phat.mason.agents.automaton.PlayAnimation Maven / Gradle / Ivy
/*
* Copyright (C) 2014 Pablo Campillo-Sanchez
*
* This software has been developed as part of the
* SociAAL project directed by Jorge J. Gomez Sanz
* (http://grasia.fdi.ucm.es/sociaal)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package phat.mason.agents.automaton;
import phat.mason.agents.Agent;
import sim.engine.SimState;
/**
*
* @author pablo
*/
public class PlayAnimation extends SimpleState {
private boolean init = false;
private String animationName;
public PlayAnimation( Agent agent, int priority, int duration, String name, String animationName) {
super(agent, priority, duration, name);
this.animationName = animationName;
}
@Override
public void nextState(SimState state) {
System.out.println("PlayAnimation...");
if(!init) {
if(agent.getPhysicsActor().hasAnimation(animationName)) {
agent.getPhysicsActor().playAnimation(animationName);
} else {
System.out.println("No animation "+animationName);
}
init = true;
}
}
@Override
public boolean isFinished(SimState state) {
return init && !animationName.equals(agent.getPhysicsActor().currentAnimName());
}
}