net.peanuuutz.fork.ui.foundation.input.ScrollState.kt Maven / Gradle / Ivy
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/*
* Copyright 2020 The Android Open Source Project
* Modifications Copyright 2022 Peanuuutz
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.peanuuutz.fork.ui.foundation.input
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import androidx.compose.runtime.setValue
import net.peanuuutz.fork.ui.animation.animate
import net.peanuuutz.fork.ui.animation.spec.target.DefaultFloatAnimationSpec
import net.peanuuutz.fork.ui.animation.spec.target.composite.FiniteAnimationSpec
import net.peanuuutz.fork.ui.util.MutationPriority
import net.peanuuutz.fork.ui.util.MutatorMutex
@Stable
interface ScrollState {
val isScrolling: Boolean
suspend fun scroll(
priority: MutationPriority = MutationPriority.Default,
scope: suspend ScrollScope.() -> Unit
)
fun scrollBy(amount: Float): Float
}
fun ScrollState(
onScroll: (amount: Float) -> Float
): ScrollState {
return DefaultScrollState(onScroll)
}
@Composable
fun rememberScrollState(
onScroll: (amount: Float) -> Float
): ScrollState {
val onScrollRemembered by rememberUpdatedState(onScroll)
return remember { ScrollState { onScrollRemembered(it) } }
}
interface ScrollScope {
fun scrollBy(amount: Float): Float
}
// -------- Extensions --------
suspend fun ScrollState.interrupt(
priority: MutationPriority = MutationPriority.Default
) {
scroll(priority) {}
}
suspend fun ScrollState.animateScrollBy(
amount: Float,
animationSpec: FiniteAnimationSpec = DefaultFloatAnimationSpec,
priority: MutationPriority = MutationPriority.Default
): Float {
var previousValue = 0.0f
scroll(priority) {
animate(
initialValue = 0.0f,
targetValue = amount,
animationSpec = animationSpec
) { value, _ ->
previousValue += scrollBy(value - previousValue)
}
}
return previousValue
}
// ======== Internal ========
private class DefaultScrollState(private val onScroll: (Float) -> Float) : ScrollState {
private val scrollScope: ScrollScope = object : ScrollScope {
override fun scrollBy(amount: Float): Float {
return onScroll(amount)
}
}
private val mutatorMutex: MutatorMutex = MutatorMutex()
override var isScrolling: Boolean by mutableStateOf(false)
override suspend fun scroll(priority: MutationPriority, scope: suspend ScrollScope.() -> Unit) {
isScrolling = true
try {
mutatorMutex.mutate(
receiver = scrollScope,
priority = priority,
block = scope
)
} finally {
isScrolling = false
}
}
override fun scrollBy(amount: Float): Float {
return onScroll(amount)
}
}