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/*
* Copyright (C) 2014 Pablo Campillo-Sanchez
*
* This software has been developed as part of the
* SociAAL project directed by Jorge J. Gomez Sanz
* (http://grasia.fdi.ucm.es/sociaal)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package phat.audio;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioKey;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioRenderer;
import com.jme3.audio.LowPassFilter;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Sphere;
import phat.audio.textToSpeech.TextToSpeechManager;
/**
*
* @author Pablo
*/
public class AudioFactory {
private static AudioFactory asf;
public static AudioFactory getInstance() {
return asf;
}
public static void init(AudioRenderer audioRender, AssetManager assetManager, Node rootNode) {
if(asf == null) {
asf = new AudioFactory();
} else {
return;
}
asf.assetManager = assetManager;
asf.audioRenderer = audioRender;
asf.rootNode = rootNode;
}
private AudioFactory() {
}
private AssetManager assetManager;
private AudioRenderer audioRenderer;
private Node rootNode;
public AudioRenderer getAudioRenderer() {
return audioRenderer;
}
public Node getRootNode() {
return rootNode;
}
public PHATAudioSource makeAudioSource(String name, String resource, Vector3f location) {
return makeAudioSource(name, resource, location, false);
}
public PHATAudioSource makeAudioSource(String name, String resource, Vector3f location, boolean stream) {
PHATAudioSource audioSource = new PHATAudioSource(assetManager, resource);
audioSource.setPositional(true);
audioSource.setName(name);
audioSource.setLooping(true);
audioSource.setLocalTranslation(location);
audioSource.setVolume(1f);
audioSource.setMaxDistance(Float.MAX_VALUE);
audioSource.setRefDistance(1f);
return audioSource;
}
/*public AudioSource makeAudioSource(String name, String resource, Vector3f location) {
AudioNode audioNode = new AudioNode(assetManager, resource);
audioNode.setChannel(0);
audioNode.setPositional(true);
audioNode.setName(name);
audioNode.setLooping(true);
audioNode.setLocalTranslation(location);
audioNode.setVolume(0.03f);
audioNode.setMaxDistance(100000000);
audioNode.setRefDistance(5f);
audioNode.setTimeOffset((float)Math.random());
AudioSource as = new AudioSource(audioNode, rootNode,assetManager);
return as;
}*/
public AudioSpeakerSource makeAudioSpeakerSource(String nodeName, String textToSpeech, Vector3f location) {
AudioSpeakerSource audioNode = createAudioSpeakingNode(textToSpeech);
audioNode.setPositional(true);
audioNode.setDirectional(false);
/*
audioNode.setInnerAngle(180f);
audioNode.setOuterAngle(90f);
*/
audioNode.setName(nodeName);
audioNode.setLocalTranslation(location);
audioNode.setVolume(1f);
audioNode.setMaxDistance(Float.MAX_VALUE);
audioNode.setRefDistance(1f);
//audioNode.setTimeOffset((float)Math.random());
return audioNode;
}
private AudioSpeakerSource createAudioSpeakingNode(String text) {
TextToSpeechManager ttsm = TextToSpeechManager.getInstance();
String filePath = ttsm.getFilePath(text);
//AudioData ad = assetManager.loadAudio(new AudioKey(filePath));
return new AudioSpeakerSource(assetManager, filePath);
}
public Geometry createRangeSphere(AudioNode audioNode) {
Sphere sphere = new Sphere(32, 32, audioNode.getRefDistance()*6);
Geometry rangeGeometry = new Geometry("Shiny rock", sphere);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(1, 0, 0, 0.2f));
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
rangeGeometry.setMaterial(mat);
rangeGeometry.setQueueBucket(RenderQueue.Bucket.Transparent);
return rangeGeometry;
}
}