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PlantUML is a component that allows to quickly write diagrams from text.
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// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
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*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Apache Software License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this APACHE license.
*
* The generated images can then be used without any reference to the APACHE license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
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* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.salt.element;
import net.sourceforge.plantuml.klimt.UPath;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.ULine;
import net.sourceforge.plantuml.klimt.shape.URectangle;
import net.sourceforge.plantuml.salt.Positionner2;
import net.sourceforge.plantuml.salt.factory.ScrollStrategy;
import net.sourceforge.plantuml.style.ISkinSimple;
public class ElementPyramidScrolled extends ElementPyramid {
private final double v1 = 15;
private final double v2 = 12;
private final ScrollStrategy scrollStrategy;
public ElementPyramidScrolled(Positionner2 positionner, ISkinSimple spriteContainer,
ScrollStrategy scrollStrategy) {
super(positionner, TableStrategy.DRAW_OUTSIDE, null, spriteContainer);
this.scrollStrategy = scrollStrategy;
}
@Override
public XDimension2D getPreferredDimension(StringBounder stringBounder, double x, double y) {
final XDimension2D result = super.getPreferredDimension(stringBounder, x, y);
if (scrollStrategy == ScrollStrategy.HORIZONTAL_ONLY)
return result.delta(0, 30);
if (scrollStrategy == ScrollStrategy.VERTICAL_ONLY)
return result.delta(30, 0);
return result.delta(30);
}
@Override
public void drawU(UGraphic ug, int zIndex, XDimension2D dimToUse) {
super.drawU(ug, zIndex, dimToUse);
ug = ug.apply(getBlack());
final XDimension2D dim = super.getPreferredDimension(ug.getStringBounder(), 0, 0);
if (scrollStrategy == ScrollStrategy.BOTH || scrollStrategy == ScrollStrategy.VERTICAL_ONLY)
drawV(ug.apply(UTranslate.dx(dim.getWidth() + 4)), v1, dim.getHeight());
if (scrollStrategy == ScrollStrategy.BOTH || scrollStrategy == ScrollStrategy.HORIZONTAL_ONLY)
drawH(ug.apply(UTranslate.dy(dim.getHeight() + 4)), dim.getWidth(), v1);
}
private UPath getTr0() {
final UPath poly = UPath.none();
poly.moveTo(3, 0);
poly.lineTo(6, 5);
poly.lineTo(0, 5);
poly.lineTo(3, 0);
poly.closePath();
return poly;
}
private UPath getTr180() {
final UPath poly = UPath.none();
poly.moveTo(3, 5);
poly.lineTo(6, 0);
poly.lineTo(0, 0);
poly.lineTo(3, 5);
poly.closePath();
return poly;
}
private UPath getTr90() {
final UPath poly = UPath.none();
poly.moveTo(0, 3);
poly.lineTo(5, 6);
poly.lineTo(5, 0);
poly.lineTo(0, 3);
poly.closePath();
return poly;
}
private UPath getTr270() {
final UPath poly = UPath.none();
poly.moveTo(5, 3);
poly.lineTo(0, 6);
poly.lineTo(0, 0);
poly.lineTo(5, 3);
poly.closePath();
return poly;
}
private void drawV(UGraphic ug, double width, double height) {
ug.draw(URectangle.build(width, height));
ug.apply(UTranslate.dy(v2)).draw(ULine.hline(width));
ug.apply(UTranslate.dy(height - v2)).draw(ULine.hline(width));
ug.apply(new UTranslate(4, 4)).apply(getBlack().bg()).draw(getTr0());
ug.apply(new UTranslate(4, height - v2 + 4)).apply(getBlack().bg()).draw(getTr180());
}
private void drawH(UGraphic ug, double width, double height) {
ug.draw(URectangle.build(width, height));
ug.apply(UTranslate.dx(v2)).draw(ULine.vline(height));
ug.apply(UTranslate.dx(width - v2)).draw(ULine.vline(height));
ug.apply(new UTranslate(4, 4)).apply(getBlack().bg()).draw(getTr90());
ug.apply(new UTranslate(width - v2 + 4, 4)).apply(getBlack().bg()).draw(getTr270());
}
}