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/*
* Copyright (c) 2001-2023 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://robocode.sourceforge.io/license/epl-v10.html
*/
package robocode.robotinterfaces;
import java.awt.*;
/**
* An event interface for receiving paint events with an
* {@link robocode.robotinterfaces.IPaintRobot}.
*
* @see robocode.robotinterfaces.IPaintRobot
*
* @author Pavel Savara (original)
* @author Flemming N. Larsen (contributor)
*
* @since 1.6
*/
public interface IPaintEvents {
/**
* This method is called every time the robot is painted. You should
* override this method if you want to draw items for your robot on the
* battle field, e.g. targets, virtual bullets etc.
*
* This method is very useful for debugging your robot.
*
* Note that the robot will only be painted if the "Paint" is enabled on the
* robot's console window; otherwise the robot will never get painted (the
* reason being that all robots might have graphical items that must be
* painted, and then you might not be able to tell what graphical items that
* have been painted for your robot).
*
* Also note that the coordinate system for the graphical context where you
* paint items fits for the Robocode coordinate system where (0, 0) is at
* the bottom left corner of the battlefield, where X is towards right and Y
* is upwards.
*
* @param g the graphics context to use for painting graphical items for the
* robot.
*
* @see java.awt.Graphics2D
*
* @since 1.1
*/
void onPaint(Graphics2D g);
}