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/*
 * Copyright (c) 2001-2023 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * https://robocode.sourceforge.io/license/epl-v10.html
 */
package robocode;


import net.sf.robocode.peer.IRobotStatics;
import robocode.robotinterfaces.IAdvancedEvents;
import robocode.robotinterfaces.IAdvancedRobot;
import robocode.robotinterfaces.IBasicRobot;

import java.awt.*;


/**
 * This event is sent to {@link AdvancedRobot#onCustomEvent(CustomEvent)
 * onCustomEvent()} when a custom condition is met. Be sure to reset or remove
 * the custom condition to avoid having it recurring repeatedly (see the
 * example for the {@link #getCondition()} method.
 *
 * @see #getCondition()
 *
 * @author Mathew A. Nelson (original)
 * @author Flemming N. Larsen (contributor)
 */
public class CustomEvent extends Event {
	private static final long serialVersionUID = 1L;
	private static final int DEFAULT_PRIORITY = 80;

	private transient final Condition condition;

	/**
	 * Called by the game to create a new CustomEvent when a condition is met.
	 *
	 * @param condition the condition that must be met
	 */
	public CustomEvent(Condition condition) {
		this.condition = condition;
		if (condition != null) {
			setPriority(condition.getPriority());
		}
	}

	/**
	 * Called by the game to create a new CustomEvent when a condition is met.
	 * The event will have the given priority.
	 * An event priority is a value from 0 - 99. The higher value, the higher
	 * priority. The default priority is 80.
	 * 

* This is equivalent to calling {@link Condition#setPriority(int)} on the * Condition. * * @param condition the condition that must be met * @param priority the priority of the condition */ public CustomEvent(Condition condition, int priority) { this.condition = condition; setPriority(priority); if (condition != null) { condition.setPriority(getPriority()); } } /** * Returns the condition that fired, causing this event to be generated. * Use this to determine which condition fired, and to remove the custom * event. *

	 *   public void onCustomEvent(CustomEvent event) {
	 *       if (event.getCondition().getName().equals("mycondition")) {
	 *           removeCustomEvent(event.getCondition());
	 *           // do something else
	 *       }
	 *   }
	 * 
* * @return the condition that fired, causing this event to be generated */ public Condition getCondition() { return condition; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { if (statics.isAdvancedRobot()) { IAdvancedEvents listener = ((IAdvancedRobot) robot).getAdvancedEventListener(); if (listener != null) { listener.onCustomEvent(this); } } } /** * {@inheritDoc} */ @Override // final to disable overrides public final int compareTo(Event event) { return super.compareTo(event); } /** * {@inheritDoc} */ @Override // final to disable overrides final boolean isCriticalEvent() { return false; } /** * {@inheritDoc} */ @Override // final to disable overrides public final int getPriority() { return super.getPriority(); } /** * {@inheritDoc} */ @Override byte getSerializationType() { throw new Error("Serialization not supported on this event type"); } }




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