phat.audio.SimpleAudioScenario Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2014 Pablo Campillo-Sanchez
*
* This software has been developed as part of the
* SociAAL project directed by Jorge J. Gomez Sanz
* (http://grasia.fdi.ucm.es/sociaal)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package phat.audio;
import com.aurellem.capture.AurellemSystemDelegate;
import com.aurellem.capture.IsoTimer;
import com.jme3.asset.plugins.FileLocator;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeSystem;
import phat.util.SimpleScenario;
/**
*
* @author pablo
*/
public abstract class SimpleAudioScenario extends SimpleScenario {
public SimpleAudioScenario() {
super();
AppSettings settings = new AppSettings(true);
settings.setAudioRenderer(AurellemSystemDelegate.SEND);
JmeSystem.setSystemDelegate(new AurellemSystemDelegate());
setSettings(settings);
}
@Override
public void simpleInitApp() {
_initAudio();
initAudio();
super.simpleInitApp();
}
private void _initAudio() {
this.setTimer(new IsoTimer(60));
org.lwjgl.input.Mouse.setGrabbed(false);
//music = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false);
assetManager.registerLocator("assets", FileLocator.class);
AudioFactory.init(audioRenderer, assetManager, rootNode);
}
public abstract void initAudio();
}