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PlantUML is a component that allows to quickly write diagrams from text.
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// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/liberapay (only 1€ per month!)
* https://plantuml.com/paypal
*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Apache Software License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this APACHE license.
*
* The generated images can then be used without any reference to the APACHE license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package net.sourceforge.plantuml.skin.rose;
import net.sourceforge.plantuml.klimt.Fashion;
import net.sourceforge.plantuml.klimt.LineBreakStrategy;
import net.sourceforge.plantuml.klimt.Shadowable;
import net.sourceforge.plantuml.klimt.UStroke;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.URectangle;
import net.sourceforge.plantuml.skin.AbstractTextualComponent;
import net.sourceforge.plantuml.skin.Area;
import net.sourceforge.plantuml.style.ISkinSimple;
import net.sourceforge.plantuml.style.PName;
import net.sourceforge.plantuml.style.Style;
public class ComponentRoseParticipant extends AbstractTextualComponent {
private final HColor back;
private final HColor foregroundColor;
private final double deltaShadow;
private final double roundCorner;
private final double diagonalCorner;
private final UStroke stroke;
private final double minWidth;
private final boolean collections;
private final double padding;
public ComponentRoseParticipant(Style style, Style stereo, Display stringsToDisplay, ISkinSimple spriteContainer,
double minWidth, boolean collections, double padding) {
super(style, stereo, LineBreakStrategy.NONE, 7, 7, 7, spriteContainer, stringsToDisplay, false);
this.roundCorner = style.value(PName.RoundCorner).asInt(false);
this.diagonalCorner = style.value(PName.DiagonalCorner).asInt(false);
final Fashion biColor = style.getSymbolContext(getIHtmlColorSet());
this.stroke = style.getStroke();
this.padding = padding;
this.minWidth = minWidth;
this.collections = collections;
this.back = biColor.getBackColor();
this.deltaShadow = biColor.getDeltaShadow();
this.foregroundColor = biColor.getForeColor();
}
@Override
protected void drawInternalU(UGraphic ug, Area area) {
final StringBounder stringBounder = ug.getStringBounder();
ug = ug.apply(UTranslate.dx(padding));
if (foregroundColor != null)
ug = ug.apply(foregroundColor);
if (back != null)
ug = ug.apply(back.bg());
ug = ug.apply(stroke);
final Shadowable rect = URectangle.build(getTextWidth(stringBounder), getTextHeight(stringBounder))
.rounded(roundCorner).diagonalCorner(diagonalCorner);
rect.setDeltaShadow(deltaShadow);
if (collections) {
ug.apply(UTranslate.dx(getDeltaCollection())).draw(rect);
ug = ug.apply(UTranslate.dy(getDeltaCollection()));
}
ug.draw(rect);
ug = ug.apply(UStroke.simple());
final TextBlock textBlock = getTextBlock();
textBlock.drawU(ug.apply(new UTranslate(getMarginX1() + suppWidth(stringBounder) / 2, getMarginY())));
}
private double getDeltaCollection() {
if (collections)
return 4;
return 0;
}
@Override
public double getPreferredHeight(StringBounder stringBounder) {
return getTextHeight(stringBounder) + deltaShadow + 1 + getDeltaCollection();
}
@Override
public double getPreferredWidth(StringBounder stringBounder) {
return getTextWidth(stringBounder) + deltaShadow + getDeltaCollection() + 2 * padding;
}
@Override
protected double getPureTextWidth(StringBounder stringBounder) {
return Math.max(super.getPureTextWidth(stringBounder), minWidth);
}
private final double suppWidth(StringBounder stringBounder) {
return getPureTextWidth(stringBounder) - super.getPureTextWidth(stringBounder);
}
}