net.rrworld.henrikval.gen.model.V4MatchRoundsInnerStatsInnerEconomy Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of henrikapi-val-client Show documentation
Show all versions of henrikapi-val-client Show documentation
Valorant Java client based on HenrikDev-API
The newest version!
package net.rrworld.henrikval.gen.model;
import java.net.URI;
import java.util.Objects;
import com.fasterxml.jackson.annotation.JsonProperty;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonTypeName;
import net.rrworld.henrikval.gen.model.V4MatchRoundsInnerStatsInnerEconomyArmor;
import net.rrworld.henrikval.gen.model.V4MatchRoundsInnerStatsInnerEconomyWeapon;
import java.time.OffsetDateTime;
import javax.validation.Valid;
import javax.validation.constraints.*;
import io.swagger.v3.oas.annotations.media.Schema;
import java.util.*;
import javax.annotation.Generated;
/**
* V4MatchRoundsInnerStatsInnerEconomy
*/
@JsonTypeName("v4_match_rounds_inner_stats_inner_economy")
@Generated(value = "org.openapitools.codegen.languages.SpringCodegen", date = "2024-09-26T19:32:28.190871Z[Etc/UTC]", comments = "Generator version: 7.8.0")
public class V4MatchRoundsInnerStatsInnerEconomy {
private Integer loadoutValue;
private Integer remaining;
private V4MatchRoundsInnerStatsInnerEconomyWeapon weapon;
private V4MatchRoundsInnerStatsInnerEconomyArmor armor = null;
public V4MatchRoundsInnerStatsInnerEconomy loadoutValue(Integer loadoutValue) {
this.loadoutValue = loadoutValue;
return this;
}
/**
* Get loadoutValue
* @return loadoutValue
*/
@Schema(name = "loadout_value", requiredMode = Schema.RequiredMode.NOT_REQUIRED)
@JsonProperty("loadout_value")
public Integer getLoadoutValue() {
return loadoutValue;
}
public void setLoadoutValue(Integer loadoutValue) {
this.loadoutValue = loadoutValue;
}
public V4MatchRoundsInnerStatsInnerEconomy remaining(Integer remaining) {
this.remaining = remaining;
return this;
}
/**
* Get remaining
* @return remaining
*/
@Schema(name = "remaining", requiredMode = Schema.RequiredMode.NOT_REQUIRED)
@JsonProperty("remaining")
public Integer getRemaining() {
return remaining;
}
public void setRemaining(Integer remaining) {
this.remaining = remaining;
}
public V4MatchRoundsInnerStatsInnerEconomy weapon(V4MatchRoundsInnerStatsInnerEconomyWeapon weapon) {
this.weapon = weapon;
return this;
}
/**
* Get weapon
* @return weapon
*/
@Valid
@Schema(name = "weapon", requiredMode = Schema.RequiredMode.NOT_REQUIRED)
@JsonProperty("weapon")
public V4MatchRoundsInnerStatsInnerEconomyWeapon getWeapon() {
return weapon;
}
public void setWeapon(V4MatchRoundsInnerStatsInnerEconomyWeapon weapon) {
this.weapon = weapon;
}
public V4MatchRoundsInnerStatsInnerEconomy armor(V4MatchRoundsInnerStatsInnerEconomyArmor armor) {
this.armor = armor;
return this;
}
/**
* Get armor
* @return armor
*/
@Valid
@Schema(name = "armor", requiredMode = Schema.RequiredMode.NOT_REQUIRED)
@JsonProperty("armor")
public V4MatchRoundsInnerStatsInnerEconomyArmor getArmor() {
return armor;
}
public void setArmor(V4MatchRoundsInnerStatsInnerEconomyArmor armor) {
this.armor = armor;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
V4MatchRoundsInnerStatsInnerEconomy v4MatchRoundsInnerStatsInnerEconomy = (V4MatchRoundsInnerStatsInnerEconomy) o;
return Objects.equals(this.loadoutValue, v4MatchRoundsInnerStatsInnerEconomy.loadoutValue) &&
Objects.equals(this.remaining, v4MatchRoundsInnerStatsInnerEconomy.remaining) &&
Objects.equals(this.weapon, v4MatchRoundsInnerStatsInnerEconomy.weapon) &&
Objects.equals(this.armor, v4MatchRoundsInnerStatsInnerEconomy.armor);
}
@Override
public int hashCode() {
return Objects.hash(loadoutValue, remaining, weapon, armor);
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("class V4MatchRoundsInnerStatsInnerEconomy {\n");
sb.append(" loadoutValue: ").append(toIndentedString(loadoutValue)).append("\n");
sb.append(" remaining: ").append(toIndentedString(remaining)).append("\n");
sb.append(" weapon: ").append(toIndentedString(weapon)).append("\n");
sb.append(" armor: ").append(toIndentedString(armor)).append("\n");
sb.append("}");
return sb.toString();
}
/**
* Convert the given object to string with each line indented by 4 spaces
* (except the first line).
*/
private String toIndentedString(Object o) {
if (o == null) {
return "null";
}
return o.toString().replace("\n", "\n ");
}
}