net.peanuuutz.fork.ui.foundation.input.DragState.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of fork-ui Show documentation
Show all versions of fork-ui Show documentation
Comprehensive API designed for Minecraft modders
The newest version!
/*
* Copyright 2020 The Android Open Source Project
* Modifications Copyright 2022 Peanuuutz
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.peanuuutz.fork.ui.foundation.input
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import androidx.compose.runtime.setValue
import net.peanuuutz.fork.ui.animation.animate
import net.peanuuutz.fork.ui.animation.spec.target.DefaultFloatOffsetAnimationSpec
import net.peanuuutz.fork.ui.animation.spec.target.composite.FiniteAnimationSpec
import net.peanuuutz.fork.ui.animation.vector.VectorConvertor
import net.peanuuutz.fork.ui.ui.unit.FloatOffset
import net.peanuuutz.fork.ui.util.MutationPriority
import net.peanuuutz.fork.ui.util.MutatorMutex
@Stable
interface DragState {
val isDragging: Boolean
suspend fun drag(
priority: MutationPriority = MutationPriority.Default,
scope: suspend DragScope.() -> Unit
)
fun dragBy(movement: FloatOffset): FloatOffset
}
fun DragState(
onDrag: (movement: FloatOffset) -> FloatOffset
): DragState {
return DefaultDragState(onDrag)
}
@Composable
fun rememberDragState(
onDrag: (movement: FloatOffset) -> FloatOffset
): DragState {
val onDragRemembered by rememberUpdatedState(onDrag)
return remember { DragState { onDragRemembered(it) } }
}
interface DragScope : Flingable {
fun dragBy(movement: FloatOffset): FloatOffset
override fun flingBy(offset: FloatOffset): FloatOffset {
return dragBy(offset)
}
}
// -------- Extensions --------
suspend fun DragState.interrupt(
priority: MutationPriority = MutationPriority.Default
) {
drag(priority) {}
}
suspend fun DragState.animateDragBy(
movement: FloatOffset,
animationSpec: FiniteAnimationSpec = DefaultFloatOffsetAnimationSpec,
priority: MutationPriority = MutationPriority.Default
): FloatOffset {
var previousMovement = FloatOffset.Zero
drag(priority) {
animate(
convertor = FloatOffset.VectorConvertor,
initialValue = FloatOffset.Zero,
targetValue = movement,
animationSpec = animationSpec
) { offset, _ ->
previousMovement += dragBy(offset - previousMovement)
}
}
return previousMovement
}
// ======== Internal ========
private class DefaultDragState(private val onDrag: (FloatOffset) -> FloatOffset) : DragState {
private val dragScope: DragScope = object : DragScope {
override fun dragBy(movement: FloatOffset): FloatOffset {
return onDrag(movement)
}
}
private val mutatorMutex: MutatorMutex = MutatorMutex()
override var isDragging: Boolean by mutableStateOf(false)
override suspend fun drag(priority: MutationPriority, scope: suspend DragScope.() -> Unit) {
isDragging = true
try {
mutatorMutex.mutate(
receiver = dragScope,
priority = priority,
block = scope
)
} finally {
isDragging = false
}
}
override fun dragBy(movement: FloatOffset): FloatOffset {
return onDrag(movement)
}
}