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JDBC connection pooling utility, supporting time-based expiry, statement caching, connection validation, and easy configuration using a pool manager.

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/*
  ---------------------------------------------------------------------------
  DBPool : Java Database Connection Pooling 
  Copyright (c) 2001-2013 Giles Winstanley. All Rights Reserved.

  This is file is part of the DBPool project, which is licensed under
  the BSD-style licence terms shown below.
  ---------------------------------------------------------------------------
  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice,
  this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice,
  this list of conditions and the following disclaimer in the documentation
  and/or other materials provided with the distribution.

  3. The name of the author may not be used to endorse or promote products
  derived from this software without specific prior written permission.

  4. Redistributions of modified versions of the source code, must be
  accompanied by documentation detailing which parts of the code are not part
  of the original software.

  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY EXPRESS OR
  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  ---------------------------------------------------------------------------
 */
package snaq.util;

import java.io.PrintWriter;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.concurrent.CopyOnWriteArrayList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import snaq.util.logging.LogUtil;

/**
 * Base class for a pool system implementation.
 * This class provides all the base functionality required and can be easily
 * extended to provide pooling support for many different types of object.
 * 

New objects are retrieved on demand according to specified limits, * and the pool can also ensure an object's validity before returning it. * The limits which can be set for a pool include the number of items to be * held in the pool (minimum/maximum), and the maximum number to ever be created. *

Up to a maximum of {@code maxSize} items can exist simultaneously, * but a maximum of {@code maxPool} are ever held in the pool for quick * availability. The pool tries to maintain at least {@code minPool} items * available for use even when the pool is not being used. As a result, if * idleTimeout is enabled the number of available pooled items may reduce from * {@code maxPool} down towards {@code minPool} if items are not used * frequently.

*

{@code ObjectPool} should be sub-classed to override at least * the following methods:

*
 *   protected T create() throws Exception
 *   protected boolean isValid(final T o)
 *   protected void destroy(final T o)
 * 
*

and optionally the following methods, which can be used for resource * cleanup as required:

*
 *   protected preRelease()
 *   protected postRelease()
 * 
*

It is recommended that the sub-class implements methods for obtaining * and returning items within the pool, casting the objects returned by this * class as required to the appropriate class type. It is also recommended * that the sub-class up-casts items to a user-defined interface when handing * them to pool clients, to prevent clients tampering with class internals. * For example, a database ConnectionPool class might sub-class ObjectPool, * but only hand over instances cast to the {@code java.sql.Connection} * interface.

*

Idle timeout of pooled items is handled by the {@code idleTimeout} * parameter, which by default is specified in milliseconds. Sub-classes * wanting to rescale to a different time unit should override the * {@link #getIdleTimeoutMultiplier()} method to return the appropriate value.

*

This class also support asynchronous destruction of items, which can be * useful in circumstances where destruction of items held can take a long * time which would delay the {@code checkIn} method. This also applies * to the release of the pool after its final use, which should always be * done using either {@code release} or {@code releaseAsync}.

* * @param the type of reusable objects held in this pool * @author Giles Winstanley */ public abstract class ObjectPool implements Comparable> { /** SLF4J logger instance for writing log entries. */ protected Logger log; /** Enumeration of selection strategies. */ public enum Strategy { SELECT_FIFO, SELECT_LIFO, SELECT_RANDOM } /** Strategy for selecting next object from the pool. */ private Strategy selection = Strategy.SELECT_LIFO; /** Random number generator instance. */ private Random randGen = null; /** Custom logging utility for non-standard log writing. */ private LogUtil logUtil; /** Name of the pool. */ private String name; /** Counter for naming unnamed pools. */ private static int unnamedCount = 0; /** Collection to hold pooled objects. */ private List> free; /** Collection to hold checked out objects. */ private List used; /** Minimum number of objects that can be pooled at any time (0=none). */ private int minPool; /** Maximum number of objects that can be pooled at any time (0=none). */ private int maxPool; /** Maximum number of objects that can be checked out at any time (0=infinite). */ private int maxSize; /** Allowed time for pooled objects to be idle before being expired (milliseconds). */ private long idleTimeout; /** Count of number of requests for objects. */ private long requests; /** Count of number of pool hits for objects. */ private long hits; /** Flag indicating whether the pool has been released. */ private volatile boolean released = false; /** Flag determining whether object destruction occurs asynchronously. */ private boolean asyncDestroy = false; /** Event dispatcher thread instance to issue events in a thread-safe manner. */ private EventDispatcher,ObjectPoolEvent> eventDispatcher; /** Worker thread instance to clean up expired objects. */ private Cleaner cleaner; /** Worker thread instance to initialize new objects. */ private InitThread initer; /** Thread to perform shutdown/release of this pool. */ private Thread shutdownHook = null; /** Shared counter for naming cleaner threads. */ private static int cleanerCount = 0; /** List to hold listeners for {@link ObjectPoolEvent} events. */ private final List> listeners = new CopyOnWriteArrayList<>(); /** * Creates new object pool. * @param name pool name * @param minPool minimum number of pooled objects, or 0 for none * @param maxPool maximum number of pooled objects, or 0 for none * @param maxSize maximum number of possible objects, or 0 for no limit * @param idleTimeout idle timeout for pooled objects, or 0 for no timeout */ @SuppressWarnings("unchecked") protected ObjectPool(String name, int minPool, int maxPool, int maxSize, long idleTimeout) { Class type = getPoolClass(); if (type == null) throw new NullPointerException("Invalid pool class type specified: null"); else if (!List.class.isAssignableFrom(type)) throw new IllegalArgumentException("Invalid pool class type specified: " + type.getName() + " (must implement java.util.List)"); try { free = (List>)type.newInstance(); used = (List)type.newInstance(); } catch (InstantiationException | IllegalAccessException ex) { throw new RuntimeException("Unable to instantiate pool class type: " + type.getName()); } if (name == null || name.equals("")) this.name = "unknown" + unnamedCount++; else this.name = name; log = LoggerFactory.getLogger(getClass().getName() + "." + name); // Set pooling parameters. // This starts cleaner thread too, which is potentially dangerous in a // constructor, so cleaner must be responsible and not change state yet. setParameters(minPool, maxPool, maxSize, idleTimeout); } /** * Creates new object pool (with {@code minPool=0}). * @param name pool name * @param maxPool maximum number of pooled objects, or 0 for none * @param maxSize maximum number of possible objects, or 0 for no limit * @param idleTimeout idle timeout for pooled objects, or 0 for no timeout */ protected ObjectPool(String name, int maxPool, int maxSize, long idleTimeout) { this(name, 0, maxPool, maxSize, idleTimeout); } /** * Registers a shutdown hook for this ConnectionPoolManager instance * to ensure it is released if the JVM exits */ public synchronized void registerShutdownHook() { if (shutdownHook != null) return; try { shutdownHook = new Releaser(this); Runtime.getRuntime().addShutdownHook(shutdownHook); } catch (IllegalArgumentException iax) { System.err.println("Shutdown-hook not registered (unsupported) for pool " + this); } catch (Exception ex) { System.err.println("Error registering shutdown-hook for pool " + this); ex.printStackTrace(); } } /** * Unregisters a registered shutdown hook for this ConnectionPoolManager instance. */ public synchronized void removeShutdownHook() { if (shutdownHook != null) Runtime.getRuntime().removeShutdownHook(shutdownHook); shutdownHook = null; } /** Returns a descriptive string for this pool instance. */ @Override public synchronized String toString() { StringBuilder sb = new StringBuilder(); sb.append(getClass().getName()); sb.append(getParametersString()); return sb.toString(); } /** * Returns a summary string of the pool's parameters. * @return A summary string of the pool's parameters */ public String getParametersString() { StringBuilder sb = new StringBuilder(); sb.append("["); sb.append("name="); sb.append(getName()); sb.append(",minPool="); sb.append(getMinPool()); sb.append(",maxPool="); sb.append(getMaxPool()); sb.append(",maxSize="); sb.append(getMaxSize()); sb.append(",idleTimeout="); sb.append(getIdleTimeout()); sb.append("]"); return sb.toString(); } /** * Initializes the pool with the default (i.e. minpool) number of items. * This spawns a new thread to create them in the background, but only if * there is currently no other initialization thread running. * The most common use of this method is immediately after creation of a * pool, to ensure it starts to populate with minPool items. */ public final synchronized void init() { if (initer != null) return; int dif = minPool - getSize(); if (dif > 0) init(minPool); } /** * Asynchronously initializes up to the specified number of items in the pool. * This spawns a new thread to create them in the background. * Note that the number of items specified for initialization is the final * number of free items required in the pool, not the number to initialize. * If free items already exist in the pool, these are included in the count. *

This method is somewhat redundant since the introduction * of the {@code minPool} parameter, which should be used preferentially where * applicable. It can sometimes be useful to create initial pooled items * for a pool with minPool=0.

* @param num number of objects to initialize */ public final synchronized void init(int num) { if (num == 0) return; // Validate the number of items requested. if (num < 0) throw new IllegalArgumentException("Invalid number of items specified for initialization: " + num); else if (idleTimeout == 0 && maxSize == 0 && num > maxPool) throw new IllegalArgumentException("Invalid number of items specified for initialization: " + num + " (max " + getMaxPool() + ")"); else if (maxSize > 0 && num > maxSize) throw new IllegalArgumentException("Invalid number of items specified for initialization: " + num + " (max " + getMaxSize() + ")"); if (initer != null) { initer.halt(); try { initer.join(); } catch (InterruptedException ix) { log_warn(ix.getMessage(), ix); } } initer = new InitThread(this, num); initer.start(); } /** * Checks out an item from the pool. * If no free item is available, a new item is created unless the maximum * number of items has been reached. If a free item is not valid it is * removed from the pool and another is retrieved. * @return item from the pool, or {@code null} if nothing available * @throws Exception if there is an error creating a new object */ public final synchronized T checkOut() throws Exception { if (released) throw new IllegalStateException("Pool no longer valid for use"); int preTotal = used.size() + free.size(); TimeWrapper tw = null; T o = null; if (free.size() > 0) { // Get an object from the free list. switch(selection) { case SELECT_FIFO: tw = free.remove(0); break; case SELECT_RANDOM: tw = free.remove(randGen.nextInt(free.size())); break; case SELECT_LIFO: default: tw = free.remove(free.size() - 1); } o = tw.getObject(); boolean valid = isValid(o); while (!valid && free.size() > 0) { destroyObject(o); log_info("Removed invalid item from pool"); firePoolEvent(ObjectPoolEvent.VALIDATION_ERROR); switch(selection) { case SELECT_FIFO: tw = free.remove(0); break; case SELECT_RANDOM: tw = free.remove(randGen.nextInt(free.size())); break; case SELECT_LIFO: default: tw = free.remove(free.size() - 1); } o = tw.getObject(); valid = isValid(o); } if (free.isEmpty() && !valid) o = null; } boolean hit = (o != null); // If no free items and can create more...create new item. if (o == null) { if (maxSize > 0 && used.size() == maxSize) firePoolEvent(ObjectPoolEvent.MAX_SIZE_LIMIT_ERROR); else if (maxSize == 0 || used.size() < maxSize) { o = create(); if (!isValid(o)) { firePoolEvent(ObjectPoolEvent.VALIDATION_ERROR); throw new RuntimeException("Unable to create a valid item"); } } } // If an item has been obtained/created, add it to used items collection. if (o != null) { used.add(o); requests++; if (hit) hits++; firePoolEvent(ObjectPoolEvent.CHECKOUT); // Check for limit reaching so events can be fired. // (Events only fired on increase of pool numbers). int postTotal = used.size() + free.size(); if (postTotal == maxPool && postTotal > preTotal) firePoolEvent(ObjectPoolEvent.MAX_POOL_LIMIT_REACHED); else if (postTotal == maxPool + 1 && postTotal > preTotal) firePoolEvent(ObjectPoolEvent.MAX_POOL_LIMIT_EXCEEDED); if (postTotal == maxSize && postTotal > preTotal) firePoolEvent(ObjectPoolEvent.MAX_SIZE_LIMIT_REACHED); } if (log.isDebugEnabled()) { String ratio = used.size() + "/" + (used.size() + free.size()); String hitRate = " (HitRate=" + (getPoolHitRate() * 100f) + "%)"; log_debug("Checkout - " + ratio + hitRate + (o == null ? " - null returned" : "")); } return o; } /** * Checks out an item from the pool. * If there is no pooled item available and the maximum number * possible has not been reached, another is created. * If a free item is detected as being invalid it is removed * from the pool and the another is retrieved. * If an item is not available and the maximum number possible * has been reached, the method waits for the timeout period * for one to become available by being checked in. * @param timeout timeout value in milliseconds * @return item from the pool, or {@code null} if nothing available within timeout period * @throws Exception if there is an error creating a new object */ public final synchronized T checkOut(long timeout) throws Exception { long time = System.currentTimeMillis(); T o = checkOut(); while (o == null && (System.currentTimeMillis() - time < timeout)) { try { log_debug("No pooled items spare...waiting for up to " + timeout + "ms"); wait(timeout); // Wait to be notified of available item, or timeout. o = checkOut(); // Try again, returning null if timeout. } catch (InterruptedException e) { log_warn("Checkout interrupted", e); } } return o; } /** * Checks an object into the pool, and notifies other threads that may be * waiting for one to become available. * @param o object to check in */ public final void checkIn(T o) { if (o == null) { log_info("Attempt to return null item"); return; } synchronized(this) { firePoolEvent(ObjectPoolEvent.CHECKIN); // Check if item is from this pool. if (!used.remove(o)) { log_warn("Attempt to return item not belonging to pool"); throw new IllegalArgumentException("Attempt to return item not belonging to pool " + name); } // Determine whether to recycle or destroy the object. // This is the primary deterministic logic for the pooling strategy. // Checked-in item is non-recyclable if either: // 1) Max items are limited & #extant items >= maxPool // or 2) Max items unlimited & #free items >= maxPool boolean nonRecyclable = (maxSize > 0 && getSize() >= maxPool) || (maxSize == 0 && getFreeCount() >= maxPool); if (o.isDirty() || nonRecyclable) { destroyObject(o); log_debug("Checkin* - " + used.size() + "/" + (used.size() + free.size())); } else { try { // Recycle object for next use. o.recycle(); // Add object to free list. free.add(new TimeWrapper<>(o, idleTimeout)); log_debug("Checkin - " + used.size() + "/" + (used.size()+free.size())); notifyAll(); // Notify waiting threads of available item. } catch (Exception e) { // If unable to recycle object, destroy it. destroyObject(o); log_info("Unable to recycle item - destroyed", e); } } } } /** * Releases all items from the pool, and shuts the pool down. * If any items are still checked-out, this method waits until all items have * been checked-in before returning. */ public final void release() { release(false); } /** * Returns whether the pool has been released (and can no longer be used). * @return true if pool has been released, false otherwise */ public final boolean isReleased() { return released; } /** * Releases all items from the pool, and shuts the pool down. * This method returns immediately; a background thread is created to perform the release. */ public final synchronized void releaseAsync() { releaseAsync(false); } /** * Forcibly releases all items from the pool, and shuts the pool down. * If any items are still checked-out, this method forcibly destroys them * and then returns. */ public final void releaseForcibly() { release(true); } /** * Releases all items from the pool, and shuts the pool down. * @param forced whether to forcibly destroy items, or let them be checked-in */ private void release(boolean forced) { if (released) return; // Set released flag to prevent check-out of new items. released = true; // Allow sub-class to clean up. preRelease(); synchronized(this) { // Destroy init thread. if (initer != null) { initer.halt(); initer = null; } // Destroy cleaner thread. if (cleaner != null) { cleaner.halt(); cleaner = null; } int releasedCount = 0, failedCount = 0; // Destroy all currently free items. for (TimeWrapper tw : free) { T o = tw.getObject(); try { destroy(o); releasedCount++; } catch (Exception ex) { failedCount++; log_warn("Unable to release item in pool", ex); } } free.clear(); // Destroy all items still in use. if (forced) { for (T o : used) { try { destroy(o); releasedCount++; } catch (Exception ex) { failedCount++; log_warn("Unable to release item in pool", ex); } } used.clear(); } else { if (log.isDebugEnabled() && used.size() > 0) log_debug("Waiting for used items to be checked-in..."); while (used.size() > 0) { try { wait(); } catch (InterruptedException ix) { log_warn(ix.getMessage(), ix); } } } // Destroy log reference. if (log.isDebugEnabled()) { String s = "Released " + releasedCount + (releasedCount > 1 ? " items" : " item"); if (failedCount > 0) s += " (failed to release " + failedCount + (failedCount > 1 ? " items)" : " item)"); log_debug(s); } } // Fire released event, synchronously to ensure listeners receive it // before the event-dispatcher is shutdown. firePoolReleasedEvent(); synchronized(this) { // Close custom log if open. if (logUtil != null) logUtil.close(); // Destroy event dispatch thread. listeners.clear(); if (eventDispatcher != null) eventDispatcher.halt(); if (!forced) { try { if (eventDispatcher != null) eventDispatcher.join(); } catch (InterruptedException ix) { log_warn("Interrupted during halting of event dispatch thread", ix); } } eventDispatcher = null; } // Allow sub-class to clean up. postRelease(); shutdownHook = null; } /** * Method to give a sub-class the opportunity to cleanup resources before * the pool is officially released. This method is called as the first thing * before the remaining {@code ObjectPool} release implementation. */ protected void preRelease() { } /** * Method to give a sub-class the opportunity to cleanup resources after * the pool is officially released. This method is called as the last thing * after the main {@code ObjectPool} release implementation. * Be aware that the event-dispatch thread, cleaner thread, any init threads, * and the custom log have all been terminated before this method is called. */ protected void postRelease() { } /** * Releases all items from the pool, and shuts the pool down. * This method returns immediately; a background thread is created to perform the release. */ private void releaseAsync(final boolean forced) { Thread t = new Thread(new Runnable() { @Override public void run() { release(forced); } }); t.start(); } /** * Object creation method. * This method is called when a new item needs to be created following a call * to one of the check-out methods. * @return A new instance of the pooled type * @throws Exception if unable to create the item */ protected abstract T create() throws Exception; /** * Object validation method. * This method is called when checking-out an item to see if it is valid for use. * When overridden by the sub-class it is recommended that this method perform * suitable checks to ensure the object can be used without problems. * @param o object to check for validity * @return true if o is valid, false otherwise */ protected abstract boolean isValid(final T o); /** * Object destruction method. * This method is called when an object needs to be destroyed due to pool * pruning/cleaning, or final release of the pool. * @param o object to destroy */ protected abstract void destroy(final T o); /** * Destroys the given object (asynchronously if necessary). */ private void destroyObject(final T o) { if (o == null) return; if (asyncDestroy) { Thread t = new Thread(new Runnable() { @Override public void run() { destroy(o); } }); t.start(); } else destroy(o); } /** * Determines whether to perform asynchronous object destruction. * If set to true then each time an object is destroyed (invalid object * during pool operation, or when the pool is finally released) the operation * is done in a separate thread, allowing the method to return immediately. * This can be useful when calling the destroy method on an object takes a * long time to complete. * @param b whether to enable asynchronous object destruction */ public final void setAsyncDestroy(boolean b) { asyncDestroy = b; } /** * Returns whether asynchronous object destruction is enabled. * (Default: false) * @return true if asynchronous object destruction is enabled, false otherwise */ public final boolean isAsyncDestroy() { return asyncDestroy; } /** * Sets the custom log stream. * In addition to regular logging, this enables a specific {@code PrintWriter} * to receive log information. * @param writer {@code PrintWriter} to which to write log entries */ public void setLog(PrintWriter writer) { if (logUtil == null) logUtil = new LogUtil(); logUtil.setLog(writer); } /** * Returns the custom {@code LogUtil} instance being used, * or null if it doesn't exist. * @return the custom {@code LogUtil} instance being used, * or null if it doesn't exist */ public LogUtil getCustomLogger() { return logUtil; } /** Logging relay method (to prefix pool name). */ protected void log_error(String s) { String msg = name + ": " + s; log.error(msg); if (logUtil != null) logUtil.log(msg); } /** Logging relay method (to prefix pool name). */ protected void log_error(String s, Throwable throwable) { String msg = name + ": " + s; log.error(msg, throwable); if (logUtil != null) logUtil.log(msg, throwable); } /** Logging relay method (to prefix pool name). */ protected void log_warn(String s) { String msg = name + ": " + s; log.warn(msg); if (logUtil != null) logUtil.log(msg); } /** Logging relay method (to prefix pool name). */ protected void log_warn(String s, Throwable throwable) { String msg = name + ": " + s; log.warn(msg, throwable); if (logUtil != null) logUtil.log(msg, throwable); } /** Logging relay method (to prefix pool name). */ protected void log_info(String s) { String msg = name + ": " + s; log.info(msg); if (logUtil != null) logUtil.log(msg); } /** Logging relay method (to prefix pool name). */ protected void log_info(String s, Throwable throwable) { String msg = name + ": " + s; log.info(msg, throwable); if (logUtil != null) logUtil.log(msg, throwable); } /** Logging relay method (to prefix pool name). */ protected void log_debug(String s) { String msg = name + ": " + s; log.debug(msg); if (logUtil != null) logUtil.debug(msg); } /** Logging relay method (to prefix pool name). */ protected void log_debug(String s, Throwable throwable) { String msg = name + ": " + s; log.debug(msg, throwable); if (logUtil != null) logUtil.debug(msg, throwable); } /** Logging relay method (to prefix pool name). */ protected void log_trace(String s) { log.trace(name + ": " + s); } /** Logging relay method (to prefix pool name). */ protected void log_trace(String s, Throwable throwable) { log.trace(name + ": " + s, throwable); } /** * Returns the pool name. * @return The pool name */ public final String getName() { return this.name; } /** * Returns the minimum number of items that should be kept pooled. * @return The minimum number of items that should be kept pooled */ public synchronized final int getMinPool() { return minPool; } /** * Returns the maximum number of items that can be pooled. * @return The maximum number of items that can be pooled */ public synchronized final int getMaxPool() { return maxPool; } /** * Returns the maximum number of items that can be created. * @return The maximum number of items that can be created */ public synchronized final int getMaxSize() { return maxSize; } /** * Returns the idle timeout for unused items in the pool (in milliseconds). * @return The idle timeout for unused items in the pool (in milliseconds) */ protected synchronized long getIdleTimeoutUnadjusted() { return idleTimeout; } /** * Returns the idle timeout for unused items in the pool. * The returned value is scaled using the pool-specific time measurement, * which is determined by the{@code getIdleTimeoutMultiplier()} method, * and may be overridden by sub-classes to provide idleTimeout scaling * (default of 1 for milliseconds, e.g. 1000 changes to seconds). * @return {@link #getIdleTimeoutUnadjusted()}/{@link #getIdleTimeoutMultiplier()} */ public synchronized long getIdleTimeout() { return (long)(idleTimeout / getIdleTimeoutMultiplier()); } /** * Returns the multiplier for adjusting the idle timeout unit. * This is a convenience method for sub-classes to override if they want * to adjust the time measurement for the idleTimeout parameter. * By default it returns 1.0 which denotes milliseconds. * A sub-class wanting to operate with seconds would override it to * return 1000, or to operate in minutes, 60000. * @return The multiplier for adjusting the idle timeout unit */ protected float getIdleTimeoutMultiplier() { return 1f; } /** * Specifies the minimum time interval between cleaning attempts of * the {@code Cleaner} thread (milliseconds). * @return The minimum time interval between cleaning attempts of * the {@code Cleaner} thread (milliseconds) */ protected long getMinimumCleaningInterval() { return 200L; } /** * Specifies the maximum time interval between cleaning attempts of * the {@code Cleaner} thread (milliseconds). * @return the maximum time interval between cleaning attempts of * the {@code Cleaner} thread (milliseconds) */ protected long getMaximumCleaningInterval() { return 5000L; } /** * Sets the pooling parameters (excluding {@code minPool}). * Any items currently in the pool will remain, subject to the new parameters. * (The hit rate counters are reset when this method is called.) * @param maxPool maximum number of items to be kept in pool * @param maxSize maximum number of items to be created * @param idleTimeout idle timeout for unused items (0 = no timeout) */ public final void setParameters(int maxPool, int maxSize, long idleTimeout) { this.setParameters(this.minPool, maxPool, maxSize, idleTimeout); } /** * Sets the pooling parameters. * Any items currently in the pool will remain, subject to the new parameters. * (The hit rate counters are reset when this method is called.) * @param minPool minimum number of items to be kept in pool * @param maxPool maximum number of items to be kept in pool * @param maxSize maximum number of items to be created * @param idleTimeout idle timeout for unused items (0 = no timeout) */ public final synchronized void setParameters(int minPool, int maxPool, int maxSize, long idleTimeout) { if (minPool < 0 || maxPool < 0 || maxSize < 0 || idleTimeout < 0) throw new IllegalArgumentException("Negative values not accepted as pool parameters"); if (maxPool < minPool) throw new IllegalArgumentException("Invalid minPool/maxPool values: " + minPool + "/" + maxPool); if (maxSize > 0 && maxSize < maxPool) throw new IllegalArgumentException("Invalid maxPool/maxSize values: " + maxPool + "/" + maxSize); if (cleaner != null) { cleaner.halt(); cleaner = null; } // Copy parameter values. this.minPool = minPool; this.maxPool = maxPool; this.maxSize = maxSize; this.idleTimeout = (long)(idleTimeout * getIdleTimeoutMultiplier()); resetHitCounter(); // Update pooled items to use new idle timeout. for (TimeWrapper tw : free) tw.setLiveTime(this.idleTimeout); // Creates cleaner thread with check interval between 200ms and 5 seconds. // Too often and cleaner will use too much processor resource. // Too seldom and cleaner will fail to clean up fast enough. if (this.idleTimeout > 0) { long min = getMinimumCleaningInterval(); long max = getMaximumCleaningInterval(); if (min < 0 || max < 0 || min >= max) throw new IllegalStateException("Invalid min/max cleaner interval specified"); long iVal = Math.max(min, Math.min(max, this.idleTimeout / 5)); (cleaner = new Cleaner(this, iVal)).start(); } if (log.isDebugEnabled()) { StringBuilder sb = new StringBuilder(); sb.append("minpool="); sb.append(getMinPool()); sb.append(",maxpool="); sb.append(getMaxPool()); sb.append(",maxsize="); sb.append(getMaxSize()); sb.append(",idleTimeout="); long it = getIdleTimeout(); if (it == 0) sb.append("none"); else { sb.append(it); sb.append(",cleanInterval="); sb.append(cleaner.interval); } log_debug("Parameters changed (" + sb.toString() + ")"); } firePoolEvent(ObjectPoolEvent.PARAMETERS_CHANGED); } /** * Returns the total number of objects held (available and checked-out). * @return The total number of objects held (available and checked-out) */ public final synchronized int getSize() { return free.size() + used.size(); } /** * Returns the number of items that are currently checked-out. * @return The number of items that are currently checked-out */ public final synchronized int getCheckedOut() { return used.size(); } /** * Returns the number of items held in the pool that are free to be checked-out. * @return The number of items held in the pool that are free to be checked-out */ public final synchronized int getFreeCount() { return free.size(); } /** * Returns the number of check-out requests that have been made to the pool * since either its creation or the last time the {@link #resetHitCounter()} * method was called. * @return The number of check-out requests that have been made to the pool * since either its creation or the last time the {@link #resetHitCounter()} * method was called */ public final synchronized long getRequestCount() { return requests; } /** * Returns hit rate of the pool (between 0 and 1). * The hit rate is the proportion of requests for an item which result * in the return of an item which is in the pool, rather than which * results in the creation of a new item. * @return Hit rate of the pool (between 0 and 1) */ public final synchronized float getPoolHitRate() { return (requests == 0) ? 0f : ((float)hits / requests); } /** * Returns miss rate of the pool (between 0 and 1). * The miss rate is the proportion of requests for an item for which no * pooled item can be retrieved. * @return Miss rate of the pool (between 0 and 1) */ public final synchronized float getPoolMissRate() { return (requests == 0) ? 0f : ((float)(requests - hits) / requests); } /** * Resets the counters for determining the pool's hit/miss rates. */ public final synchronized void resetHitCounter() { requests = hits = 0; } /** * Sets the pool selection strategy. * @param selection selection strategy */ public final synchronized void setSelectionStrategy(Strategy selection) { if (selection == null) { log.info("Cannot set null pool selection strategy; using default: LIFO"); this.selection = Strategy.SELECT_LIFO; } else { this.selection = selection; } if (this.selection == Strategy.SELECT_RANDOM && this.randGen == null) randGen = new Random(); } /** * Returns the class to use for the pool collection. * This can be over-ridden by a sub-class to provide a different List * type for the pool, which may give performance benefits in certain situations. * Only instances of {@link List} collections should be used. * (Default: {@code java.util.ArrayList} class) * For reference, pool items are checked-in to the tail end of the list. * @return The class to use for the pool collection */ protected Class getPoolClass() { return ArrayList.class; } /** * Flushes the pool of all currently available items, emptying the pool. */ public final void flush() { int count = 0; synchronized(this) { TimeWrapper tw = null; for (Iterator> iter = free.iterator(); iter.hasNext();) { tw = iter.next(); iter.remove(); destroyObject(tw.getObject()); count++; } if (count > 0) log_debug("Flushed all spare items from pool"); // Notify event listeners. firePoolEvent(ObjectPoolEvent.POOL_FLUSHED); // Create new pooled items as required. if (idleTimeout == 0 && minPool > 0) init(); } } /** * Purges expired objects from the pool. * This method is called by the cleaner thread to purge expired items. * @return false if pool is empty after purging (no further purge required until items added), true otherwise */ final synchronized boolean purge() { log_trace("Checking for expired items"); if (free.isEmpty()) return false; int count = 0; TimeWrapper tw = null; for (Iterator> iter = free.iterator(); iter.hasNext();) { tw = iter.next(); if (tw.isExpired()) { iter.remove(); destroyObject(tw.getObject()); count++; } } return free.size() > 0 || count > 0; } /** * Indicates whether some other object is "equal to" this one. * This implementation performs checks on the following fields: * {name, minPool, maxPool, maxSize, idleTimeout}. * @param o object to check for equality against this instance */ @Override @SuppressWarnings("unchecked") public synchronized boolean equals(Object o) { if (o == null) return false; if (getClass() != o.getClass()) return false; final ObjectPool op = (ObjectPool)o; synchronized (op) { if ((this.name == null) ? (op.name != null) : !this.name.equals(op.name)) return false; if (this.minPool != op.minPool) return false; if (this.maxPool != op.maxPool) return false; if (this.maxSize != op.maxSize) return false; if (this.idleTimeout != op.idleTimeout) return false; } return true; } /** * Returns a hash code value for the object. * This implementation hashes on the pool name. */ @Override public synchronized int hashCode() { int hash = 7; hash = 29 * hash + (this.name != null ? this.name.hashCode() : 0); return hash; } /** * Compares this object with the specified object for order. * This implementation is consistent with the implementation of * {@link #equals(Object)}, comparing the same fields. * @param pool pool to compare against this instance */ @Override public synchronized int compareTo(ObjectPool pool) { if (pool == null) throw new NullPointerException("Invalid pool specified: null"); int i = this.getName().compareTo(pool.getName()); if (i != 0) return i; i = Integer.valueOf(minPool).compareTo(pool.getMinPool()); if (i != 0) return i; i = Integer.valueOf(maxPool).compareTo(pool.getMaxPool()); if (i != 0) return i; i = Integer.valueOf(maxSize).compareTo(pool.getMaxSize()); if (i != 0) return i; i = Long.valueOf(idleTimeout).compareTo(pool.getIdleTimeoutUnadjusted()); return i; } //************************ // Event-handling methods //************************ /** * Adds an listener to the event notification list. * @param x listener to add */ public final void addObjectPoolListener(ObjectPoolListener x) { listeners.add(x); } /** * Removes a listener from the event notification list. * @param x listener to remove */ public final void removeObjectPoolListener(ObjectPoolListener x) { listeners.remove(x); } /** * Fires an ObjectPoolEvent to all listeners. * 'type' should be one of ObjectPoolEvent types. */ private void firePoolEvent(int type) { if (listeners.isEmpty()) return; ObjectPoolEvent poolEvent = null; // Setup event dispatch thread if necessary. if (eventDispatcher == null) { eventDispatcher = new EventDispatcher<>(listeners, new Notifier()); eventDispatcher.start(); } // Dispatch event. synchronized (this) { poolEvent = new ObjectPoolEvent<>(this, type); poolEvent.setMinPool(getMinPool()); poolEvent.setMaxPool(getMaxPool()); poolEvent.setMaxSize(getMaxSize()); poolEvent.setIdleTimeout(getIdleTimeout()); poolEvent.setCheckOut(getCheckedOut()); poolEvent.setFreeCount(getFreeCount()); poolEvent.setSize(getSize()); poolEvent.setPoolHitRate(getPoolHitRate()); } eventDispatcher.dispatchEvent(poolEvent); } /** * Fires a ObjectPoolEvent.POOL_RELEASED event to all listeners. * This method performs the listener notification synchronously to ensure * all listeners receive the event before the event-dispatch thread is * shutdown. */ private void firePoolReleasedEvent() { if (listeners.isEmpty()) return; ObjectPoolEvent poolEvent = null; synchronized (this) { poolEvent = new ObjectPoolEvent<>(this, ObjectPoolEvent.POOL_RELEASED); poolEvent.setMinPool(getMinPool()); poolEvent.setMaxPool(getMaxPool()); poolEvent.setMaxSize(getMaxSize()); poolEvent.setIdleTimeout(getIdleTimeout()); poolEvent.setCheckOut(getCheckedOut()); poolEvent.setFreeCount(getFreeCount()); poolEvent.setSize(getSize()); poolEvent.setPoolHitRate(getPoolHitRate()); } // No copy of listeners needs to be taken as the collection is thread-safe. for (ObjectPoolListener listener : listeners) { try { listener.poolReleased(poolEvent); } catch (RuntimeException rx) { log_warn("Exception thrown by listener on pool release", rx); } } } /** * Thread to perform clean-up of expired objects in pool. * Each time nothing is cleaned because the pool is empty the cleaner waits * until an item is returned, when it is woken up and starts cleaning again. */ private final class Cleaner extends Thread { /** Reference to the pool instance to be cleaned. */ private final ObjectPool pool; /** Cleaning period/interval (milliseconds). */ private long interval; /** Flag determining whether the cleaner has been stopped. */ private volatile boolean stopped; private Cleaner(ObjectPool pool, long interval) { assert pool != null && interval > 0; this.setName("Cleaner-thread-" + Integer.toString(cleanerCount++)); this.pool = pool; this.interval = interval; this.setDaemon(true); } @Override public void start() { stopped = false; super.start(); } /** * Halts this thread (use instead of {@link #stop()}). */ public void halt() { stopped = true; this.interrupt(); } /** * Handles the expiry of old objects. */ @Override public void run() { // Initialize test condition based on current items. // Cleaner MUST be configured to NOT call init() during initial creation // of a pool, otherwise item creation could be requested before // sub-class constructor has completed. boolean purged = getSize() > 0; // Loop while the cleaner is valid. while (!stopped) { synchronized(pool) { if (pool.cleaner != Thread.currentThread()) stopped = true; else { // If nothing purged & nothing to monitor, wait for notification. if (!purged && pool.getSize() == 0) { try { pool.wait(); } catch (InterruptedException ix) {} // Ignore interruptions. } if (!stopped) { // Purge expired items from pool. purged = pool.purge(); // Repopulate pool as necessary. pool.init(); } } } if (!stopped) { try { sleep(interval); } catch (InterruptedException ix) { // No need to catch, as just loops around again. } } } } } /** * Thread to initialize items in pool. * This thread simply performs a check-out/in of new items up to the specified * number to ensure the pool is populated. * Note that the number of items specified for initialization is the final * number of free items required in the pool, not the number to initialize. * If free items already exist in the pool, these are included in the count. */ private final class InitThread extends Thread { /** Reference to the pool instance to be cleaned. */ private final ObjectPool pool; /** Number of items to initialize. */ private final int num; /** Flag determining whether the init thread has been stopped. */ private volatile boolean stopped = false; /** Flag determining whether the init thread has been completed working. */ private volatile boolean done = false; private InitThread(ObjectPool pool, int num) { assert pool != null; assert num >= 0 && (num <= pool.getMaxSize() || getMaxSize() == 0); this.pool = pool; // If items can expire, then allow initialization up to maxSize, // otherwise only allow up to maxPool. if (pool.getIdleTimeoutUnadjusted() > 0) this.num = Math.min(getMaxSize(), Math.max(num, 0)); else this.num = Math.min(getMaxPool(), Math.max(num, 0)); this.setDaemon(true); } /** * Halts this thread (use instead of {@link #stop()}). */ public void halt() { stopped = true; } /** * Populates the pool with the given number of items. * If the pool already contains used items then they will be counted * towards the number created by this method. */ @Override public void run() { int count = 0; while (!stopped && !done) { synchronized(pool) { if (pool.initer != Thread.currentThread()) { stopped = true; continue; } if (count >= num || getFreeCount() >= num || (getMaxSize() > 0 && getSize() >= getMaxSize())) done = true; if (!stopped && !done) { try { T o = create(); if (!isValid(o)) { firePoolEvent(ObjectPoolEvent.VALIDATION_ERROR); throw new RuntimeException("Unable to create a valid item"); } else { free.add(new TimeWrapper<>(o, pool.idleTimeout)); pool.notifyAll(); count++; log_debug("Initialized new item in pool"); } } catch (Exception ex) { log_warn("Unable to initialize items in pool", ex); stopped = true; } } } } synchronized(pool) { if (!stopped && done) { log_debug("Initialized pool with " + count + (count > 1 ? " new items" : " new item")); firePoolEvent(ObjectPoolEvent.INIT_COMPLETED); } if (pool.initer != Thread.currentThread()) pool.initer = null; } } } /** * Utility class to release ObjectPool instances (used by shutdown-hook). */ private static final class Releaser extends Thread { private final ObjectPool instance; private Releaser(ObjectPool pool) { instance = pool; setDaemon(true); } @Override public void run() { if (!instance.isReleased()) instance.releaseForcibly(); } } /** * {@link EventNotifier} implementation to notify event listeners of events. */ private final class Notifier implements EventNotifier, ObjectPoolEvent> { @Override public void notifyListener(ObjectPoolListener opl, ObjectPoolEvent evt) { try { switch (evt.getType()) { case ObjectPoolEvent.INIT_COMPLETED: opl.poolInitCompleted(evt); break; case ObjectPoolEvent.CHECKOUT: opl.poolCheckOut(evt); break; case ObjectPoolEvent.CHECKIN: opl.poolCheckIn(evt); break; case ObjectPoolEvent.VALIDATION_ERROR: opl.validationError(evt); break; case ObjectPoolEvent.MAX_POOL_LIMIT_REACHED: opl.maxPoolLimitReached(evt); break; case ObjectPoolEvent.MAX_POOL_LIMIT_EXCEEDED: opl.maxPoolLimitExceeded(evt); break; case ObjectPoolEvent.MAX_SIZE_LIMIT_REACHED: opl.maxSizeLimitReached(evt); break; case ObjectPoolEvent.MAX_SIZE_LIMIT_ERROR: opl.maxSizeLimitError(evt); break; case ObjectPoolEvent.PARAMETERS_CHANGED: opl.poolParametersChanged(evt); break; case ObjectPoolEvent.POOL_FLUSHED: opl.poolFlushed(evt); break; case ObjectPoolEvent.POOL_RELEASED: opl.poolReleased(evt); break; default: } } catch (RuntimeException rx) { log_warn("Exception raised by pool listener", rx); } } } }




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