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/*
 * Copyright (c) 2001-2023 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * https://robocode.sourceforge.io/license/epl-v10.html
 */
package robocode.control.events;


/**
 * An abstract adapter class for receiving battle events by implementing the {@link IBattleListener}.
 * The methods in this class are empty. This class exists as convenience for creating listener objects.
 * 

* This is handy class to use when implementing the IBattleListener. * It saves you from implementing empty handlers for battle events you are not interested in handling. *

* Example: *

 *   private class BattleObserver extends BattleAdaptor {
 *       boolean isReplay;
 *
 *       public void onBattleStarted(BattleStartedEvent event) {
 *           isReplay = event.isReplay();
 *       }
 *
 *       public void onBattleCompleted(BattleCompletedEvent event) {
 *       if (!isReplay) {
 *           printResultsData(event);
 *       }
 *   }
 * 
* * @see IBattleListener * * @author Flemming N. Larsen (original) * * @since 1.6.2 */ public abstract class BattleAdaptor implements IBattleListener { /** * Creates a BattleAdaptor. */ public BattleAdaptor() {} /** * {@inheritDoc} */ public void onBattleStarted(final BattleStartedEvent event) {} /** * {@inheritDoc} */ public void onBattleFinished(final BattleFinishedEvent event) {} /** * {@inheritDoc} */ public void onBattleCompleted(final BattleCompletedEvent event) {} /** * {@inheritDoc} */ public void onBattlePaused(final BattlePausedEvent event) {} /** * {@inheritDoc} */ public void onBattleResumed(final BattleResumedEvent event) {} /** * {@inheritDoc} */ public void onRoundStarted(final RoundStartedEvent event) {} /** * {@inheritDoc} */ public void onRoundEnded(final RoundEndedEvent event) {} /** * {@inheritDoc} */ public void onTurnStarted(final TurnStartedEvent event) {} /** * {@inheritDoc} */ public void onTurnEnded(final TurnEndedEvent event) {} /** * {@inheritDoc} */ public void onBattleMessage(final BattleMessageEvent event) {} /** * {@inheritDoc} */ public void onBattleError(final BattleErrorEvent event) {} }




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