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sample.Fire Maven / Gradle / Ivy

/*
 * Copyright (c) 2001-2023 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * https://robocode.sourceforge.io/license/epl-v10.html
 */
package sample;


import robocode.HitByBulletEvent;
import robocode.HitRobotEvent;
import robocode.Robot;
import robocode.ScannedRobotEvent;
import static robocode.util.Utils.normalRelativeAngleDegrees;

import java.awt.*;


/**
 * Fire - a sample robot by Mathew Nelson, and maintained.
 * 

* Sits still. Spins gun around. Moves when hit. * * @author Mathew A. Nelson (original) * @author Flemming N. Larsen (contributor) */ public class Fire extends Robot { int dist = 50; // distance to move when we're hit /** * run: Fire's main run function */ public void run() { // Set colors setBodyColor(Color.orange); setGunColor(Color.orange); setRadarColor(Color.red); setScanColor(Color.red); setBulletColor(Color.red); // Spin the gun around slowly... forever while (true) { turnGunRight(5); } } /** * onScannedRobot: Fire! */ public void onScannedRobot(ScannedRobotEvent e) { // If the other robot is close by, and we have plenty of life, // fire hard! if (e.getDistance() < 50 && getEnergy() > 50) { fire(3); } // otherwise, fire 1. else { fire(1); } // Call scan again, before we turn the gun scan(); } /** * onHitByBullet: Turn perpendicular to the bullet, and move a bit. */ public void onHitByBullet(HitByBulletEvent e) { turnRight(normalRelativeAngleDegrees(90 - (getHeading() - e.getHeading()))); ahead(dist); dist *= -1; scan(); } /** * onHitRobot: Aim at it. Fire Hard! */ public void onHitRobot(HitRobotEvent e) { double turnGunAmt = normalRelativeAngleDegrees(e.getBearing() + getHeading() - getGunHeading()); turnGunRight(turnGunAmt); fire(3); } }





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