the value is not too large for conversion. if (!(absValue < 1e18)) { return false; } // Factor to multiply the value to achieve the desired precision. long factor = 1; for (int exponent = 0; exponent <= precision; exponent++) { // Calculate mantissa based on the current factor. long mantissa = Math.round((double) absValue * factor); // Check if rounding is accurate for this precision. if ((float) ((double) mantissa / factor) == absValue) { // Append to decimal appender. decimalAppender.append(isNegative, mantissa, exponent); return true; } // Reduce precision if mantissa gets too large. if (mantissa >= Long.MAX_VALUE / 10 || exponent == precision) { while (exponent > 0) { if (mantissa % 10 == 0) { mantissa /= 10; exponent--; } else { break; } } // Append with reduced precision. decimalAppender.append(isNegative, mantissa, exponent); return true; } factor *= 10; } return false; // shouldn't happen } }





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