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phat.mason.agents.automaton.PlayAnimation Maven / Gradle / Ivy

/*
 * Copyright (C) 2014 Pablo Campillo-Sanchez 
 *
 * This software has been developed as part of the 
 * SociAAL project directed by Jorge J. Gomez Sanz
 * (http://grasia.fdi.ucm.es/sociaal)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package phat.mason.agents.automaton;

import phat.mason.agents.Agent;
import sim.engine.SimState;

/**
 *
 * @author pablo
 */
public class PlayAnimation extends SimpleState {
    private boolean init = false;
    private String animationName;
    
    public PlayAnimation( Agent agent, int priority, int duration, String name, String animationName) {
        super(agent, priority, duration, name);
        this.animationName = animationName;
    }
    
    @Override
    public void nextState(SimState state) {
        System.out.println("PlayAnimation...");
        if(!init) {
            if(agent.getPhysicsActor().hasAnimation(animationName)) {                
                agent.getPhysicsActor().playAnimation(animationName);
            } else {
                System.out.println("No animation "+animationName);
            }
            init = true;
        }
    }
    
    @Override
    public boolean isFinished(SimState state) {
        return init && !animationName.equals(agent.getPhysicsActor().currentAnimName());
    }
}




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