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PlantUML is a component that allows to quickly write diagrams from text.
// THIS FILE HAS BEEN GENERATED BY A PREPROCESSOR.
/* +=======================================================================
* |
* | PlantUML : a free UML diagram generator
* |
* +=======================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
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*
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the Eclipse Public License.
*
* THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC
* LICENSE ("AGREEMENT"). [Eclipse Public License - v 1.0]
*
* ANY USE, REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES
* RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
*
* You may obtain a copy of the License at
*
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* PlantUML can occasionally display sponsored or advertising messages. Those
* messages are usually generated on welcome or error images and never on
* functional diagrams.
* See https://plantuml.com/professional if you want to remove them
*
* Images (whatever their format : PNG, SVG, EPS...) generated by running PlantUML
* are owned by the author of their corresponding sources code (that is, their
* textual description in PlantUML language). Those images are not covered by
* this EPL license.
*
* The generated images can then be used without any reference to the EPL license.
* It is not even necessary to stipulate that they have been generated with PlantUML,
* although this will be appreciated by the PlantUML team.
*
* There is an exception : if the textual description in PlantUML language is also covered
* by any license, then the generated images are logically covered
* by the very same license.
*
* This is the IGY distribution (Install GraphViz by Yourself).
* You have to install GraphViz and to setup the GRAPHVIZ_DOT environment variable
* (see https://plantuml.com/graphviz-dot )
*
* Icons provided by OpenIconic : https://useiconic.com/open
* Archimate sprites provided by Archi : http://www.archimatetool.com
* Stdlib AWS provided by https://github.com/milo-minderbinder/AWS-PlantUML
* Stdlib Icons provided https://github.com/tupadr3/plantuml-icon-font-sprites
* ASCIIMathML (c) Peter Jipsen http://www.chapman.edu/~jipsen
* ASCIIMathML (c) David Lippman http://www.pierce.ctc.edu/dlippman
* CafeUndZopfli ported by Eugene Klyuchnikov https://github.com/eustas/CafeUndZopfli
* Brotli (c) by the Brotli Authors https://github.com/google/brotli
* Themes (c) by Brett Schwarz https://github.com/bschwarz/puml-themes
* Twemoji (c) by Twitter at https://twemoji.twitter.com/
*
*/
package h;
import smetana.core.UnsupportedStarStruct;
final public class ST_RTree extends UnsupportedStarStruct {
public ST_Node_t___ root;
// "Node_t *root",
public final ST_SplitQ_t split = new ST_SplitQ_t();
public int MinFill;
// "long ElapsedTime",
// "float UserTime, SystemTime",
public int Deleting;
public int StatFlag;
// "int InsertCount",
// "int DeleteCount",
// "int ReInsertCount",
// "int InSplitCount",
// "int DeSplitCount",
public int ElimCount;
// "int EvalCount",
// "int InTouchCount",
// "int DeTouchCount",
public int SeTouchCount;
// "int CallCount",
// "float SplitMeritSum",
public int RectCount;
public int NodeCount;
public int LeafCount, NonLeafCount;
public int EntryCount;
}
// struct RTree {
// Node_t *root;
//
// SplitQ_t split;
//
// /* balance criterion for node splitting */
// int MinFill;
//
// /* times */
// long ElapsedTime;
// float UserTime, SystemTime;
//
// int Deleting;
//
// /* variables for statistics */
// int StatFlag; /* tells if we are counting or not */
// /* counters affected only when StatFlag set */
// int InsertCount;
// int DeleteCount;
// int ReInsertCount;
// int InSplitCount;
// int DeSplitCount;
// int ElimCount;
// int EvalCount;
// int InTouchCount;
// int DeTouchCount;
// int SeTouchCount;
// int CallCount;
// float SplitMeritSum;
//
// /* counters used even when StatFlag not set */
// int RectCount;
// int NodeCount;
// int LeafCount, NonLeafCount;
// int EntryCount;
// int SearchCount;
// int HitCount;
//
// };