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Parallel Colt is a multithreaded version of Colt - a library for high performance scientific computing in Java. It contains efficient algorithms for data analysis, linear algebra, multi-dimensional arrays, Fourier transforms, statistics and histogramming.

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package hep.aida.tfloat.ref;

import hep.aida.tfloat.FloatIAxis;
import hep.aida.tfloat.FloatIHistogram1D;
import hep.aida.tfloat.FloatIHistogram2D;

/**
 * A reference implementation of hep.aida.IHistogram2D. The goal is to provide a
 * clear implementation rather than the most efficient implementation. However,
 * performance seems fine - filling 6 * 10^5 points/sec, both using FixedAxis or
 * VariableAxis.
 * 
 * @author Wolfgang Hoschek, Tony Johnson, and others.
 * @version 1.0, 23/03/2000
 */
public class FloatHistogram2D extends FloatAbstractHistogram2D implements FloatIHistogram2D {
    /**
     * 
     */
    private static final long serialVersionUID = 1L;

    private float[][] heights;

    private float[][] errors;

    private int[][] entries;

    private int nEntry; // total number of times fill called

    private float sumWeight; // Sum of all weights

    private float sumWeightSquared; // Sum of the squares of the weights

    private float meanX, rmsX;

    private float meanY, rmsY;

    /**
     * Creates a variable-width histogram. Example:
     * xEdges = (0.2, 1.0, 5.0, 6.0), yEdges = (-5, 0, 7) yields 3*2
     * in-range bins.
     * 
     * @param title
     *            The histogram title.
     * @param xEdges
     *            the bin boundaries the x-axis shall have; must be sorted
     *            ascending and must not contain multiple identical elements.
     * @param yEdges
     *            the bin boundaries the y-axis shall have; must be sorted
     *            ascending and must not contain multiple identical elements.
     * @throws IllegalArgumentException
     *             if xEdges.length < 1 || yEdges.length < 1.
     */
    public FloatHistogram2D(String title, float[] xEdges, float[] yEdges) {
        this(title, new FloatVariableAxis(xEdges), new FloatVariableAxis(yEdges));
    }

    /**
     * Creates a fixed-width histogram.
     * 
     * @param title
     *            The histogram title.
     * @param xBins
     *            The number of bins on the X axis.
     * @param xMin
     *            The minimum value on the X axis.
     * @param xMax
     *            The maximum value on the X axis.
     * @param yBins
     *            The number of bins on the Y axis.
     * @param yMin
     *            The minimum value on the Y axis.
     * @param yMax
     *            The maximum value on the Y axis.
     */
    public FloatHistogram2D(String title, int xBins, float xMin, float xMax, int yBins, float yMin, float yMax) {
        this(title, new FloatFixedAxis(xBins, xMin, xMax), new FloatFixedAxis(yBins, yMin, yMax));
    }

    /**
     * Creates a histogram with the given axis binning.
     * 
     * @param title
     *            The histogram title.
     * @param xAxis
     *            The x-axis description to be used for binning.
     * @param yAxis
     *            The y-axis description to be used for binning.
     */
    public FloatHistogram2D(String title, FloatIAxis xAxis, FloatIAxis yAxis) {
        super(title);
        this.xAxis = xAxis;
        this.yAxis = yAxis;
        int xBins = xAxis.bins();
        int yBins = yAxis.bins();

        entries = new int[xBins + 2][yBins + 2];
        heights = new float[xBins + 2][yBins + 2];
        errors = new float[xBins + 2][yBins + 2];

    }

    public int allEntries() {
        return nEntry;
    }

    public int binEntries(int indexX, int indexY) {
        // return entries[xAxis.map(indexX)][yAxis.map(indexY)];
        return entries[mapX(indexX)][mapY(indexY)];
    }

    public float binError(int indexX, int indexY) {
        // return Math.sqrt(errors[xAxis.map(indexX)][yAxis.map(indexY)]);
        return (float) Math.sqrt(errors[mapX(indexX)][mapY(indexY)]);
    }

    public float binHeight(int indexX, int indexY) {
        // return heights[xAxis.map(indexX)][yAxis.map(indexY)];
        return heights[mapX(indexX)][mapY(indexY)];
    }

    public float equivalentBinEntries() {
        return sumWeight * sumWeight / sumWeightSquared;
    }

    public void fill(float x, float y) {
        // int xBin = xAxis.getBin(x);
        // int yBin = xAxis.getBin(y);
        int xBin = mapX(xAxis.coordToIndex(x));
        int yBin = mapY(yAxis.coordToIndex(y));
        entries[xBin][yBin]++;
        heights[xBin][yBin]++;
        errors[xBin][yBin]++;
        nEntry++;
        sumWeight++;
        sumWeightSquared++;
        meanX += x;
        rmsX += x;
        meanY += y;
        rmsY += y;
    }

    public void fill(float x, float y, float weight) {
        // int xBin = xAxis.getBin(x);
        // int yBin = xAxis.getBin(y);
        int xBin = mapX(xAxis.coordToIndex(x));
        int yBin = mapY(yAxis.coordToIndex(y));
        entries[xBin][yBin]++;
        heights[xBin][yBin] += weight;
        errors[xBin][yBin] += weight * weight;
        nEntry++;
        sumWeight += weight;
        sumWeightSquared += weight * weight;
        meanX += x * weight;
        rmsX += x * weight * weight;
        meanY += y * weight;
        rmsY += y * weight * weight;
    }

    /**
     * The precise meaning of the arguments to the public slice methods is
     * somewhat ambiguous, so we define this internal slice method and clearly
     * specify its arguments.
     * 

* Note 0indexY1 and indexY2 use our INTERNAL bin numbering scheme * Note 1The slice is done between indexY1 and indexY2 INCLUSIVE * Note 2indexY1 and indexY2 may include the use of under and over * flow bins Note 3There is no note 3 (yet) */ protected FloatIHistogram1D internalSliceX(String title, int indexY1, int indexY2) { // Attention: our internal definition of bins has been choosen // so that this works properly even if the indeces passed in include // the underflow or overflow bins if (indexY2 < indexY1) throw new IllegalArgumentException("Invalid bin range"); int sliceBins = xAxis.bins() + 2; int[] sliceEntries = new int[sliceBins]; float[] sliceHeights = new float[sliceBins]; float[] sliceErrors = new float[sliceBins]; // for (int i=xAxis.under; i<=xAxis.over; i++) for (int i = 0; i < sliceBins; i++) { for (int j = indexY1; j <= indexY2; j++) { sliceEntries[i] += entries[i][j]; sliceHeights[i] += heights[i][j]; sliceErrors[i] += errors[i][j]; } } FloatHistogram1D result = new FloatHistogram1D(title, xAxis); result.setContents(sliceEntries, sliceHeights, sliceErrors); return result; } /** * The precise meaning of the arguments to the public slice methods is * somewhat ambiguous, so we define this internal slice method and clearly * specify its arguments. *

* Note 0indexX1 and indexX2 use our INTERNAL bin numbering scheme * Note 1The slice is done between indexX1 and indexX2 INCLUSIVE * Note 2indexX1 and indexX2 may include the use of under and over * flow bins Note 3There is no note 3 (yet) */ protected FloatIHistogram1D internalSliceY(String title, int indexX1, int indexX2) { // Attention: our internal definition of bins has been choosen // so that this works properly even if the indeces passed in include // the underflow or overflow bins if (indexX2 < indexX1) throw new IllegalArgumentException("Invalid bin range"); int sliceBins = yAxis.bins() + 2; int[] sliceEntries = new int[sliceBins]; float[] sliceHeights = new float[sliceBins]; float[] sliceErrors = new float[sliceBins]; for (int i = indexX1; i <= indexX2; i++) { // for (int j=yAxis.under; j<=yAxis.over; j++) for (int j = 0; j < sliceBins; j++) { sliceEntries[j] += entries[i][j]; sliceHeights[j] += heights[i][j]; sliceErrors[j] += errors[i][j]; } } FloatHistogram1D result = new FloatHistogram1D(title, yAxis); result.setContents(sliceEntries, sliceHeights, sliceErrors); return result; } public float meanX() { return meanX / sumWeight; } public float meanY() { return meanY / sumWeight; } public void reset() { for (int i = 0; i < entries.length; i++) for (int j = 0; j < entries[0].length; j++) { entries[i][j] = 0; heights[i][j] = 0; errors[i][j] = 0; } nEntry = 0; sumWeight = 0; sumWeightSquared = 0; meanX = 0; rmsX = 0; meanY = 0; rmsY = 0; } public float rmsX() { return (float) Math.sqrt(rmsX / sumWeight - meanX * meanX / sumWeight / sumWeight); } public float rmsY() { return (float) Math.sqrt(rmsY / sumWeight - meanY * meanY / sumWeight / sumWeight); } /** * Used internally for creating slices and projections */ void setContents(int[][] entries, float[][] heights, float[][] errors) { this.entries = entries; this.heights = heights; this.errors = errors; for (int i = 0; i < entries.length; i++) for (int j = 0; j < entries[0].length; j++) { nEntry += entries[i][j]; sumWeight += heights[i][j]; } // TODO: Can we do anything sensible/useful with the other statistics? sumWeightSquared = Float.NaN; meanX = Float.NaN; rmsX = Float.NaN; meanY = Float.NaN; rmsY = Float.NaN; } public float sumAllBinHeights() { return sumWeight; } }





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