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Scenic View is a JavaFX application designed to make it simple to understand the current state of your application scenegraph, and to also easily manipulate properties of the scenegraph without having to keep editing your code. This lets you find bugs, and get things pixel perfect without having to do the compile-check-compile dance.

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/*
 * Copyright (c) 2010, 2013 Oracle and/or its affiliates.
 * All rights reserved. Use is subject to license terms.
 *
 * This file is available and licensed under the following license:
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *  - Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the distribution.
 *  - Neither the name of Oracle Corporation nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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package org.scenicview.view.threedom;

import javafx.beans.property.Property;
import javafx.event.EventHandler;
import javafx.geometry.Orientation;
import javafx.scene.Node;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;

/**
 * Utility class that binds simple mouse gestures to number properties so that
 * their values can be controlled with mouse drag events.
 */
public class DragSupport {

    public EventHandler keyboardEventHandler;
    public EventHandler mouseEventHandler;
    private Number anchorX,anchorY;
    private Number anchor;
    private double dragAnchor;
    private MouseEvent lastMouseEvent;
    private Node target;

    /**
     * Creates DragSupport instance that attaches EventHandlers to the given
     * scene and responds to mouse and keyboard events in order to change given
     * property values according to mouse drag events of given orientation
     *
     * @param target scene
     * @param modifier null if no modifier needed
     * @param orientation vertical or horizontal
     * @param property number property to control
     * @see #DragSupport ({@link javafx.scene.Scene}, {@link javafx.scene.input.KeyCode}, {@link javafx.geometry.Orientation}, {@link javafx.beans.property.Property}, double) 
     */
    public DragSupport(Node target, final KeyCode modifier, final Orientation orientation, final Property property) {
        this(target, modifier, MouseButton.PRIMARY, orientation, property, 1);
    }

    public DragSupport(Node target, final KeyCode modifier, MouseButton mouseButton, final Orientation orientation, final Property property) {
        this(target, modifier, mouseButton, orientation, property, 1);
    }

    /**
     * Removes event handlers of this DragSupport instance from the target scene
     */
    public void detach() {
        target.removeEventHandler(MouseEvent.ANY, mouseEventHandler);
        target.removeEventHandler(KeyEvent.ANY, keyboardEventHandler);
    }

    /**
     * Creates DragSupport instance that attaches EventHandlers to the given
     * scene and responds to mouse and keyboard events in order to change given
     * property values according to mouse drag events of given orientation.
     * Mouse movement amount is multiplied by given factor.
     *
     * @param target scene
     * @param modifier null if no modifier needed
     * @param orientation vertical or horizontal
     * @param property number property to control
     * @param factor multiplier for mouse movement amount
     */
    public DragSupport(Node target, final KeyCode modifier, final Orientation orientation, final Property property, final double factor) {
        this(target, modifier, MouseButton.PRIMARY, orientation, property, factor);
    }

    public DragSupport(Node target, final KeyCode modifier, final MouseButton mouseButton, final Orientation orientation, final Property property, final double factor) {
        this.target = target;
        mouseEventHandler = new EventHandler() {

            @Override
            public void handle(MouseEvent t) {
                if (t.getEventType() != MouseEvent.MOUSE_ENTERED_TARGET
                        && t.getEventType() != MouseEvent.MOUSE_EXITED_TARGET) {
                    lastMouseEvent = t;
                }
                if (t.getEventType() == MouseEvent.MOUSE_PRESSED) {
                    if (t.getButton() == mouseButton
                            && isModifierCorrect(t, modifier)) {
                        anchor = property.getValue();
                        dragAnchor = getCoord(t, orientation);
                        t.consume();
                    }
                } else if (t.getEventType() == MouseEvent.MOUSE_DRAGGED) {
                    if (t.getButton() == mouseButton
                            && isModifierCorrect(t, modifier)) {
                        property.setValue(anchor.doubleValue()
                                + (getCoord(t, orientation) - dragAnchor) * factor);
                        t.consume();
                    }
                }
            }
        };
        keyboardEventHandler = (KeyEvent t) -> {
            if (t.getEventType() == KeyEvent.KEY_PRESSED) {
                if (t.getCode() == modifier) {
                    anchor = property.getValue();
                    if (lastMouseEvent != null) {
                        dragAnchor = getCoord(lastMouseEvent, orientation);
                    }
                    t.consume();
                }
            } else if (t.getEventType() == KeyEvent.KEY_RELEASED) {
                if (t.getCode() != modifier && isModifierCorrect(t, modifier)) {
                    anchor = property.getValue();
                    if (lastMouseEvent != null) {
                        dragAnchor = getCoord(lastMouseEvent, orientation);
                    }
                    t.consume();
                }
            }
        };
        target.addEventHandler(MouseEvent.ANY, mouseEventHandler);
        target.addEventHandler(KeyEvent.ANY, keyboardEventHandler);
    }

    private boolean isModifierCorrect(KeyEvent t, KeyCode keyCode) {
        return (keyCode != KeyCode.ALT ^ t.isAltDown())
                && (keyCode != KeyCode.CONTROL ^ t.isControlDown())
                && (keyCode != KeyCode.SHIFT ^ t.isShiftDown())
                && (keyCode != KeyCode.META ^ t.isMetaDown());
    }

    private boolean isModifierCorrect(MouseEvent t, KeyCode keyCode) {
        return (keyCode != KeyCode.ALT ^ t.isAltDown())
                && (keyCode != KeyCode.CONTROL ^ t.isControlDown())
                && (keyCode != KeyCode.SHIFT ^ t.isShiftDown())
                && (keyCode != KeyCode.META ^ t.isMetaDown());
    }

    private double getCoord(MouseEvent t, Orientation orientation) {
        switch (orientation) {
            case HORIZONTAL:
                return t.getScreenX();
            case VERTICAL:
                return -t.getScreenY();
            default:
                throw new IllegalArgumentException("This orientation is not supported: " + orientation);
        }
    }

}




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