
net.sf.qualitytest.blueprint.BlueprintSession Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2013 André Rouél and Dominik Seichter
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package net.sf.qualitytest.blueprint;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import java.util.Stack;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.NotThreadSafe;
import net.sf.qualitycheck.ArgumentsChecked;
import net.sf.qualitycheck.Check;
import net.sf.qualitycheck.Throws;
import net.sf.qualitycheck.exception.IllegalNullArgumentException;
import net.sf.qualitytest.exception.BlueprintCycleException;
/**
* A {@code BlueprintSession} holds information acquired while doing a blueprint of a class. This includes cycle
* detection as well as statistical information.
*
* @author Dominik Seichter
*/
@NotThreadSafe
public final class BlueprintSession {
private final Stack> stack = new Stack>();
private final Set> classes = new HashSet>();
private int blueprintCount = 0;
/**
* Detect cycles in the blueprinting-graph. A cycle occurs when a class is blueprinted within a scope where the same
* class has been blueprinted before.
*
* @param clazz
* a class
* @throws {@code BlueprintCycleException} if a cycle has been detected
*/
private void detectCycles(@Nonnull final Class> clazz) {
if (stack.contains(clazz)) {
throw new BlueprintCycleException(clazz);
}
}
/**
* Retrieve all classes that have been blueprinted in the current session.
*
* @return a set of classes encountered while creating the blueprint
*/
public Set> getBlueprintClasses() {
return Collections.unmodifiableSet(classes);
}
/**
* Retrieve the number of objects which have been blueprinted in the current session.
*
* @return number of objects that have been blueprinted in the current session
*/
public int getBlueprintCount() {
return blueprintCount;
}
/**
* Call after creating a blueprint of a class.
*/
public void pop() {
stack.pop();
blueprintCount++;
}
/**
* Call before creating a blueprint of a class.
*
* The internal stack is used to do cycle detection in the blueprinting graph.
*
* @param clazz
* the class for which a blueprint is created
* @throws {@code BlueprintCycleException} if a cycle has been detected
*
*/
@ArgumentsChecked
@Throws(IllegalNullArgumentException.class)
public void push(@Nonnull final Class> clazz) {
Check.notNull(clazz, "clazz");
detectCycles(clazz);
stack.push(clazz);
classes.add(clazz);
}
}
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