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sample.Interactive_v2 Maven / Gradle / Ivy

/*
 * Copyright (c) 2001-2023 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * https://robocode.sourceforge.io/license/epl-v10.html
 */
package sample;


import robocode.AdvancedRobot;
import robocode.util.Utils;
import static robocode.util.Utils.normalAbsoluteAngle;
import static robocode.util.Utils.normalRelativeAngle;

import java.awt.*;
import java.awt.event.KeyEvent;
import static java.awt.event.KeyEvent.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.util.HashSet;
import java.util.Set;


/**
 * Interactive_v2 - a modified version of the sample robot Interactive by Flemming N. Larsen
 *                  to use absolute movements (up, right, down, left) by Tuan Anh Nguyen.
 * 

* This is a robot that is controlled using the arrow keys (or WASD) and mouse only. *

* Keys: * - W or arrow up: Move up * - S or arrow down: Move down * - A or arrow right: Move right * - D or arrow left: Move left * Mouse: * - Moving: Moves the aim, which the gun will follow * - Button 1: Fire a bullet with power = 1 * - Button 2: Fire a bullet with power = 2 * - Button 3: Fire a bullet with power = 3 *

* The bullet color depends on the fire power: * - Power = 1: Yellow * - Power = 2: Orange * - Power = 3: Red *

* Note that the robot will continue firing as long as the mouse button is * pressed down. *

* By enabling the "Paint" button on the robot console window for this robot, * a cross hair will be painted for the robots current aim (controlled by the * mouse). * * @author Flemming N. Larsen (original) * @author Tuan Anh Nguyen (contributor) * * @version 1.0 * * @since 1.7.2.2 */ public class Interactive_v2 extends AdvancedRobot { // The coordinate of the aim (x,y) int aimX, aimY; // Fire power, where 0 = don't fire int firePower; // Absolute directions on the screen private enum Direction { UP, DOWN, LEFT, RIGHT } // Current move directions private final Set directions = new HashSet(); // Called when the robot must run public void run() { // Sets the colors of the robot // body = black, gun = white, radar = red setColors(Color.BLACK, Color.WHITE, Color.RED); // Loop forever for (;;) { // Move the robot compared to the distance to move setAhead(distanceToMove()); // Turn the body to it points in the correct direction setTurnRight(angleToTurnInDegrees()); // Turns the gun toward the current aim coordinate (x,y) controlled by // the current mouse coordinate double angle = normalAbsoluteAngle(Math.atan2(aimX - getX(), aimY - getY())); setTurnGunRightRadians(normalRelativeAngle(angle - getGunHeadingRadians())); // Fire the gun with the specified fire power, unless the fire power = 0 if (firePower > 0) { setFire(firePower); } // Execute all pending set-statements execute(); // Next turn is processed in this loop.. } } // Called when a key has been pressed public void onKeyPressed(KeyEvent e) { switch (e.getKeyCode()) { case VK_UP: case VK_W: directions.add(Direction.UP); break; case VK_DOWN: case VK_S: directions.add(Direction.DOWN); break; case VK_RIGHT: case VK_D: directions.add(Direction.RIGHT); break; case VK_LEFT: case VK_A: directions.add(Direction.LEFT); break; } } // Called when a key has been released (after being pressed) public void onKeyReleased(KeyEvent e) { switch (e.getKeyCode()) { case VK_UP: case VK_W: directions.remove(Direction.UP); break; case VK_DOWN: case VK_S: directions.remove(Direction.DOWN); break; case VK_RIGHT: case VK_D: directions.remove(Direction.RIGHT); break; case VK_LEFT: case VK_A: directions.remove(Direction.LEFT); break; } } // Called when the mouse wheel is rotated public void onMouseWheelMoved(MouseWheelEvent e) {// Do nothing } // Called when the mouse has been moved public void onMouseMoved(MouseEvent e) { // Set the aim coordinate = the mouse pointer coordinate aimX = e.getX(); aimY = e.getY(); } // Called when a mouse button has been pressed public void onMousePressed(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON3) { // Button 3: fire power = 3 energy points, bullet color = red firePower = 3; setBulletColor(Color.RED); } else if (e.getButton() == MouseEvent.BUTTON2) { // Button 2: fire power = 2 energy points, bullet color = orange firePower = 2; setBulletColor(Color.ORANGE); } else { // Button 1 or unknown button: // fire power = 1 energy points, bullet color = yellow firePower = 1; setBulletColor(Color.YELLOW); } } // Called when a mouse button has been released (after being pressed) public void onMouseReleased(MouseEvent e) { // Fire power = 0, which means "don't fire" firePower = 0; } // Called in order to paint graphics for this robot. // "Paint" button on the robot console window for this robot must be // enabled in order to see the paintings. public void onPaint(Graphics2D g) { // Draw a red cross hair with the center at the current aim // coordinate (x,y) g.setColor(Color.RED); g.drawOval(aimX - 15, aimY - 15, 30, 30); g.drawLine(aimX, aimY - 4, aimX, aimY + 4); g.drawLine(aimX - 4, aimY, aimX + 4, aimY); } // Returns the angle to turn, which is the delta between the desired // direction and the current heading of the robot private double angleToTurnInDegrees() { if (directions.isEmpty()) { return 0; } return Utils.normalRelativeAngleDegrees(desiredDirection() - getHeading()); } // Returns the distance to move private double distanceToMove() { // If no keys are pressed, we should not move at all if (directions.isEmpty()) { return 0; } // If the robot has more than 45 degrees to turn, move only 5 pixel if (Math.abs(angleToTurnInDegrees()) > 45) { return 5; } // Otherwise, move at full speed return Double.POSITIVE_INFINITY; } // Return the desired direction depending on the pending move directions. // With one arrow key pressed, the move to N, E, S, W. // With two keys pressed, the robot also move to NE, NW, SE, SW. private double desiredDirection() { if (directions.contains(Direction.UP)) { if (directions.contains(Direction.RIGHT)) { return 45; } if (directions.contains(Direction.LEFT)) { return 315; } return 0; } if (directions.contains(Direction.DOWN)) { if (directions.contains(Direction.RIGHT)) { return 135; } if (directions.contains(Direction.LEFT)) { return 225; } return 180; } if (directions.contains(Direction.RIGHT)) { return 90; } if (directions.contains(Direction.LEFT)) { return 270; } return 0; } }





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