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Algorithms for graphs and networks.

These algorithms are divided into categories as follows:

  • blockmodel: dividing graph elements (typically vertices) into equivalence classes, generally by topological properties (e.g. structural equivalence)
  • cluster: identifying coherent (not necessarily disjoint) groups of elements (e.g. weakly connected components, edge betweenness clustering)
  • filters: removing parts of a graph according to specified criteria
  • flows: calculating properties relating to network flows (e.g. max flow/min cut)
  • generators: creating graphs with certain properties
  • importance (deprecated): assigning values to vertices/edges based on topological properties
  • layout: arrangement of graph elements, generally for visualization
  • metrics: calculating structural properties (triad census, structural holes)
  • scoring: assigning values (denoting significance, influence, centrality, etc.) to vertices/edges based on topological properties, e.g. PageRank, HITS, betweenness centrality (replaces "importance", above)
  • shortestpath: calculation of shortest paths between vertices
  • util: low-level utility classes used in a variety of algorithms




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