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Scenic View is a JavaFX application designed to make it simple to understand the current state of your application scenegraph, and to also easily manipulate properties of the scenegraph without having to keep editing your code. This lets you find bugs, and get things pixel perfect without having to do the compile-check-compile dance.
/*
* Scenic View,
* Copyright (C) 2014 Jonathan Giles, Ander Ruiz, Amy Fowler, Arnaud Nouard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package org.scenicview.view.tabs;
import javafx.application.ConditionalFeature;
import javafx.application.Platform;
import javafx.beans.value.ObservableValue;
import javafx.scene.Parent;
import javafx.scene.control.Label;
import javafx.scene.control.Menu;
import javafx.scene.control.Tab;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import org.fxconnector.node.SVNode;
import org.scenicview.view.threedom.ThreeDOM;
import org.scenicview.view.threedom.Tile3D;
import org.scenicview.view.ContextMenuContainer;
import org.scenicview.view.DisplayUtils;
import org.scenicview.view.ScenicViewGui;
import org.scenicview.view.threedom.IThreeDOM;
public class ThreeDOMTab extends Tab implements ContextMenuContainer, IThreeDOM {
private final ScenicViewGui scenicView;
public static final String TAB_NAME = "ThreeDOM";
SVNode root2D;
ThreeDOM threeDOM;
SVNode selectedNode;
public ThreeDOMTab(final ScenicViewGui view) {
super(TAB_NAME);
this.scenicView = view;
setGraphic(new ImageView(DisplayUtils.getUIImage("globe.png")));
setClosable(false);
selectedProperty().addListener((final ObservableValue extends Boolean> arg0, final Boolean arg1, final Boolean newValue) -> {
if (newValue) {
if (!Platform.isSupported(ConditionalFeature.SCENE3D)) {
Label label = new Label("System can't support ConditionalFeature.SCENE3D");
label.setStyle("-fx-text-fill: #ff0000; -fx-font-size: 18pt;");
super.setContent(label);
} else {
init();
}
}
});
}
@Override
public Menu getMenu() {
return null;
}
void init() {
if (threeDOM == null) {
threeDOM = ThreeDOM.getInstance();
threeDOM.setHolder(this);
Parent threeDOMPanel = null;
try {
if (root2D != null) {
threeDOMPanel = threeDOM.createContent(root2D.getChildren().get(0));
}
super.setContent(threeDOMPanel);
} catch (Exception ex) {
ex.printStackTrace();
}
// First time: do not miss current selection
if (selectedNode != null) {
Platform.runLater(() -> {
setSelectedNode(selectedNode);
});
}
}
}
/**
* A node has been selected in the SV treeview
*
* @param selected
*/
public void setSelectedNode(final SVNode selected) {
selectedNode = selected;
if (threeDOM != null) {
if (selectedNode == null) {
threeDOM.clearSelection();
}
Tile3D found = threeDOM.find(selectedNode);
if (found != null) {
threeDOM.setSelectedTile(found);
}
}
}
/**
* Recreate the 3D model from current 2D state
*/
public void reload() {
if (threeDOM != null) {
threeDOM.reload(root2D.getChildren().get(0));
}
}
/**
* Root changed
*/
public void placeNewRoot(SVNode newRoot) {
root2D = newRoot;
reload();
}
public void removeNode(SVNode node) {
if (threeDOM != null) {
threeDOM.reload(root2D);
}
}
/**
* User clicked on a 3D box
*
* @param node
*/
@Override
public void clickOnTile(SVNode node) {
scenicView.getTreeView().nodeSelected(node); // Simulate classic click on tree
}
@Override
public void rightClickOnTile(MouseEvent evt) {
scenicView.getTreeView().showContextMenu(evt); // Simulate classic click on tree
}
}
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