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package com.fasterxml.jackson.core.sym;

import java.util.Arrays;

import com.fasterxml.jackson.core.util.ArraysCompat;
import com.fasterxml.jackson.core.util.InternCache;

/**
 * This class is a kind of specialized type-safe Map, from char array to
 * String value. Specialization means that in addition to type-safety
 * and specific access patterns (key char array, Value optionally interned
 * String; values added on access if necessary), and that instances are
 * meant to be used concurrently, but by using well-defined mechanisms
 * to obtain such concurrently usable instances. Main use for the class
 * is to store symbol table information for things like compilers and
 * parsers; especially when number of symbols (keywords) is limited.
 *

* For optimal performance, usage pattern should be one where matches * should be very common (especially after "warm-up"), and as with most hash-based * maps/sets, that hash codes are uniformly distributed. Also, collisions * are slightly more expensive than with HashMap or HashSet, since hash codes * are not used in resolving collisions; that is, equals() comparison is * done with all symbols in same bucket index.
* Finally, rehashing is also more expensive, as hash codes are not * stored; rehashing requires all entries' hash codes to be recalculated. * Reason for not storing hash codes is reduced memory usage, hoping * for better memory locality. *

* Usual usage pattern is to create a single "master" instance, and either * use that instance in sequential fashion, or to create derived "child" * instances, which after use, are asked to return possible symbol additions * to master instance. In either case benefit is that symbol table gets * initialized so that further uses are more efficient, as eventually all * symbols needed will already be in symbol table. At that point no more * Symbol String allocations are needed, nor changes to symbol table itself. *

* Note that while individual SymbolTable instances are NOT thread-safe * (much like generic collection classes), concurrently used "child" * instances can be freely used without synchronization. However, using * master table concurrently with child instances can only be done if * access to master instance is read-only (i.e. no modifications done). */ public final class CharsToNameCanonicalizer { /* If we use "multiply-add" based hash algorithm, this is the multiplier * we use. */ public final static int HASH_MULT = 33; /** * Default initial table size. Shouldn't be miniscule (as there's * cost to both array realloc and rehashing), but let's keep * it reasonably small nonetheless. For systems that properly * reuse factories it doesn't matter either way; but when * recreating factories often, initial overhead may dominate. */ protected static final int DEFAULT_TABLE_SIZE = 64; /** * Let's not expand symbol tables past some maximum size; * this should protected against OOMEs caused by large documents * with uniquer (~= random) names. */ protected static final int MAX_TABLE_SIZE = 0x10000; // 64k entries == 256k mem /** * Let's only share reasonably sized symbol tables. Max size set to 3/4 of 16k; * this corresponds to 64k main hash index. This should allow for enough distinct * names for almost any case. */ final static int MAX_ENTRIES_FOR_REUSE = 12000; /** * Also: to thwart attacks based on hash collisions (which may or may not * be cheap to calculate), we will need to detect "too long" * collision chains. Let's start with static value of 255 entries * for the longest legal chain. *

* Note: longest chain we have been able to produce without malicious * intent has been 38 (with "com.fasterxml.jackson.core.main.TestWithTonsaSymbols"); * our setting should be reasonable here. * * @since 2.1 */ final static int MAX_COLL_CHAIN_LENGTH = 255; /** * And to support reduce likelihood of accidental collisons causing * exceptions, let's prevent reuse of tables with long collision * overflow lists as well. * * @since 2.1 */ final static int MAX_COLL_CHAIN_FOR_REUSE = 63; final static CharsToNameCanonicalizer sBootstrapSymbolTable; static { sBootstrapSymbolTable = new CharsToNameCanonicalizer(); } /* /********************************************************** /* Configuration /********************************************************** */ /** * Sharing of learnt symbols is done by optional linking of symbol * table instances with their parents. When parent linkage is * defined, and child instance is released (call to release), * parent's shared tables may be updated from the child instance. */ protected CharsToNameCanonicalizer _parent; /** * Seed value we use as the base to make hash codes non-static between * different runs, but still stable for lifetime of a single symbol table * instance. * This is done for security reasons, to avoid potential DoS attack via * hash collisions. * * @since 2.1 */ final private int _hashSeed; /** * Whether canonical symbol Strings are to be intern()ed before added * to the table or not */ final protected boolean _intern; /** * Whether any canonicalization should be attempted (whether using * intern or not) */ final protected boolean _canonicalize; /* /********************************************************** /* Actual symbol table data /********************************************************** */ /** * Primary matching symbols; it's expected most match occur from * here. */ protected String[] _symbols; /** * Overflow buckets; if primary doesn't match, lookup is done * from here. *

* Note: Number of buckets is half of number of symbol entries, on * assumption there's less need for buckets. */ protected Bucket[] _buckets; /** * Current size (number of entries); needed to know if and when * rehash. */ protected int _size; /** * Limit that indicates maximum size this instance can hold before * it needs to be expanded and rehashed. Calculated using fill * factor passed in to constructor. */ protected int _sizeThreshold; /** * Mask used to get index from hash values; equal to * _buckets.length - 1, when _buckets.length is * a power of two. */ protected int _indexMask; /** * We need to keep track of the longest collision list; this is needed * both to indicate problems with attacks and to allow flushing for * other cases. * * @since 2.1 */ protected int _longestCollisionList; /* /********************************************************** /* State regarding shared arrays /********************************************************** */ /** * Flag that indicates if any changes have been made to the data; * used to both determine if bucket array needs to be copied when * (first) change is made, and potentially if updated bucket list * is to be resync'ed back to master instance. */ protected boolean _dirty; /* /********************************************************** /* Life-cycle /********************************************************** */ /** * Method called to create root canonicalizer for a {@link com.fasterxml.jackson.core.JsonFactory} * instance. Root instance is never used directly; its main use is for * storing and sharing underlying symbol arrays as needed. */ public static CharsToNameCanonicalizer createRoot() { /* [Issue-21]: Need to use a variable seed, to thwart hash-collision * based attacks. */ long now = System.currentTimeMillis(); // ensure it's not 0; and might as well require to be odd so: int seed = (((int) now) + ((int) (now >>> 32))) | 1; return createRoot(seed); } protected static CharsToNameCanonicalizer createRoot(int hashSeed) { return sBootstrapSymbolTable.makeOrphan(hashSeed); } /** * Main method for constructing a master symbol table instance. * * @param initialSize Minimum initial size for bucket array; internally * will always use a power of two equal to or bigger than this value. */ private CharsToNameCanonicalizer() { // these settings don't really matter for the bootstrap instance _canonicalize = true; _intern = true; // And we'll also set flags so no copying of buckets is needed: _dirty = true; _hashSeed = 0; _longestCollisionList = 0; initTables(DEFAULT_TABLE_SIZE); } private void initTables(int initialSize) { _symbols = new String[initialSize]; _buckets = new Bucket[initialSize >> 1]; // Mask is easy to calc for powers of two. _indexMask = initialSize - 1; _size = 0; _longestCollisionList = 0; // Hard-coded fill factor is 75% _sizeThreshold = _thresholdSize(initialSize); } private static int _thresholdSize(int hashAreaSize) { return hashAreaSize - (hashAreaSize >> 2); } /** * Internal constructor used when creating child instances. */ private CharsToNameCanonicalizer(CharsToNameCanonicalizer parent, boolean canonicalize, boolean intern, String[] symbols, Bucket[] buckets, int size, int hashSeed, int longestColl) { _parent = parent; _canonicalize = canonicalize; _intern = intern; _symbols = symbols; _buckets = buckets; _size = size; _hashSeed = hashSeed; // Hard-coded fill factor, 75% int arrayLen = (symbols.length); _sizeThreshold = _thresholdSize(arrayLen); _indexMask = (arrayLen - 1); _longestCollisionList = longestColl; // Need to make copies of arrays, if/when adding new entries _dirty = false; } /** * "Factory" method; will create a new child instance of this symbol * table. It will be a copy-on-write instance, ie. it will only use * read-only copy of parent's data, but when changes are needed, a * copy will be created. *

* Note: while this method is synchronized, it is generally not * safe to both use makeChild/mergeChild, AND to use instance * actively. Instead, a separate 'root' instance should be used * on which only makeChild/mergeChild are called, but instance itself * is not used as a symbol table. */ public CharsToNameCanonicalizer makeChild(final boolean canonicalize, final boolean intern) { /* 24-Jul-2012, tatu: Trying to reduce scope of synchronization, assuming * that synchronizing construction is the (potentially) expensive part, * and not so much short copy-the-variables thing. */ final String[] symbols; final Bucket[] buckets; final int size; final int hashSeed; final int longestCollisionList; synchronized (this) { symbols = _symbols; buckets = _buckets; size = _size; hashSeed = _hashSeed; longestCollisionList = _longestCollisionList; } return new CharsToNameCanonicalizer(this, canonicalize, intern, symbols, buckets, size, hashSeed, longestCollisionList); } private CharsToNameCanonicalizer makeOrphan(int seed) { return new CharsToNameCanonicalizer(null, true, true, _symbols, _buckets, _size, seed, _longestCollisionList); } /** * Method that allows contents of child table to potentially be * "merged in" with contents of this symbol table. *

* Note that caller has to make sure symbol table passed in is * really a child or sibling of this symbol table. */ private void mergeChild(CharsToNameCanonicalizer child) { /* One caveat: let's try to avoid problems with * degenerate cases of documents with generated "random" * names: for these, symbol tables would bloat indefinitely. * One way to do this is to just purge tables if they grow * too large, and that's what we'll do here. */ if (child.size() > MAX_ENTRIES_FOR_REUSE || child._longestCollisionList > MAX_COLL_CHAIN_FOR_REUSE) { // Should there be a way to get notified about this event, to log it or such? // (as it's somewhat abnormal thing to happen) // At any rate, need to clean up the tables, then: synchronized (this) { initTables(DEFAULT_TABLE_SIZE); // Dirty flag... well, let's just clear it. Shouldn't really matter for master tables // (which this is, given something is merged to it) _dirty = false; } } else { // Otherwise, we'll merge changed stuff in, if there are more entries (which // may not be the case if one of siblings has added symbols first or such) if (child.size() <= size()) { // nothing to add return; } // Okie dokie, let's get the data in! synchronized (this) { _symbols = child._symbols; _buckets = child._buckets; _size = child._size; _sizeThreshold = child._sizeThreshold; _indexMask = child._indexMask; _longestCollisionList = child._longestCollisionList; // Dirty flag... well, let's just clear it. Shouldn't really matter for master tables // (which this is, given something is merged to it) _dirty = false; } } } public void release() { // If nothing has been added, nothing to do if (!maybeDirty()) { return; } if (_parent != null) { _parent.mergeChild(this); /* Let's also mark this instance as dirty, so that just in * case release was too early, there's no corruption * of possibly shared data. */ _dirty = false; } } /* /********************************************************** /* Public API, generic accessors: /********************************************************** */ public int size() { return _size; } /** * Method for checking number of primary hash buckets this symbol * table uses. * * @since 2.1 */ public int bucketCount() { return _symbols.length; } public boolean maybeDirty() { return _dirty; } public int hashSeed() { return _hashSeed; } /** * Method mostly needed by unit tests; calculates number of * entries that are in collision list. Value can be at most * ({@link #size} - 1), but should usually be much lower, ideally 0. * * @since 2.1 */ public int collisionCount() { int count = 0; for (Bucket bucket : _buckets) { if (bucket != null) { count += bucket.length(); } } return count; } /** * Method mostly needed by unit tests; calculates length of the * longest collision chain. This should typically be a low number, * but may be up to {@link #size} - 1 in the pathological case * * @since 2.1 */ public int maxCollisionLength() { return _longestCollisionList; } /* /********************************************************** /* Public API, accessing symbols: /********************************************************** */ public String findSymbol(char[] buffer, int start, int len, int h) { if (len < 1) { // empty Strings are simplest to handle up front return ""; } if (!_canonicalize) { // [JACKSON-259] return new String(buffer, start, len); } /* Related to problems with sub-standard hashing (somewhat * relevant for collision attacks too), let's try little * bit of shuffling to improve hash codes. * (note, however, that this can't help with full collisions) */ int index = _hashToIndex(h); String sym = _symbols[index]; // Optimal case; checking existing primary symbol for hash index: if (sym != null) { // Let's inline primary String equality checking: if (sym.length() == len) { int i = 0; do { if (sym.charAt(i) != buffer[start+i]) { break; } } while (++i < len); // Optimal case; primary match found if (i == len) { return sym; } } // How about collision bucket? Bucket b = _buckets[index >> 1]; if (b != null) { sym = b.find(buffer, start, len); if (sym != null) { return sym; } } } if (!_dirty) { //need to do copy-on-write? copyArrays(); _dirty = true; } else if (_size >= _sizeThreshold) { // Need to expand? rehash(); /* Need to recalc hash; rare occurence (index mask has been * recalculated as part of rehash) */ index = _hashToIndex(calcHash(buffer, start, len)); } String newSymbol = new String(buffer, start, len); if (_intern) { newSymbol = InternCache.instance.intern(newSymbol); } ++_size; // Ok; do we need to add primary entry, or a bucket? if (_symbols[index] == null) { _symbols[index] = newSymbol; } else { int bix = (index >> 1); Bucket newB = new Bucket(newSymbol, _buckets[bix]); _buckets[bix] = newB; _longestCollisionList = Math.max(newB.length(), _longestCollisionList); if (_longestCollisionList > MAX_COLL_CHAIN_LENGTH) { reportTooManyCollisions(MAX_COLL_CHAIN_LENGTH); } } return newSymbol; } /** * Helper method that takes in a "raw" hash value, shuffles it as necessary, * and truncates to be used as the index. */ public int _hashToIndex(int rawHash) { rawHash += (rawHash >>> 15); // this seems to help quite a bit, at least for our tests return (rawHash & _indexMask); } /** * Implementation of a hashing method for variable length * Strings. Most of the time intention is that this calculation * is done by caller during parsing, not here; however, sometimes * it needs to be done for parsed "String" too. * * @param len Length of String; has to be at least 1 (caller guarantees * this pre-condition) */ public int calcHash(char[] buffer, int start, int len) { int hash = _hashSeed; for (int i = 0; i < len; ++i) { hash = (hash * HASH_MULT) + (int) buffer[i]; } // NOTE: shuffling, if any, is done in 'findSymbol()', not here: return (hash == 0) ? 1 : hash; } public int calcHash(String key) { final int len = key.length(); int hash = _hashSeed; for (int i = 0; i < len; ++i) { hash = (hash * HASH_MULT) + (int) key.charAt(i); } // NOTE: shuffling, if any, is done in 'findSymbol()', not here: return (hash == 0) ? 1 : hash; } /* /********************************************************** /* Internal methods /********************************************************** */ /** * Method called when copy-on-write is needed; generally when first * change is made to a derived symbol table. */ private void copyArrays() { final String[] oldSyms = _symbols; _symbols = ArraysCompat.copyOf(oldSyms, oldSyms.length); final Bucket[] oldBuckets = _buckets; _buckets = ArraysCompat.copyOf(oldBuckets, oldBuckets.length); } /** * Method called when size (number of entries) of symbol table grows * so big that load factor is exceeded. Since size has to remain * power of two, arrays will then always be doubled. Main work * is really redistributing old entries into new String/Bucket * entries. */ private void rehash() { int size = _symbols.length; int newSize = size + size; /* 12-Mar-2010, tatu: Let's actually limit maximum size we are * prepared to use, to guard against OOME in case of unbounded * name sets (unique [non-repeating] names) */ if (newSize > MAX_TABLE_SIZE) { /* If this happens, there's no point in either growing or * shrinking hash areas. Rather, it's better to just clean * them up for reuse. */ _size = 0; Arrays.fill(_symbols, null); Arrays.fill(_buckets, null); _dirty = true; return; } String[] oldSyms = _symbols; Bucket[] oldBuckets = _buckets; _symbols = new String[newSize]; _buckets = new Bucket[newSize >> 1]; // Let's update index mask, threshold, now (needed for rehashing) _indexMask = newSize - 1; _sizeThreshold = _thresholdSize(newSize); int count = 0; // let's do sanity check /* Need to do two loops, unfortunately, since spill-over area is * only half the size: */ int maxColl = 0; for (int i = 0; i < size; ++i) { String symbol = oldSyms[i]; if (symbol != null) { ++count; int index = _hashToIndex(calcHash(symbol)); if (_symbols[index] == null) { _symbols[index] = symbol; } else { int bix = (index >> 1); Bucket newB = new Bucket(symbol, _buckets[bix]); _buckets[bix] = newB; maxColl = Math.max(maxColl, newB.length()); } } } size >>= 1; for (int i = 0; i < size; ++i) { Bucket b = oldBuckets[i]; while (b != null) { ++count; String symbol = b.getSymbol(); int index = _hashToIndex(calcHash(symbol)); if (_symbols[index] == null) { _symbols[index] = symbol; } else { int bix = (index >> 1); Bucket newB = new Bucket(symbol, _buckets[bix]); _buckets[bix] = newB; maxColl = Math.max(maxColl, newB.length()); } b = b.getNext(); } } _longestCollisionList = maxColl; if (count != _size) { throw new Error("Internal error on SymbolTable.rehash(): had "+_size+" entries; now have "+count+"."); } } /** * @since 2.1 */ protected void reportTooManyCollisions(int maxLen) { throw new IllegalStateException("Longest collision chain in symbol table (of size "+_size +") now exceeds maximum, "+maxLen+" -- suspect a DoS attack based on hash collisions"); } /* /********************************************************** /* Bucket class /********************************************************** */ /** * This class is a symbol table entry. Each entry acts as a node * in a linked list. */ static final class Bucket { private final String _symbol; private final Bucket _next; private final int _length; public Bucket(String symbol, Bucket next) { _symbol = symbol; _next = next; _length = (next == null) ? 1 : next._length+1; } public String getSymbol() { return _symbol; } public Bucket getNext() { return _next; } public int length() { return _length; } public String find(char[] buf, int start, int len) { String sym = _symbol; Bucket b = _next; while (true) { // Inlined equality comparison: if (sym.length() == len) { int i = 0; do { if (sym.charAt(i) != buf[start+i]) { break; } } while (++i < len); if (i == len) { return sym; } } if (b == null) { break; } sym = b.getSymbol(); b = b.getNext(); } return null; } } }





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