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Core visualization support for the JUNG project
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/*
* Copyright (c) 2005, The JUNG Authors
* All rights reserved.
*
* This software is open-source under the BSD license; see either "license.txt"
* or https://github.com/jrtom/jung/blob/master/LICENSE for a description.
*
* Created on Aug 23, 2005
*/
package edu.uci.ics.jung.visualization.renderers;
import java.awt.Dimension;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import javax.swing.Icon;
import javax.swing.JComponent;
import edu.uci.ics.jung.algorithms.layout.Layout;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.util.Context;
import edu.uci.ics.jung.visualization.Layer;
import edu.uci.ics.jung.visualization.RenderContext;
import edu.uci.ics.jung.visualization.transform.MutableTransformer;
import edu.uci.ics.jung.visualization.transform.MutableTransformerDecorator;
import edu.uci.ics.jung.visualization.transform.shape.GraphicsDecorator;
public class BasicVertexRenderer implements Renderer.Vertex {
public void paintVertex(RenderContext rc, Layout layout, V v) {
Graph graph = layout.getGraph();
if (rc.getVertexIncludePredicate().apply(Context.,V>getInstance(graph,v))) {
paintIconForVertex(rc, v, layout);
}
}
/**
* Returns the vertex shape in view coordinates.
* @param rc the render context used for rendering the vertex
* @param v the vertex whose shape is to be returned
* @param layout the layout algorithm that provides coordinates for the vertex
* @param coords the x and y view coordinates
* @return the vertex shape in view coordinates
*/
protected Shape prepareFinalVertexShape(RenderContext rc, V v,
Layout layout, int[] coords) {
// get the shape to be rendered
Shape shape = rc.getVertexShapeTransformer().apply(v);
Point2D p = layout.apply(v);
p = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p);
float x = (float)p.getX();
float y = (float)p.getY();
coords[0] = (int)x;
coords[1] = (int)y;
// create a transform that translates to the location of
// the vertex to be rendered
AffineTransform xform = AffineTransform.getTranslateInstance(x,y);
// transform the vertex shape with xtransform
shape = xform.createTransformedShape(shape);
return shape;
}
/**
* Paint v
's icon on g
at (x,y)
.
*
* @param rc the render context used for rendering the vertex
* @param v the vertex to be painted
* @param layout the layout algorithm that provides coordinates for the vertex
*/
protected void paintIconForVertex(RenderContext rc, V v, Layout layout) {
GraphicsDecorator g = rc.getGraphicsContext();
boolean vertexHit = true;
int[] coords = new int[2];
Shape shape = prepareFinalVertexShape(rc, v, layout, coords);
vertexHit = vertexHit(rc, shape);
if (vertexHit) {
if(rc.getVertexIconTransformer() != null) {
Icon icon = rc.getVertexIconTransformer().apply(v);
if(icon != null) {
g.draw(icon, rc.getScreenDevice(), shape, coords[0], coords[1]);
} else {
paintShapeForVertex(rc, v, shape);
}
} else {
paintShapeForVertex(rc, v, shape);
}
}
}
protected boolean vertexHit(RenderContext rc, Shape s) {
JComponent vv = rc.getScreenDevice();
Rectangle deviceRectangle = null;
if(vv != null) {
Dimension d = vv.getSize();
deviceRectangle = new Rectangle(
0,0,
d.width,d.height);
}
MutableTransformer vt = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW);
if(vt instanceof MutableTransformerDecorator) {
vt = ((MutableTransformerDecorator)vt).getDelegate();
}
return vt.transform(s).intersects(deviceRectangle);
}
protected void paintShapeForVertex(RenderContext rc, V v, Shape shape) {
GraphicsDecorator g = rc.getGraphicsContext();
Paint oldPaint = g.getPaint();
Paint fillPaint = rc.getVertexFillPaintTransformer().apply(v);
if(fillPaint != null) {
g.setPaint(fillPaint);
g.fill(shape);
g.setPaint(oldPaint);
}
Paint drawPaint = rc.getVertexDrawPaintTransformer().apply(v);
if(drawPaint != null) {
g.setPaint(drawPaint);
Stroke oldStroke = g.getStroke();
Stroke stroke = rc.getVertexStrokeTransformer().apply(v);
if(stroke != null) {
g.setStroke(stroke);
}
g.draw(shape);
g.setPaint(oldPaint);
g.setStroke(oldStroke);
}
}
}
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