net.smoofyuniverse.ore.update.UpdateCheckConfig Maven / Gradle / Ivy
/*
* Copyright (c) 2021-2022 Hugo Dupanloup (Yeregorix)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.smoofyuniverse.ore.update;
import org.spongepowered.configurate.objectmapping.ConfigSerializable;
import org.spongepowered.configurate.objectmapping.meta.Comment;
import org.spongepowered.configurate.objectmapping.meta.Setting;
import static java.lang.Math.max;
@ConfigSerializable
public class UpdateCheckConfig {
@Comment("Enable or disable automatic update checking")
@Setting("Enabled")
public boolean enabled = true;
@Comment("Interval in hours between update checking repetitions, 0 to disable")
@Setting("RepetitionInterval")
public int repetitionInterval = 12;
@Comment("Delay in milliseconds before sending a message to the console, -1 to disable message")
@Setting("ConsoleDelay")
public int consoleDelay = 1000;
@Comment("Delay in milliseconds before sending a message after a player connection, -1 to disable message")
@Setting("PlayerDelay")
public int playerDelay = 1000;
public void normalize() {
this.repetitionInterval = max(this.repetitionInterval, 0);
this.consoleDelay = max(this.consoleDelay, -1);
this.playerDelay = max(this.playerDelay, -1);
if (this.consoleDelay == -1 && this.playerDelay == -1)
this.enabled = false;
}
}
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