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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2015 Saxonica Limited.
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// This Source Code Form is “Incompatible With Secondary Licenses”, as defined by the Mozilla Public License, v. 2.0.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package net.sf.saxon.tree.iter;
import net.sf.saxon.expr.LastPositionFinder;
import net.sf.saxon.om.GroundedValue;
import net.sf.saxon.om.SequenceIterator;
import net.sf.saxon.value.AtomicValue;
/**
* SingletonIterator: an iterator over a sequence of zero or one values
*/
public class SingleAtomicIterator implements SequenceIterator, AtomicIterator,
ReversibleIterator, LastPositionFinder, GroundedIterator, LookaheadIterator {
private AtomicValue item;
boolean gone = false;
/**
* Private constructor: external classes should use the factory method
*
* @param value the item to iterate over
*/
public SingleAtomicIterator(AtomicValue value) {
if (value == null) {
throw new NullPointerException();
}
this.item = value;
}
/**
* Determine whether there are more items to come. Note that this operation
* is stateless and it is not necessary (or usual) to call it before calling
* next(). It is used only when there is an explicit need to tell if we
* are at the last element.
*
* @return true if there are more items
*/
public boolean hasNext() {
return !gone;
}
/*@Nullable*/
public AtomicValue next() {
if (gone) {
return null;
} else {
gone = true;
return item;
}
}
public int getLength() {
return 1;
}
public void close() {
}
/*@NotNull*/
public SingleAtomicIterator getAnother() {
return new SingleAtomicIterator(item);
}
/*@NotNull*/
public SingleAtomicIterator getReverseIterator() {
return new SingleAtomicIterator(item);
}
/**
* Return a Value containing all the items in the sequence returned by this
* SequenceIterator
*
* @return the corresponding Value. If the value is a closure or a function call package, it will be
* evaluated and expanded.
*/
/*@NotNull*/
public GroundedValue materialize() {
return item;
}
/**
* Get properties of this iterator, as a bit-significant integer.
*
* @return the properties of this iterator. This will be some combination of
* properties such as {@link #GROUNDED}, {@link #LAST_POSITION_FINDER},
* and {@link #LOOKAHEAD}. It is always
* acceptable to return the value zero, indicating that there are no known special properties.
* It is acceptable for the properties of the iterator to change depending on its state.
*/
public int getProperties() {
return GROUNDED | LAST_POSITION_FINDER | LOOKAHEAD;
}
}
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