cern.colt.matrix.tobject.ObjectFactory3D Maven / Gradle / Ivy
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/*
Copyright (C) 1999 CERN - European Organization for Nuclear Research.
Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose
is hereby granted without fee, provided that the above copyright notice appear in all copies and
that both that copyright notice and this permission notice appear in supporting documentation.
CERN makes no representations about the suitability of this software for any purpose.
It is provided "as is" without expressed or implied warranty.
*/
package cern.colt.matrix.tobject;
import cern.colt.matrix.tobject.impl.DenseObjectMatrix3D;
import cern.colt.matrix.tobject.impl.SparseObjectMatrix3D;
/**
* Factory for convenient construction of 3-d matrices holding Object
* cells. Use idioms like ObjectFactory3D.dense.make(4,4,4) to
* construct dense matrices, ObjectFactory3D.sparse.make(4,4,4) to
* construct sparse matrices.
*
* If the factory is used frequently it might be useful to streamline the
* notation. For example by aliasing:
*
*
*
*
* ObjectFactory3D F = ObjectFactory3D.dense;
* F.make(4,4,4);
* ...
*
*
*
*
*
* @author [email protected]
* @version 1.0, 09/24/99
*/
public class ObjectFactory3D extends cern.colt.PersistentObject {
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* A factory producing dense matrices.
*/
public static final ObjectFactory3D dense = new ObjectFactory3D();
/**
* A factory producing sparse matrices.
*/
public static final ObjectFactory3D sparse = new ObjectFactory3D();
/**
* Makes this class non instantiable, but still let's others inherit from
* it.
*/
protected ObjectFactory3D() {
}
/**
* Constructs a matrix with the given cell values. values is
* required to have the form values[slice][row][column] and have
* exactly the same number of slices, rows and columns as the receiver.
*
* The values are copied. So subsequent changes in values are not
* reflected in the matrix, and vice-versa.
*
* @param values
* the values to be filled into the cells.
* @return this (for convenience only).
* @throws IllegalArgumentException
* if
* values.length != slices() || for any 0 <= slice < slices(): values[slice].length != rows()
* .
* @throws IllegalArgumentException
* if
* for any 0 <= column < columns(): values[slice][row].length != columns()
* .
*/
public ObjectMatrix3D make(Object[][][] values) {
if (this == sparse)
return new SparseObjectMatrix3D(values);
return new DenseObjectMatrix3D(values);
}
/**
* Constructs a matrix with the given shape, each cell initialized with
* zero.
*/
public ObjectMatrix3D make(int slices, int rows, int columns) {
if (this == sparse)
return new SparseObjectMatrix3D(slices, rows, columns);
return new DenseObjectMatrix3D(slices, rows, columns);
}
/**
* Constructs a matrix with the given shape, each cell initialized with the
* given value.
*/
public ObjectMatrix3D make(int slices, int rows, int columns, Object initialValue) {
return make(slices, rows, columns).assign(initialValue);
}
}